Bomb Damage is Just Ridicuilous, Completely Unrealistic

Gaijin in desperate attempt to nerf CAS, reduced bombs & rockets damage to comically small, UNREALISTIC values. This became obvious even to the blind after adding B-52 and TU-95, which are virtually useless in ground RB because of weak bombs. FAB-5000 which is in reality capable of erasing ENTIRE CITY BLOCKs, barely destroys 2 tanks ingame now. S-25O rocket with around 100kg explosive filler makes a HIT upon direct impact. So PLEASE put an end to this CIRCUS. Ether make bomb damage realistic again or stop calling game mode “realistic ground”. Bombs with proper damage WILL NOT break the balance since CAS got many other nerfs like numerous SP increases, free SPAAs, damage model changes, etc etc.

11 Likes

Gaijin instead of raising SP values for bomb loadouts, they just went for the most absurd solution which beats the reason to use big bombs in the first place (or using amount of LBs over quantity of bombs at all).

As stubborn as they are with how they ‘believe’ balance is, it’ll unfortunately stay like that, I think.

5 Likes

Same as all the other damage then - props for consistency.

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You would need a nuke for that though

Pretty much all A2G munitions have been pretty heavily nerfed for ages now.

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YUP!
What I find particularly interesting is how you can drop a bomb, 500/1000lb right between 2 tanks, 1 dead, the other drives away unhurt.!

Almost like RnG is somehow altered to effect people differently… Bizarre isnt it!

That’s true. I even did a poll about this. These nerfs drastically affect the purpose of these bombs. Like… They’re mega bombs. They’re meant to destroy a large area. That’s literally it’s concept.

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“A large bomb is doing what it was designed to do - causing extreme damage.” “How are we going to solve this?: We’ll nerf it, giving them damage equal to that of a 2000lb bomb.” What an ingenious solution. Lol

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Via SP could be done, may be better ground RB should go up. But making bombs and rockets weak is sad. And in line with your critique, the multiplier in Air is crazy as well. You get penalised for taking a stronger load. The reward structure is against bringing the strongest weapon load.

Let’s remove the multiplier and weakning of bombs, and just make them more expensive SL wise to drop.