So playstyle similiar to Somua, just lurk around cap to avoid the long ahh replenishment times.
Fuel tank, driver, engine.
How has my dart missed the autoloader and the ammo…
funny enough all 4 of my nuke games in the Ajax since it came out were from rushing the centre of the map early and just holding it for the entire game

Honest to god recording of me trying to get through the relikt bags point blank
me watching the CTC-40 on the Ajax frontally pen a leopard 2 and Abrams and kill both with sub 10 rounds only for the side of a bmpt to take 40+ rounds to kill :)
Quantum autoloader. Schrödinger’s autoloader
Yeah dumped 40+ rounds into the side of a T-90M from point blank range just couldnt get the ammo to detonate and couldnt pen the turret. An M1 cleaned him up.
Yet in another game 4 shots to the side killed a Leopard 2A6…
the APS ONLY works over the frontal arc. The rest is bugged and non-functional. 2 charges total.

Don’t expect Gaijin to fix it any time soon even if the bug report has been accepted Community Bug Reporting System
Truly a balanced vehicle. When is it moving up? Genuinely the most blatant cashgrab i have ever seen in a game.
My level 60 expert crew 2A7HU has a 6.4 second reload, same as the BVM with 3BM60.
Still, 6.4 is plenty to play aggressively. Hell the 2A7s/122s have so many training wheels on for playing aggressive.
I couldnt agree more! This game doesent need new, more advanced vehicles & weapons every update… Improvements, and bug fixes should be priority sometimes!
Also, it would be awesome to get new maps every now and then (atleast more often than currently).
Cause after all, you are still fighting over same streets & fields…
or 6.4 as you say, i wasnt on PC at the time of making that comment so i coudlnt check, my bad.
but being the slowest manual reload at top tier now, it leaves a little room for error and even if you eliminate the human factor entirely, youre can still be at mercy of gaijins spaghetti code. No amount of armor or spall liner will save you if enemy has 6 seconds to move himself into position to take you out, even if only the barrel or gun breech.
Im not saying Leopard 2s cannot be played aggressively, but in no way they can be played aggressively in the same way as T-series, they are higly map and position dependent, on top of not being to outreload their way out of trouble.
I just dislike people dismissing Leopard 2s as without flaws. There are nuances to them just like any other tank in this game. not saying thats your case, on the contrary, i just wanted to say this part out loud.
I hope you watched my video, if it doesn’t work, doesn’t mean its bad.
I disagree with this as most T-series (MBTs in this case, not counting the BMPT) have much harsher weaknessess that affect their ability to play aggressive, however that might be going off topic.
eh, fair enough. once again the offer to take this to DMs stands.
ah yea so AJAX FCS or electronics disable turret and firing, while BMPT without FCS and electronics is still able to fire all weapon systems :) sure no bias at all… btw this trash mechanics applies to all russian MBTs to… while your nat otank get disabled by basket, electronics, fcs, hydraulics, russians don’t, btw basket takes 31 seconds to repair at full expert crew while turret drives on russian MBTs takes 21 seconds. again absolutely NO BIAS
Sounds like skill issue
This is a lie
sure :) when game mechanics applied only to some tanks and others dont it is skill issue, mostly for those who play those cherry picked by gaijin… without that their WR would not be 70%+ in SBGF…


