Another possibility (and one that was disussed and also suggested several times specificalyl for Sim EC) would be a) more types of targets and especially b) modular targets.
What I mean by that:
Since the beginning of WT, mission targets / bases were simple area targets with a certain nnumber of hitpoints. Hitpoints varied with rank, damage varied with weapons. This made sense in the original WW2 scenario WT was set in: You got a large target area, and you dump your bombs on it to decimate it.
But as soon as precision delivery methods (CCIP, CCRP) and later precision guided weapons were added to the mix, those single simple area targets made no sense anymore: It’s actually of zero advantage of using LGB’s to kill a base over just dumping unguided bombs on it. The latter actually usually better, especially with incendiary weapons which have a (IMO) unrealistically high damage output per weight.
So what I really hope WT will introduce sooner rather than later would be varied, modular mission targets with sub-targets with realistic properties!
Example 1: Army camp
A collection of individual buildings and vehicles that need to be destroyed, each with their own hit box, resistance damage point.
Here maybe Napalm would be good to get some of the vehicles that you hit in one go, buildings may need a hit by something heavier
Example 2: Factory complex
A collection of several buildings, best taken out individually with precision munitions.
Example 3: Airbase
While already modular at least in Sim to some extend, this sadly even now only extends to them being a collection of area targets, where it doesn’t matter at all where you dump your weapons.
Airfields would however be a perfect modular target: Several armored aircraft shelters, that can only be killed with heavy bombs, best precision guided, vehicles and aircraft that can be engaged with lighter weapons/area weapons, other buildings and structures, air defense and even taxiways and runways.
Such modular targets would much alleviate the issue of “base stealing”, as to completely kill a mission target would require several attacks, from several aircraft, and even what aircraft/equipment/weapon would matter.
And it would actually give the dedicated attackers an advantage over “fighters with bombs” and give them something to do.
And further more, the variety of targets and thus best weapons and best aircraft to deal with it woud add variety and possibility: No mor “rocks for everyone”, but “paper, scissors, rock” where those differences actually matter.