no, they were ass. you had no idea how much you had to craft etc to get stuff
Ohh yeah the R3 vs EBR 1954 wars.
are you sad that you can no longer get an event vehicle with spending GE? big skill issue
This reply makes no sense dude
This form is interesting what people think about this topic.
isn’t that a really good thing ?
More Vehicles = more transactions = more profits for Gaijin
It also makes vehicles available for every player at an acceptable pricepoint in most cases.
I would not want to pay the 80-120 GJN for a random vehilce because I could not finish an event.
That was just silly.
The system we have rn is way better for everyone.
And you can also always wait and sell it later for more
People who remember the “good old event tasks” I find are mostly ground players who could grind air score and ground score at the same time back then (or naval players who double-ground air, to a lesser extent). For them, it WAS “play what you want anyway, still get all the prizes.”
That and people misremembering how long it could take sometimes to get something when you needed a win from your team OR five more assists, or whatever the last task you needed to do was waiting on you for. The AVERAGE time for a skilled player was probably less, not arguing there, but it was more variable, could be double the time you expected, or half the time (daily battlepass tasks today are still like that). Score-based, while it’s boring, pretty much allows you to predict how long it’ll take you to get to the end of something.
100%
Sometimes you could finish quickly. Most times you had that one task that took forever because it relied on your team.
I updated the tile of the form we talk about old vehicles.
Well, some of the old vehicles are yearly coming back as part of SL boxes
As for crafting events? Please no.
This is nonsense lmfao
And they certainly didnt need to complete other tasks fr fr
and grind stupidly. Yeah, good event. For sure.
Tasks were great because let you finish both air and ground on ground battles, and took simply less time. And still prizes were either great or sold well enough.
The post I wrote a few weeks ago on this topic:
The change from task-based to score-based events was the biggest issue, at least from my perspective.
I actually created a detailed table of my battles because I wanted to compare the old task-based system with the new score-based system. I did it during the first score-based event.
The results were very surprising. I needed 16 battles with very good performance to complete the first score-based Air event:
Spoiler
| Kills | Assists | Zones | Deaths | Score | Time played | Place | Result | Activity | SL gained | RP gained | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Battle 1 | 11 | 3 | 0 | 3 | 3293 | 09:34 | 1 | Lose | 92% | 23026 | 6819 |
| Battle 2 | 13 | 0 | 0 | 2 | 2935 | 13:49 | 1 | Win | 95% | 34130 | 10028 |
| Battle 3 | 9 | 4 | 0 | 0 | 2371 | 08:32 | 1 | Win | 91% | 30260 | 6858 |
| Battle 4 | 14 | 2 | 0 | 0 | 3409 | 09:13 | 1 | Win | 93% | 43421 | 8836 |
| Battle 5 | 6 | 1 | 0 | 1 | 2024 | 07:01 | 2 | Win | 86% | 15072 | 5471 |
| Battle 6 | 11 | 2 | 0 | 3 | 2773 | 08:56 | 1 | Lose | 83% | 18656 | 5224 |
| Battle 7 | 10 | 0 | 0 | 2 | 2622 | 06:30 | 1 | Lose | 91% | 17854 | 6137 |
| Battle 8 | 10 | 2 | 0 | 3 | 2896 | 09:53 | 2 | Win | 93% | 21528 | 1313 |
| Battle 9 | 7 | 2 | 1 | 3 | 2536 | 08:16 | 1 | Lose | 90% | 12188 | 5446 |
| Battle 10 | 11 | 3 | 0 | 2 | 3875 | 09:16 | 1 | Lose | 92% | 27854 | 7224 |
| Battle 11 | 8 | 1 | 0 | 1 | 2001 | 06:38 | 1 | Win | 85% | 15462 | 5506 |
| Battle 12 | 15 | 3 | 0 | 1 | 4061 | 10:14 | 1 | Lose | 94% | 35654 | 8361 |
| Battle 13 | 12 | 0 | 0 | 1 | 2309 | 11:41 | 2 | Win | 93% | 30185 | 8780 |
| Battle 14 | 11 | 4 | 1 | 3 | 3600 | 09:49 | 1 | Lose | 93% | 24413 | 7552 |
| Battle 15 | 8 | 2 | 0 | 2 | 2242 | 12:01 | 2 | Win | 93% | 16924 | 7891 |
| Battle 16 | 7 | 1 | 0 | 2 | 2307 | 09:23 | 3 | Lose | 92% | 13569 | 5411 |
| Total: | 163 | 30 | 2 | 29 | 45254 | 02:30:46 | - | - | - | 380196 | 106857 |
| Average: | 10,19 | 1,88 | 0,13 | 1,81 | 2828 | 09:25 | - | 50% | 91% | 23762 | 6679 |
But just look at that table and compare it to the previous task-based event requirements in Air Arcade:
- Destroy 40 enemies: completed after 4 battles.
