Massively artificially nerfed. Should be able to reach 20km when dropped at 500 ft (2 year old report for that ) can barely hit 8km under those current conditions. So slow that they are ALWAYS intercepted. I consider them a total waste of SP, you are better off gun strafing.
Limited number, quite slow, but I suppose does count.
KH-59, KH-38 and AASM ive already said.
glide bombs… kinda not the same as long ranged AGMs, given they need both speed and height to do that .
It does when its not modeled. Not even close.
its like saying the Harrier GR7 should be balanced around having its EW suite that isnt even modeled in game. Its a stupid argument.
Pantsir should have never been added when it was, or equals should ahve been added within 3 months not 3 years,
To be honest, half of those are slow enough to be countered. I don’t actually know all of them but glide bombs sure are not the longest ranged unless we only count what the stats say. In performance the KHs still win due to their massive warhead or whatever making it hard to dodge it competely. And due to their speed SPAAs have a harder time with them. Anyways, if we’re looking at the stats alone yeah I guess those are long ranged.
At close range it’s only really effective against R-60s and similarly week seeker missiles, close range is advised for IR missiles against non-afterburning targets.
But this topic is about BMPT needing to be a higher BR.
ah comrade, they aren’t missing, they are simply “optional”, no need to add them, yes
(they’ll add them in the future as a different vehicle that you need to research)