but again if y’all look at the original post I point at how Helicopters (with bad missiles anyway) have up to 16x F&F missiles, and how the F-15E and now the EX get 20x GBU-59’s, and yet 18x 50/50 insta kill brimstones don’t fit in the category of balanced according to the developers, only time it’s a definite kill if designated at a kill shot which mmV cannot see
I do agree that chaff smoke should be added but nonetheless
It’s true there is no warning except for missile_swoosh.sfx as a warning, but its most likely super sonic so you hear missile_swoosh.sfx by the time you’re dead… anyway almost every country has a MBT or decent tank with an APS system
All of these can and would help intercepting as I have tested most of them with @Ask3lad ’s mission editor and they can take a brimstone so yeah
Developers when do we get this
I mean even just a perfect GNSS ability would be nice for like sim battles ig… otherwise maybe ground pounding the little pillboxes in ARB or SPAA in NE
You realize they automatically a target once they get within a certain distance, yes? That’s why the SPICE-250s & GBU-53s are so potent, especially in NE? I’m able to kill SAMs from ~60-70km away incredibly reliably in NE with SPICE-250s on the JAS39E.
NE only would be a no brainer for Brimstones and SPEARs with full capabilities. However, only because GRB is such an outdated fishbowl shooting gallery. If we had maps about 5x bigger then I could see them being added as you would actually need to spot SPAA and tanks and not just lob at spawn.
I dont think Mode 2s (Lase the target and then it goes active a few km away) would be unreasonable for GRB. Nor would GNSS or GNSS+SAL Spear-3s (at the end of the day, they wouldnt be that far off GBU-39s, longer range and faster, but smaller warhead)
But yeah. With gamemode restrictions, Mode-3 versions of the weapons could come without any impact at all on GRB
That is, by definition, locking after it has been launched. I am not locking a target before it has been launched. Just because I’m telling it a vague direction of the target does not mean that the target is locked.
Yes you are, that target is the ground under the enemy vehicle. Look up the difference between Track and Point lock for IR ordnance.
In the current state of the game, you simply cannot launch a piece of IR ordnance (in IR mode) before acquiring a lock, so by definition it isn’t LOAL.
Not to mention a true LOAL weapon is called such because it actively scans the environment looking for a target to lock onto while point lock is just dropping a weapon and praying a player drives over that point
GCS-1 is currently the only weapon with a true LOAL mode as you just drop it in the general area of a ship and it will find and track it entirely on its own
Its unfortunate that its only setup as a Anti-ship weapon with a minimum target size of like 30m or smth so it cant track ground targets
you funny man and your funny opinions, makes me laugh
helis with MITL are still going to be the most powerful form of cas and as long as russia has the fastest most reliable MITL missiles as well as the strongest counter against both cas from planes and helis alike, there is no reason not to make nato cas a little stronger
in all honesty though MITL with the LMUR’s will be by definition completely overpowered and yet the devs still argue about how brimstones will be completely OP if they add F&F abilities
furthermore the IOG (for everything too) doesn’t work, the general area, yes, the target that got las’d for the whole trip minus the last second, swerves to the side and misses
No they aren’t.
You need to lock the certain, very small area before even launching your IR ordnance. If nothing crosses into it’s FoV at certain distances it’ll just keep going into that predetermined spot.
Calling 38MT a LOAL weapon is peak WT forum ignorance.
The end result is identical. This is semantic nonsense, as the idea that Gaijin would ever introduce anything you can fire into the ether (or in fact the idea that’s how those weapons are employed) is ridiculous