it’s not fair that Rafale and Su Flanker got its own FnF missiles that can destroy SPAAs with ease, while Aircrafts with brimstones have to be aware of its surroundings, incoming missiles and its aircraft while guiding its brimstone missile to the target.
Yes I am aware that 16 FnF missiles would be too much but make it a 6 or 8 FnF missiles. Make it balanced.
I don’t think the issue would be the number, but the LOAL mode- for which I suggest this;
But the truth is, Brimstones being limited to SAL is… sad.
Russian and American planes launching KH-38s and Mavericks by the dozens, meanwhile Brimstone operators need to lock on a single target for 30 seconds (which is what it takes for the missiles to travel 7 mere km) in order to hope to hit a target, all while being vulnerable and needing to defend while the FnF-equipped planes are rearming their second batch of missiles after having launched them all from 10+km away.
Remember: FnF Brimstones would be OP, but this is fine;
FnF wouldn’t be good for the game as it is now, but IMO they should make the IOG way more accurate so if the target doesn’t move it will still hit without a laser
I think they are the best cas loadout in the game right now. The sheer quantity of a highly manoeuvrable missile on a great air frame makes for a good combo. I’ve seen people get nukes primarily with it, and personally find it annoying how it can torment you for multiple spawns in a row.