Gaijin in desperate attempt to nerf CAS, reduced bombs & rockets damage to comically small, UNREALISTIC values. This became obvious even to the blind after adding B-52 and TU-95, which are virtually useless in ground RB because of weak bombs. FAB-5000 which is in reality capable of erasing ENTIRE CITY BLOCKs, barely destroys 2 tanks ingame now. S-25O rocket with around 100kg explosive filler makes a HIT upon direct impact. So PLEASE put an end to this CIRCUS. Ether make bomb damage realistic again or stop calling game mode “realistic ground”. Bombs with proper damage WILL NOT break the balance since CAS got many other nerfs like numerous SP increases, free SPAAs, damage model changes, etc etc.
7 Likes
Gaijin instead of raising SP values for bomb loadouts, they just went for the most absurd solution which beats the reason to use big bombs in the first place (or using amount of LBs over quantity of bombs at all).
As stubborn as they are with how they ‘believe’ balance is, it’ll unfortunately stay like that, I think.
3 Likes
Same as all the other damage then - props for consistency.
You would need a nuke for that though
Pretty much all A2G munitions have been pretty heavily nerfed for ages now.