Bomber damage models are overtuned

The AIM-54C+ has more explosives - 31kg mass and 33kg equiv.


i think this thing only died bc i hit its bombs, this is way overtuned wtf

“the AI gunners are absurdly accurate”


An ace crew has a target tracking range of barely over 600 meters, no wonder you’re dying to them immediately lmfao

You’re shooting a bunch of 3cm wide AP holes and HE rounds with half the filler of mk108 mine shells holes directly into the densest and strongest part of a heavy bomber and acting surprised its taking it

Different rockets shooting bombers. Even with Zuni, which could easily kill tanks with close misses in Ground RB fails to kill bombers.
Then why people use AA rockets IRL at all?

No one cares bro

If you die to AI machine gunners that have a total range of detection being 500 meters…thats sounds a skill issue,which is said by someone who is bad in arb

I think the enemy player was aiming at you with the third person gunner view.

Cause AA rockets damage bombers enough and scare the piss out of crews to send them HOME. This is war thunder, “THHERE IS A BEAST DEEP INSIDE YOU, IT WILL NOT DIE, IT WILL FIGHT BACK”, Its a very quick way to get them to piss off AND MAYBE KILL THEM if you’re lucky

Yes, maybe.
But this is still a strong point - to the attacker, there’s no difference.

You’ll not be so able to avoid doing so if you want to land ~250 20mm mg151 shots on the bomber in the new meta.

In my experience the only place you still can see cracked ai gunners are in dynamic campaign and the pve bomber defense game mode.

you dont need 250 shots https://youtu.be/g2ooSfrDqDA

Headon pilot snipe will be the way I think, though, the bomber fuselage damage model may need a rework

I literally blew it in half with one pass of a yak 9. Its right where it needs to be. Strong enough to not get obliterated by a regular fighter, but a dedicated bomber hunter? thats a real threat, as it should be

So much drama for nothing that deep…
Lets not give the F15E its proper flight performance cause of balance cause you know…decent missiles,fast and agile even with it being nerfed compared to other planes but a bomber that cant turn…is slow af,only bombs and lacks proper countermeasures and now can resist more than 1 second?!NAH GAIJIN PLEASE FIX ah post

1 Like

Fr, both this thread and the “Changes to Bomber Survivability Feedback” is just full of fighter cope noise trying to find any granule of documents of data gaijin hasnt already seen to keep their 1 man army “i shoot thing it blow up” fantasy alive. Its pathetic

In the game, one zuni is enough to kill a leo 2a7 or t90m with no doubt.
If you insists by simply enlarging the airframe, you can get better survivability than a modern MBT… Well.

That is actually exactly how it works? lol

Perhaps, but I don’t think Tu-95s should be able to fly quite decently even with a fully blacked out fuselage, maybe it’s a case by case basis for bomber damage models. Footage from Iluv_AnnadeArmas

Ah yes,lets compare 2 different games with 2 different mechanics but lets ignore the fact that some tanks were literally unkillable in 90% of the gun fights cause of volumetric and all its other issue

Trust me bro,it aint that deep,after 10 years i think its time to show bombers some respects,expecially now that they seem to be working on new arb gamemodes OR if god wants,a whole ARB rework