Yeah this is problem for all battleships.
I can feel significant difference between destroyer’s caliber
I can feel differecne between 6’’ and 8’’ for cruiser.
However, I can’t feel difference between 11’’ and 16’’ in battleships. Yes 16’’ does damage more in calculation, but what in need when 11’’ has no problem in destroying module at one salvo as same as 16’'?
This is contrary to why navies irl concentrate on bigger caliber and bigger salvo weight, even sometimes sacrificing reload speed. And why Scharnhorst is so OP for almost two years(let’s exclude when SAP and HE were OP. Scharnhorst was rather prey than OP at that time) even at the time when Gaijin introduce 16’’ battleships. This is one of most severe issue of top BR naval.
I sadly doubt that. Warspite will probably have the same crew compartment layout as Barham which means a big part of the crew is only protected by the 6inch upper belt which makes her die to crew loss relatively quickly compared to Hood.
My biggest concern on Warspite is her draft looking very shallow in the teaser. One of the reason Hood being so survivable in game is that she get the deep load draft. If Warspite is to get the same draft as Barham, she will never be close to Hood in terms of survivability.
Only way I can think is having way more accounts than can actually get into the game all queueing at the same time. Maybe 50-100 accounts, maybe more. Just saturate the MM, especially at an off-peek time.
In all seriousness, I remember back in the days of Heli EC PVP where because of the grind or the ka-50’s, whatever reason, people would have their friend spawn at a relatively empty base and then farm kills before letting themselves be farmed by their friend. This is like that but on a significantly bigger scale.
Normally I’d suggest making the naval game mode more engaging or certainly less painful to play in some way like how they did with Heli EC, but farming on such a massive scale is pretty wild.