BMPT/72 Should not be 10.3

Its the 3 crew vs 5.

TT BMPT with 5 crew can easily survive direct hits. Premium one atleast usually dies if the round pens

But they really need to fix the ammo dets not doing damage, even if it doesnt kill, should do what it does in naval and delete all the ammo, force them to retreat and rearm on a cap point.

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I could live with that change, at least for now. Needs to be monitored closely though

Then again, they could just stand their ground and resupply via ammo box

That too. kinda insane they get ammo boxes. But at least it would stop them firing for 20 ish seconds

T-80B at 10.7 is criminal after the 7.1 → 6.0s reload buff.
It should be 11.0.
The 2S38 might be fine at 10.7.

All the 30mm bushmaster and / or 4 spike combo should also move down by 0.3 and/or be given an ammo box just like how ammo crates are given to the Magach Hydra and Cromwell RP3.

That’s if they hadn’t prepared it beforehand.

When they are pressing and holding W, charging into the middle of the enemy team. I doubt they have an ammo crate down ready

Well, I was thinking more of in a defensive hull-down position.

I’ve been one-tapped, while playing the BMPT quite often - Honestly, while its really good in the right hands, it seems very overrated to me personally - things like BMP-2M are still more enjoyable (Kornets are also much better tbh).

I can’t speak for the premium version, but hitting the turret ammo on TT BMPT does deal damage; often taking out the FCS and (in case of longer fire) even one or both turret crew members.
Hitting the ammo in the hull has been a quarantined death sentence in my experience.

Side note; I got it only after the BR raise

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Ah right, that is true, but still. At least forces them to stop firing at least for a little bit and then you could hit them again when they resume firing. So even if you cant kill them due to being hulldown, you can make them a non-threat for a little while

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Not from my experience nor my friends’.
It’s more of a gamble. A gamble that is hard to take when it can result in a very real possibility of getting killed.
Let me see if I can find an example.

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I put 2 L27A1s through a BMPTs turrets, and it kept firing. Hits both times.

L23A1 and L26 is incredibly inconsistant vs it if I can see the hull for a hull shot, and usually the CR1 gets disabled and killed before I can fire a singel round. L27A1 at least does work vs the body, but had one yesterday take 2 rounds to the side into the ammo rack before it died. CR2 though is just as easily disabled and usually 1 shot by its ATGM

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That’s kind of the issue with the BMPT though.

You are required to one tap them because disabling the FCS or disabling the weapons is a roll of the dice with a tank. One sabot isn’t going to take out the missiles.

You HAVE to one shot it or else you will die. You HAVE to flank it or else you die.

It’s an ADATS with armor.

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With how RDFLT and OTOMATIC are 12.0/11.3, 11.0 would be better. This thing can take on tanks frontally as a light tank. Only thing comparable to it is the strf9040 and even that should get a br increase of at least .3, if not also .7

Well, I tried to destroy it with air strikes, and this is what I got. Or rather, nothing happened. The Terminator can easily survive a hit from a Hellfire or a Maverick. It’s extremely difficult to destroy altogether.
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sorry but lmao, trying to hit the tiny ammo belt model in the huge apparation on the terminator is hard enough

Give

BMPT

APFSDS

And

Move

to

11.3

the current bmpt of the tech tree dont operate the apfsds round, only apds.

the later upgraded variant got it apfsds / new turret ( current one in the 72) / side era kit / T-90m armor.

What issues are you having with the 30mm?

It’s eating my tank barrels then picking me apart like it’s an American at an all you can eat buffet.

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doesnt need apfsds to go that high.

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