Hey, Im still trying to figure out what gaijin was thinking to add the bmpt (money) honestly the bmpt is way too op for war thunder and we dont have any sort of counterpart to it nor a weapon that can effectively take it out. Sure you can shoot the lower front plate or the drivers hatch but from my experience if you try to line up a shot you’re already dead. Its a pain to face 4 bmpts when you have stock heat rounds at 10.7. Even at 13.0 the bmpt is way to strong because we have no counterparts, even modern cas weapons have trouble killing bmpts. Does gaijin want to make the game unplayable on purpose or why are they doing this? Not to play the russian bias card but I think the bmpt is enough proof that the russians are kinda biased in war thunder. If you have a different opinion on this matter please share it peacefully, I didnt wanna attack anyone with this post its just frustrating to face the bmpt. Thanks :)
Teleport yourself to already created thread about BMPT.
It’s indeed very overwhelming how the Terminator performs, specially since most maps are very enclosed and the engagement distances are also very short. Personally I had no trouble disabling a Terminator using HEAT or any other chemical warhead projectile, a direct hit to the combat module and you’re guaranteed at least disabling one of the cannons or the missile launchers. Being a tank support vehicle, its heavily armored, and I’ll agree with you that, regardless of the battle rating it will be performing as it’s now:
See also BMPT/72 BR Topic.
amazing what happens when you max out it’s sliders and make the turret a void with external belts for some reason
As for this issue, there was a bug report that was accepted, I don’t remember it correctly, might’ve been accepted or not, if I had the power, the Terminator ammo belt would be the least of the issues that War Thunder need to have fixed.
The rate of fire of the BMPT is too fast, at 550 rounds per minute. It can almost instantly destroy the main guns of three tanks, In addition, the BMPT has the best protection in the game.which makes it overpowered in 13.0.Any other tank needs to aim carefully to destroy a BMPT, while the BMPT doesn’t need to aim and doesn’t have to wait for reloading.
And I simply don’t understand why this un-isolated chain of explosives would have a “explosion probability” - this is a Russian Bias.
