Bombs destroyed after beeing dropped

Germany and other nations had “Red Dot” sights. The Flakvisier 38 for example, or on the 3,7 cm Flak 36. They also (tho mainly for ground targets) had scopes.
They even calculated lead.
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The 3,7 cm Flak 43 even had a more advanced version.
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Tho overall yeah, chance is quite slim irl to hit it.

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Insulting members to incite flame war / derail the discussion is valid…

Next time PM staff if you have a issue with Moderation, Thanks!

To bring this back into context of the OP:

What happens very often lately is that when a plane drops a bomb load while under fire from a chasing plane, the fire will hit the bombs while they come out/separate from the plane and cause their immediate detonation. This will lead to the destruction of the plane and the failure of the bomb to hit the target.

I would assume this is what the OP is refering to.
Not sure if this happens also if you bomb an SPAA which fires on you.

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That why you turn off bomb fuse 👍🏻. 0 second.

Not the same thing at all…

By the way; most V-1s were dispatched by literally tipping them over off their axis using wings.

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It is an interesting feature for sure, but maybe dial it down a bit, Gaijin?
Getting a bomber in Ground Arcade is now about as useless as getting a fighter.
An enemy 30 cal as much as sneezes in your direction and your dropped bombs blow up.

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no, its really aa fire from spaa or naval vessels that my post referred to. It happens in ground RB and naval (rb+arcade) - even in arcade I don’t accept that this happens so often.

In that case, you can put air arcade on the list too.

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It is not even appropriate for Arcade - what with bombs getting hut and exploding BEFORE being dropped!

A bullet or small calibre shell isn’t going to detonate a bomb ffs!

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To which the talk should be “No,”

Next?

I don’t play Arcade- so i have no cards in that. There is nothing wrong with playing Arcade modes. I used Arcade more like a mode which sees some things not as serious as RB or SB modes. I cite from my post above:

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Germany in the 3,7 cm Flak 1936 Manual, even added bomb fall graphs, to shoot at i guess.

Spoiler


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More likely so the gunner knew how close hte aircraft would have to come to hit them!

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Could be.

yes thats also my presumption

It’s such nonsense that machine gun fire hits a bomb and then you explode along with the plane. What was the game developer thinking? pls GJ change it!"!!!

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Don’t even want it in Arcade mode.

Bad enough the enemy fighters can spawn 300m behind the bomber. If you avoid those you still have spaa to contend with. If you make it that far, you deserve the chance to deliver a bomb that won’t be intercepted by .50 cal mgs.

I mean seriously - how many actual interceptions of this type have been recorded in say, the ww2 era?

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From an earlier post:

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So… not really the same? I don’t think anyone objects to a bomber high-ordering and vaporizing because a fuel tank explosion chained over to the bomb bay.

What annoys people is when a bullet hits a bomb IN THE AIR after it was dropped, and in some cases that bomb then chain-detonates not only other nearby bombs but sometimes up into the plane’s bomb-bay itself. It seems unlikely that high-ordering under those circumstances has EVER happened. Except in War Thunder.

(Dudding a bomb with a lucky bulletstrike while falling? Sure I’d buy that. It’s the high-order explosion, as if the bullet could make the fuze initiate, that is strictly “rule of cool.”)

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I’m more puzzled about how a APHE shell detonation in the middle of a SPHs HE shells often dose not cause them to detonate, but a single 7.62 AP round hitting a bomb seems to have a 100% chance to detonate it.
Not that I don’t enjoy watching A2Ds vaporize when they try to CAS you, but they do seem too sensitive to low cal. bullets.

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