BR reduction for Japanese Type 81 (C) to 10.7

You can doesn’t mean is easy to do, most of the time the IR missile (including Type 81) can’t even lock the heli that only 3km away most of the time

That surely doesn’t happen most of the time.

HQ17 is significantly better than type 81C although to the 0.6 BR range extent might be a bit of a stretch. I agree with you on the point of HQ17 having good missiles, but to a lesser extent do I think 14km is the range it can hit a target. It is the exact same missile as Tor except for launch vectoring, just does not explode at 12km. The missile is just simply extremely hard to hit because 1. the huge smoke which everyone can see without even seeing the missile on the RWR, and 2. The tracking which requires your crosshair to be pointed at the plane which is not realistic. 81C is annoying only because I don’t know when someone launched one at me.

This is how all radio command and laser-controlled SAM systems are implemented in the game. And yes, it is not realistic, the operator in most cases does not have to visually see the target, the main thing is that it is displayed on the radar and the SAM will automatically capture the target.

I don’t know whether China upgraded the Tor missile itself or whether it received the upgrade documentation from the USSR/Russia in the 1990s (I suspect the latter). But I know how the Tor missile upgrade happened in reality, it basically just involved increasing the operating time of the equipment sources and the powder pressure generator to control the missile’s rudders, I don’t know about upgrading the missile engine or increasing its burn time. Probably, if it had been necessary, the missile engine would have been significantly improved as well.
In reality, the upgraded Tor-2M/17th missiles should intercept targets at a distance of 14 km, especially if these targets are flying exactly or approximately in the area of ​​the air defense missile system deployment.
In the game, due to poor maps, unrealistic terrain, and possibly weakened missile maneuverability at a long distance relative to real ones, this does not happen.

Is often enough

Thing is, HQ17 does not use TOR missiles, it is redesigned so that it can do the tvc thing at launch and that obviously required some form of redesign.

Regarding other SAMs I think the other ones are nearly 50% faster (Roland and Pantsir), Tor just has neglected ability of targeting multiple units at once is a bit of a shame.

No, it happens most of the time.

Not when I was playing it though.

Play more
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I played enough to notice it’s decent at 11.3.

Yeah, so? Your stories aren’t completely true, you need to play more to realize that.

As I said, I played enough to see how it performs at 11.3.

Yes, I’ve seen your posts about how it performs.

Lol no, it does NOT need a BR reduction.

I take my disagree back… I think it should reduce to 10.3. Not sure what the problems but seem like the fuse is bug and can’t even blow the scout drone in pieces

That’s actually a problem of scout drones having a too small hitbox.

Nah, is not only that. It feel less lethal than what it feel before, I had also try direct hit a AH-64 and it survive that not even the tail is break, only setting 1 engine on fire

Biggest counter to the type 81 is pointing your nose to the ground, it overleads so much is impossible to shoot down any fixed wing flying low, photoconstrast only works at high altitude with no clouds behind, helis can only be locked at 3km IR or 4,5km photocontrast (again only if they are flying high against a clear sky)

Just because it is fun to play doesnt mean the problems dont exist, no radar, locking problems, no self defense capability, big fragile target, no close range engagement (deadzone probably around 500m to helis and 1,2km to fixed wing), it shouldnt go below 10.7, but is definitely no 11.3 material at the current state, with arh missiles and multi vehicle mechanics it could probably even go to 11.7 tho (but changing the br to 11.0 will also not change anything bc compression, so just let it sit there)

I think the biggest problem right now is the sound, when it implemented in game you can hear the plane and heli so clearly even if they at far and subsonic, but someone just change the sound making it almost impossible to hear the sound of the aircraft even it flying in sonic, before the sound reworks or bug the vehicle is playable but after that is just pure suffer