- Destroy 12 enemies in a single battle: completed after 2 battles.
- Help allies 12 times to destroy enemy vehicles: completed after 6 battles.
All you needed were three tasks, and even without focusing on them, I would have completed all three within 6 battles. We also had the easy TNT task (destroying bases) and the task requiring a certain number of victories.
A lot of people also forget that the old task-based events could be completed in different game modes. As a result, I often completed the Air tasks just by playing Naval and Ground battles. I usually didn’t even need to play Air battles to get the plane from the event.
From what I remember, my record for completing three tasks in Naval Arcade was 3 battles. When they switched to score-based events, it became impossible to finish events that quickly. In fact, I noted the time I spent completing the stars in the first score-based event, and it was: 2h 20min in Naval Arcade, 3h 50min in Ground Arcade, and 2h 56min in Air Arcade. In total, that’s 9 hours and 6 minutes to get all three stars, and you only had two days to do that. So with such a huge increase in requirements, it makes sense that they eventually had to split the events and stop running them simultaneously. Score-based events just require too much effort. And I’m not even talking about the coupon, where the requirement is even crazier nowadays.
To complete all three stars (Air, Ground, Naval) in the task-based system, I usually needed 3–4 hours of playtime every two days. Now, with score-based events, spending the same amount of time only gives me one vehicle activated on my account (not even a coupon). So for me, the current system is terrible, and I’m really surprised that people like it so much.
Crafting events were a completely separate thing, and they had their own problems. But if you actually want to get the coupon for the vehicle now, you have to play about the same amount of time as in the old crafting events to get two vehicles. The part I didn’t like about crafting events was having to build things - basically clicking a lot for no purpose. And you couldn’t get all the vehicles, while now you can. But even the crafting events required less effort to get one vehicle coupon than the current score-based events.
A lot of players forget that you didn’t have to fully complete the crafting events. Completing them fully originally gave you two vehicles, which was later changed to three vehicles (out of four available). And most players didn’t play Naval anyway, so they weren’t crafting ships in the first place. Many players could also get some GJN (even around 10 GJN when you completed the crafting event fully) by selling the excess parts on the marketplace. You didn’t even have to sell vehicles to get GJN.
I don’t miss the crafting events, they were awfully designed with all this useless building (basically clicking and waiting). But they were still easier to get coupons than the current events.
The last crafting event ever was this:
https://warthunder.com/en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en
By completing it fully, you could get 3 vehicles out of 4 in 12 days. It required 75k score every day to get three vehicles, and I agree it was crazy amount, but you could do that in any game mode you want (even in Naval Arcade with x1.9 score multiplier or Naval Realistic with x2.2 score multiplier).
To get just one vehicle coupon in crafting events, you needed 25k score per day for 12 days.
Meanwhile, the next event, which is one of the easiest (35k per star, 600k for the coupon):
https://warthunder.com/en/news/9807-event-get-the-r400-in-the-fast-and-dangerous-event-en
Requires 7 stages (14 days, more than crafting events) with an average of almost 43k points per day just to get one vehicle coupon. And you can only do this in Ground modes - you can’t play Naval or Air battles for higher event multipliers.
