yeah try firing at the central weakspot from the front while it is raining fire and cant see shit.
Additionally, you have more weakspots in nato tanks at the bracket, meaning they cant take you out from the front or disable the cannon and tracks in an instant.
Incredibly shitty turret ring modelling, a turret drive which is the size of an apartment block, the sump pump disabling turret drive etc. None of it is realistic.
If it’s not the vehicles, then it must be the players which implies people with low skill levels almost exclusively play America. That seems like an unrealistic and unfounded assumption.
The players across all nations are equally skilled, claiming otherwise is a cop out.
Honestly, the main explanation that I kind of forgot about is the FOTM effect of the new update.
It happens all the time if Gaijin introduces either a really strong or really iconic (or both) vehicle to a single nation a whole bunch of the generally better multi nation mains go to that vehicle, which in turn shifts the balance in player quality between nations.
Because it is completely false , across all nation skill are not equal.
And how to explain it ?
The very core of the game , Warthunder is to blame. There is no incentive to actually get better , you just need to play and eventually you will get the vehicle you want. So majority of the playerbase will completely botch the learning curve and as long as they get the vehicle they want. They are fine with it.
This forum full of people like that , not even mentioning some of them have never played the vehicle they claiming to be OP or outright broken. There a lot of aspect to look at when you want to determine a vehicle weak or not. Which at top tier is arguable , since all tank are basically the same. It just the skill floor require to get decent result for each tank is completely different.
That why you can see T80BVM/2A7 with good stats a lot more than other nation.
Abram are not bad , far from the worst. If you calling it bad then that just because you not good enough to cope with the tank downside and learn to cooperate with the tank to make it work. Blaming the vehicle all the time just make you look bad , not the game dev and the vehicle.
And to the BMPT ? It can go to 10.7 or 11.0 max. It need to go up but no way in hell it is that OP. Armor is the only thing it got
I heard that French mains said they are the best in the universe. In biological sense, they are like the more superior breed. In the dating world, they would be the most desirable men or women. In the business world, they would be the diamond in the business, like the only true diamond, at least it sounds like it every time they indirectly proclaim it. That also means if we only play the big three, we are inferior players compared to them, because big three are OP as hell, too easy to play.
I haven’t encountered many terminators, and the few i did see i annihilated with my ah1z during a rocket rush. For context i’ve been playing a lot of 12.7 lately so that might be why.
I really don’t think its primarily player quality although it is adding to the issue. I am constantly seeing 1 or 2 terminators breezing through the entirety of the map with ease. No skill involved in that. The vehicle itself is doing the heavy lifting. If you’re in any IFV I wish you good luck in trying to disable one of these things let alone kill it. This stems from the combination of exceptional armour (for a vehicle of its kind), spall liner, crewless turret, and small spaced out offensive modules.
For perspective on how insane its BR choice is. The Ajax was just added alongside it at the same BR. No spall, no crewless turret, no armour, no ATGM, 2 less crew, no redundancy
The US teams I have been in today pretty much allowed the BMPTs to breeze through as the majority of my team mates had absolutely 0 awareness and 0 map control.
Like I said, I think it should probably move to 10.7, hell I could agree with 11.0 as well if someone can make a decent enough case, but I think some people are way overshooting with 11.3-11.7.