We can talk about the “should they explode or just maybe defuse” but the “is it possible to hit” is going to be a yes. Unlike WW2, we have people who are focusing of aiming for falling bombs. The shear amount of dice rolls added to that will make rounds hitting bombs way more common than WW2.
Germany and other nations had “Red Dot” sights. The Flakvisier 38 for example, or on the 3,7 cm Flak 36. They also (tho mainly for ground targets) had scopes.
They even calculated lead.
The 3,7 cm Flak 43 even had a more advanced version.
Tho overall yeah, chance is quite slim irl to hit it.
Insulting members to incite flame war / derail the discussion is valid…
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To bring this back into context of the OP:
What happens very often lately is that when a plane drops a bomb load while under fire from a chasing plane, the fire will hit the bombs while they come out/separate from the plane and cause their immediate detonation. This will lead to the destruction of the plane and the failure of the bomb to hit the target.
I would assume this is what the OP is refering to.
Not sure if this happens also if you bomb an SPAA which fires on you.
That why you turn off bomb fuse 👍🏻. 0 second.
Not the same thing at all…
By the way; most V-1s were dispatched by literally tipping them over off their axis using wings.
It is an interesting feature for sure, but maybe dial it down a bit, Gaijin?
Getting a bomber in Ground Arcade is now about as useless as getting a fighter.
An enemy 30 cal as much as sneezes in your direction and your dropped bombs blow up.
no, its really aa fire from spaa or naval vessels that my post referred to. It happens in ground RB and naval (rb+arcade) - even in arcade I don’t accept that this happens so often.
In that case, you can put air arcade on the list too.
It is not even appropriate for Arcade - what with bombs getting hut and exploding BEFORE being dropped!
A bullet or small calibre shell isn’t going to detonate a bomb ffs!

We can talk about the “should they explode or just maybe defuse”…
To which the talk should be “No,”
Next?
It is not even appropriate for Arcade - what with bombs getting hut and exploding BEFORE being dropped!
I don’t play Arcade- so i have no cards in that. There is nothing wrong with playing Arcade modes. I used Arcade more like a mode which sees some things not as serious as RB or SB modes. I cite from my post above:
A short reminder:
- The OP talked about “bombs getting destroyed after being dropped” in “bomb runs” - but this was obviously to much to read for a lot of guys.
- I had some time ago an exchange with the OP regarding fighters being able to detonate bombloads of bombers - and the differences between irl and wt.
There are at least 2 threads about that:
So if then some ultra smart people drag the topic away from WW 2 stuff (until the late '60s) into modern eras they just have not read the OP.
That means:
- As long as the word “realistic” is mentioned in any game mode destroying bombs (doesn’t matter if inside or outside a bomber) should be (nearly) impossible if you look at this topic from an era specific pov.
- The fact that gaijin offers this game mechanic is actually an immersion killer - like so many other things.
- So in Arcade modes this mechanic is somehow comprehensible - but there is (besides some anecdotal evidence from WW 2 of accidental hits of bomber payloads inside the bomber) no irl source available that would prove that fire aimed at dropped bombs was successful - neither from the air, nor from the ground.
I mean a large part of the threads in this forum deals with players addressing weaknesses of specific vehicles as they are not implemented as irl. So defending the ability to kill dropped bombs with plain MG/HMG or cannon fire is not really comprehensible.