And sometimes we even get harder events nowadays (45k per star, 750k for the coupon):
https://warthunder.com/en/news/9323-event-get-the-fv40303-in-the-enter-the-serpent-event-en
So yeah, I’m not a fan of the current system. I’ve completely given up on grinding coupons - it takes too much effort nowadays, even more than crafting events, which is ridiculous. I definitely preferred the old task-based events.
A brief history, to clear things up, as a lot of people mix different events together.
Before score-based events, we used to have two types of events:
-
Time-based crafting events, which some people called AFK events. They had no game-mode multipliers and simply counted the amount of time a player spent in battle. The common way to play them was to spawn, get a kill or two, then hide somewhere safe and AFK for the rest of the match. Technically, this was against the rules, but I don’t know a single player who got banned for doing it. During these events, a lot of players were AFK all over the map, so the devs eventually had to change the system. The last event of this type:
https://warthunder.com/en/news/7350-event-export-order-en -
Task-based summer/winter events with 4 vehicles. Tasks could be completed in all game modes, and it was usually enough to play just Ground and Naval to get a plane, a tank, a vessel, and the extra low-rank vehicle. The last event of this type:
https://warthunder.com/en/news/7469-event-operation-w-i-n-t-e-r-en
Then the devs introduced a test version of score-based events, which was actually pretty good, and many players liked it (mainly because it only required 25k score):
https://warthunder.com/en/news/7676-event-legend-of-victory-is-2-321-en
I guess too many players completed this event without paying GE for stages, so they increased the summer/winter event requirement to 40k score every two days:
https://warthunder.com/en/news/7796-event-summer-quest-en
And crafting events to 75k score per day:
https://warthunder.com/en/news/7882-event-project-overpowered-en
But because crafting events in this form were crazy (mainly due to resource issues), two events later they were made slightly easier with more resources to obtain, but they still required 75k score per day to complete them fully:
https://warthunder.com/en/news/8186-event-repair-factory-en
The last crafting event allowed you to get three vehicles (out of four) for 75k score per day:
https://warthunder.com/en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en
Then all other events (except Winter events) were changed to the new cycle:
https://warthunder.com/en/news/8704-development-introducing-war-thunders-new-event-cycle-en
Where you need a score of 35k to 45k, and each event lasts 12 to 18 days.
I can’t argue that with this new system you can get every single event vehicle if you want to, which is definitely an improvement for anyone who likes to collect everything.
But at the same time, events now require more effort just to get one vehicle. Even the easiest events with low-rank vehicles now require 6 stages of 35k score each:
https://warthunder.com/en/news/9527-event-get-the-t86-in-the-normandy-44-event-en
Which is actually quite a lot, considering that in the old summer/winter event system you could get these vehicles by playing just 4 stages with 40k score each. By doing that, you were already halfway to the main prize for 8 stages. And that’s not even counting coupons, which were much easier to get in the old system.
I would have preferred if they had kept the old summer/winter system, but just avoided running all parts of the event simultaneously. They could have run the Air part first, then the Ground part, and finally the Naval part.
In the current system, I haven’t obtained a single vehicle coupon yet - it simply requires too much effort for me. Ironically, with this new system, marketplace vehicle prices are even lower than before.
You are speaking like you never saw the chaos of R3 rush capping.
no, not really.

People oftenforget that the score required for star does not account for AB/RB/SIM and rank modifiers.
Ive made this little table during flapjack event.
Assuming youre playing realistic, you only need to gain 20.8k per star score playing rank VII-VIII. Thats 10.4k score per day.
Assuming you score 1000 points on average, thats just 10-11 battles per day.
They forced everyone to go after specific thing, often prioritizing achieving that specific thing over the normal playstyle and actually playing the game. Hence the aforementioned R3 cap rushing. Warthunder was unplayable during events.
correct me If im wrong, but with older task style events such as operation H.E.A.T. 2019, assuming you wanted all rewards, you had to do 3 stars every 2 days.
