The debate about the BR of the Su-25K and A-10A needs to be reopened. These aircraft absolutely should not be sitting at BR 10.3 — not with the missiles they have. These two planes are routinely among the best “fighters” in battles from BR 10.7 and below. They have better missiles than many fighter jets at BR 11.
The argument that they wouldn’t be playable or competitive in air RB at a higher BR is not valid. Ground attack aircraft are not meant to be competitive in air battles — they are meant to be effective in ground battles. They are not supposed to be the best dogfighters in matches against aircraft that are 40 years older in design, many of which often lack even basic missiles, let alone flares.
They are sold as close air support aircraft for ground forces, and their playstyle should reflect that role. They are not supposed to be competitive in air battles — any reasonable person should understand that.
yup, and that is what little Timmy who stole his mom’s credit card don’t understand, and with his 1.86127462 sec attention span he can’t even consider the slightly less “interesting” A2G gameplay.
And they should face potential interceptors that match their level. I’ll say it again: a ground attack aircraft is not supposed to be competitive against fighters in air battles.
Not until Gaijin fixes the gamemode and makes the ground attacker really can do some tricks by mopping the ground.
I admit that both Su-25 and A-10A are problematic planes, unlike almost all of the attacker jets (A-7, Tonka, Jaguar, etc).
But it can’t be solved properly without revamping the overall gameplay.
As a joke, if you really hate strike aircrafts because they steals fighter’s job.
I think you should propose ‘full removal of striker/bomber from fighter heaven-realistic’ instead. And it might be more promising :/
They are subsonics that get absolutely bullied by even 9.3 planes piloted by someone with half a brain.
Just pay attention, you have nametags in ARB that even tell you the range, these shouldn’t be sneaking up on you. Su25 can only hit you from 2km, and a-10 3-4km? Just dont get close and dont get into a dogfight with someone when these are gonna 3rd party you, that goes for basicslly any plane not just these 2.
If anything the su25 should get an airspawn above the airfield and the a-10 should get one a bit forward.
What? No, they are sold as planes that can participate in Air battles and can most effectively grind in Air battles. They are supposed to be competitive in air battles because, ultimately, that is what they are designed for in the game. Attackers/strike aircraft have always belonged in the Air tech-tree.
Yes, in real life they were not supposed to be used as Fighters, but the Grind doesn’t care about IRL.
The A-10 has actually been fighterized in WT, its gun doesn’t fire 2 degrees down, it doesn’t have two hydraulic systems, it easily breaks up when hit with AP in non-critical places. So, it’s more vulnerable but shoots more effectively, as Gaijin made it more of a Fighter than the Attacker it is.
Here is the issue. Attacker should be effective at being able to win games.
However, fighter mains have complained about that being the case so the usual routes for attackers to win are limited. Since teamdeath match is now the main way to win, attackers must become effective at fighting.
Maybe you meant, “These A-10As are killing all of the ground targets so I can’t finish their last survivor off! Those bastards are stealing our glory!” part?
But Gaijin is still overrating almost all of the attackers/bombers because of ‘worthless’ ground grinding capability, and attackers nowadays are effective at none. XD
Maybe these infamous ‘flareless-abuser’ A-10A/Su-25(K), which is mentioned here, is one of the few exceptions which are doing well. :|
Yes, but they shouldn’t be competitive with fighters at being a fighter, especially when the advantage comes from mostly unavoidable missiles unless you have flares
I think I somehow understand why Stona and Dev whine about balancing these
Nerfing both A-10A/Su-25 any further makes it worthless, and it will be another A-7 case.
But at the same time, keeping them in current BR is also unacceptable especially when with shit tons of compression which creates all of these disturbs.
Either the A-10A Early and Su-25(K) shouldn’t see the MiG-23ML, but at the same time, they also shouldn’t see the F-100D or Ariete.
Compression as always. With gamemode flaws as garnish.
I wonder when the hell strikers can finally contribute as strikers. :/
It was also in the lower tiers. Stuff like the do335 were complained about because they could rush a column and delete 1/3-1/2 of the tickets.
Same thing with bombers. Bombers could win games and they often did because fighters just wanted to dogfight. Now, bombers have no ability to win games except for those few maps left with the af bombing system.
I feel like most were either abandoned or only played in ground rb now.
That’s not a valid argument to me. If someone in an air combat game—especially in mode called a Realistic Air Battle—expects an attack aircraft to compete with fighter jets and chase down aircraft from many generations earlier, then they’re not exactly in their right mind and probably shouldn’t have access to the money they used to buy that premium plane.
And one more crucial thing – most players flying the SU-25 or A-10, when they’re in a downtier, don’t even try to play as ground-attack aircraft. They just fly straight into the middle of the map with their ton of countermeasures and massacre all those fighters that are 30–40 years older than them. It’s sickening, and this is definitely not what something called an “air realistic battle” is supposed to look like.
I think you should have suggested banning all bombers and strikers from ‘fighter-realistic battle’ instead.
/s.
Yes, A-10A and Su-25 slaughtering flareless fighters are sick. I agree with some of your points that it needs to be fixed.
But that is more of a problem by Gaijin, which made ground attack worthless.
Because they listened you fighter jock’s whinning.
Airfield destruction is annoying; we want a dogfight.
Then they removed airfield destruction in higher BR, which made bombers completely worthless.
Ticking a ticket down with ground targets is also annoying; we want a dogfight.
Then they removed the effect of AI attackers on tickets (ground targets destroyed by a bot no longer decrease the ticket), and kept ground targets in the middle of the map, which are directly exposed to fighters.
Playing Ground attackers in their proper role in the current ARB is high risk but low/no return.
You need to expose yourself to the enemy at low altitude, placing yourself in a defensive position. giving a heavy disadvantage in a fight against fighter jets. Of course, we also need to mention that targeting ground targets gives no effort to winning in the current situation. BECAUSE ALMOST ALL OF THE MATCHES END WITH “ENEMY TEAM NO LONGER HAS EQUIPMENT”.
It is Gaijin that forces attackers into a dogfight and makes almost all of them extremely inferior fighters in-game compared to their ‘true-fighters’ counterparts. And it is the only way to contribute to winning in the current situation.
in this cruel shitstorm world which A2A only matter, Su-25 and A-10A are only survivor of strike aircrafts. by using a disgusting method. :/
As you said, the problem of A-10A or Su-25 needs to be solved at some point.
But fixing the gamemode will be a prerequisite for it.