Sure, going for one type of vehicles only, each individual star was faster to complete.
However going for all three types of vehicles, any time saved by individual stars being faster to complete was lost due to players needing to do others stars in the same 2 day window.
Not to mention that if you wanted to get all the prizes, you simply had to spend more time in game over short period of time.
Highly subjective. Out of 13 vehicle events so far this year, ive got 6 (7 including currently grinded R400), And I wouldve got two more if I wasnt busy with work. Thats 9 out of 13 vehicles being interesting to me.
Even though it was easier to get the sellable coupon back then, vehicles back then sold well enough because not many people were familiar with concept of selling the vehicles on market.
Nowadays everyone does it.
Higher supply + lower demand = lower prices.
If anything, Gaijin gatekeeping the sellable coupon behind the 600k score requirement actually helps the market prices as it limits the supply.
Im not only saw but participated in it. That happened because some days were such a great days that you got all the kills you needed before captures. But then again, it was fun and games, not a stupid grind.
i finished the task events closely for same amount of battles per day and sometimes even less. Tho consider that it was both tank and air tasks at the same time. Now i usually prefer playing rank 6 and suppose i get 1600 to 2000 on average.
yes, thats what events are for - to make you change a standart boring grind at some
I mean there is a place for your point of view, i understand what you`re trying to say, tho i dont support it.
yes, but i always skipped fleet. Hence 2 main rewards and 1 or 2 keychain rewards for making 2 stars for 2 days.
aha but that`s where the tasks kicked in. Surely, the 2022 events where you needed points were scam, because made you grind ~50k points in ground and air separately! But the tasks!!! Tasks let you get all of that during the ground battles. And while you made 75 kills with a tank, you certainly would make at least part of the air star playing normally. And i oftenly closed the air medal before ground one, because midrank CAS is OP AF.
Aha, but then you got 3 to 4 times more rewards depending on the event!
And thats what changed as they implemented points in different game mods instead of “tasks” - they made them longer. Much longer.
UUUHG notsomuch. Well, yes, so much, but hear me out. TO RECIEVE two main (tank and air) rewards and two low-tier keychains (4 rewards in total) to ACCOUNT you needed 8 medals (16 in total). Even with points its ~700k which is alright. But with tasks - i usually finished then same evening the tasks came, so it was just easier.
Then - if we cut it in half, meaning the only tank and a keychain to recieve, it`ll be ~400k which we also have now (sometimes less sometimes more depending on the machine). BUT! If we consider opportunities, therefore the Coupon to sell the tank if we dont want one, it suddenly becomes clear that 10 tasks each 2 days are easier than 700k points. And even then, to get 700k points at modern events, you need to grind closelu 42k points each day. And with just a bit more points back then (50k a medal after they removed tasks) doing 50k for ground on day 1, and 50k for air on day 2, you recieved MORE rewards. Compare it with two events for 700k (to get two rewards) and you’ll see a ~400k points difference.
So its clear that previous events gave you more rewards for same time, or same rewards for less time. Tho they required to play at the short time period, thats true.
May you explain all of them separately?
Because we may disagree on that point, at least if we take older rewards in comparison.
maybe. But my guess is, earlier MORE people could sell (as im for example just cant get around playing WT for selling ONE tank same time as earlier was 1 tank and 1 plane to sell) because it was easier to sell. Therefore more people had coins and bought machines on market that they missed.
Now practically everyone gets those machines, but instead of being able to sell it he keeps it, so not much people get to buy them on market as they already have them.
well according to most recent event rewards, it does not help. Because no buyers - all have those machines because are forced to keep them.
That comes to roughly 5-6 games a day/ 10-12 games per whole star. Sounds easy enough, no?
Thats fair.
Fun is subjective.
With current score stars, I can play however I like with whatever vehicle I like with no pressure and still complete the event in relatively short amount of time.
With return of task event, Id be forced to play vehicle fast enough to cap something, so guess no heavy tank gameplay for me until the task is done. Id be also forced to go to cap with light tank instead of flank.
When game starts to force me into something this way, I dont have fun. Im frustrated that I have to complete menial arbitrary bullcrap that insist upon itself before I can return to playing how I like.
Sure, if you find fun in rushing the cap like headless chicken and Jing out to go to another battle, go for it sport.
going off by what one of the previous commenter said above our exchange, it took him 6 battles to complete ground task star. Assuming it would take same amount of battles to complete air task star, thats still 12 battles per 2 days.
not the hill im defending, Im holding a position that overall score requirements need revision.
Just not optimally. As air star task were tailored to air battles gameplay, completing such tasks in ground battles would take air star longer to complete, as you cannot first spawn a plane.
Comparing the Operation Summer 2019 with current R400 event, ie. single new event, it might seem that the new events are smaller and so are rewards - and sure enough, lower rank premium is noticable loss.
But, we have way more events on average (In 2019 there were 5 “traditional” events to gain vehicles, not counting World War as that is highly specific and different to usual events. In 2024 there were 13 vehicle events, ie. almost three times more. In 2025 there were 12 vehicle events with one currently ongoing, and we can still expect Winter Extreme like last year), with more spread out grind, and each of these events offers either few decals, decoration etc.
Subjective.
Its easier to gain score for aircraft in air battles as the mode is tailored to aircraft, you will always have way to gain score - opponents in aircrafts (unlike in GRB when you are boned if no enemy spawns aircraft), you always have target to bomb, and most importantly, you will always spawn a plane from the get go, unlike with GRB where you have to first gain enough SP.
For person not interested in selling, nothing changed.
Getting vehicle for themselves is something players should aim for anyways. This loops back to the supply and demand. Nowadays everyone wants to sell, and the same group of players also needs to buy. Considering its easy to get vehicle for yourself (unlike, say crafting events), theres simply too high of a supply for too low of a demand.
If you grind to sell nowadays, youd be better off getting a job, even part time one.
yes but as stated in previous comment, we had less events overall than we do now.
which was not doable for me.
Anecdotal evidence, summer and winter events coincided with end of the semester exams on my uni. I barely had time to sleep, let alone play, let alone play warthunder that much.
Even nowadys, playing for hour a day is something I usually do, but I wouldnt be able to shut myself off for two weeks x five times a year just to focus on grinding events. Id have to use my time-off and no vehicle in warthunder ever would convince me to do that.
Like, what vehicles I went for?
I could, but why? Thats simply matter of personal preference, just as someone prefering props to jets or Spitfires to Bf109s or Abrams to Leopard.
I never claimed I went for meta vehicles only.
I went for vehicles that sparked my interest.
Is EFV meta? God, no. Is it interesting because it represents an important part of history of development of US vehicles? Yes.
yes, could is the important word here.
yes thats the decreased demand.
Currently, the pakistani T-80UD with thermals (arguably good vehicle as it is 10.7 T-80UD with thermals) is year old, and there are still 1390 sell orders, with price starting at 22.87 GJN.
Its simply in low demand because everyone who wanted it just got it for free from event.
Can you imagine how many more sell orders there would be, and how much lower the price would be if it was easier to get sellable coupon? Prices would be MUCH LOWER if people who wanted to sell but couldnt get the coupon upgrade were suddenly able to sell it too.
Being able to sell more vehicles wouldnt lead to influx of buyers…
God no!
first off - crafting events are terrible.
secondly - people work hard to get event vehicles, making them available to all is a kick to the nuts.
Also affects the marketplace value of vehicles.
Crafting event sucked.
If you played it normally, you couldn’t finish it unless you are unemployed.
If you wanted to open up your wallet, the event structure and the fact that you could only see the next level in line made it so you couldn’t count how much money youd have to spend to unlock the level and time gating was just stupud idea.
New events are much much better because if you want complete a star you need to play like 4h/2days and if you wanna just buy it, there is the price and you can buy it
