BMPT/72 Should not be 10.3

Namer and all Israel tanks is a one, big misunderstanding here. The most “armored” vechicles in WT are one of the easiest targets to kill …

Today at 10.7 i kill 10 guys with one death at game start, in the same time im eating my lunch :D But it’s not because tank are OP, but i found a very “dump” oponents who die one by one in one place.

And made them useless at all. Like i said before, BMPT at top is a “situational” vechicle. And u can then replace BMPT with almost everything. So i dont belive they do that.

Idk, almost all shoots into ring disable horizontall turret movement, and many times u cant also shoot.

8 BMPT match 2 BMPT killed 4 tanks frontally now.It is just now

Strv 122B+ is EZ target for 10.7 tanks problem is when people see Strv 122B+, they start to be brainless. Rly, there is no problem to eliminate Strv 122+ by one shoot. You have only 2 places, where you shouldn’t shoot, and 2 places only. But ppl ofc, mostly, shooting on that places.

Yeah, it’s new tank, so there is a spam of them. And yeah, this sometimes very “annoying” :)

Hu?

Gotta love it

Soviet main:

Balanced = unplayable.

Okay then. Move the Leopard 2A7 down to 10.7, it will be perfectly balanced, just have to learn to aim at the weakspots. Its unplayable at 12.7 where it is a fair fight

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Ohh, hello another. Welcome :D

ahh, balance is when Germans wins ? :L

Or what is your issue ?

You want the BMPT to stay at 10.7 where it can dominate every match and claim it is somehow balanced.

So lets move everything down then. If the BMPT is balanced at 10.7 why isnt the Challenger 2, or the Leopard 2A7, or Namer 30, etc etc.

Puma, Ajax, etc can be killed rather easily at 10.3. So drop them down to a point where they may have better survivability. 8.0 ish maybe?

You claim that the BMPT, which does just fine at 11.7, would be unplayable, so lets balance it by moving its counters down

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I mean I had a game where both me in the Chally DS and a teammate in a BMPT got a nuke (he was the one to drop it).

So I don’t understand how that is so special. It’s not like double nukes never happen in any other vehicles

The other difference is you can shoot the namer and it will die…

You have to shoot? It doesnt just explode when you look at it?

Clearly unbalanced, move it up in BR

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Perhaps, but I saw more nukes in the past week or so than I have in the past 6 months. That isnt a conincidence. And it was always the same vehicle getting the nukes

No, i dont want BMPT in game at all. And no, it’s not dominate every match, go play it 11.7 and then we can discuss.

And here is problem - like is said before - U CANT BALANCE BMPT. It’s not working.
U all the time saying Leo 2A7, Leo 2A7 etc, why u dont fight to balance Abrams ? xD Tbh, Abrams at 12.7 is a joke tank, near Merkavas is one of the easiest targerts.
It’s because we talk about WT, and currently, in that game, u cant balance that.

And yeah, many ppl will be complaining now about BMPT because they still dont know how to fight them, complaining because is a BMPT spam in match, complaining because there is another autocannon piece of … in game.

I saw one charge a cap point in an 11.7 match and walk away with 5 kills.

It would be perfectly fine at 11.7.

You can. Just balance it like any MBT. Its armour is that of a 11.7 or 12.7, so just stick them at 11.3 to compensate for the different firepowewr and job done way more balanced

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I think it also has to be a light tank.Missile carrier has benefits for BMPT:Ammo boxes,low spawn cost

Are you sure that weren’t because of their expensive gaming deodorant?

/s

It’s a big buff, not a nerf. Recon much-much better than useless ammo box because it takes tremendous amount of time to reload.

Also it will be cancer as recon reduse sp cost of planes.

u dont want to know what i saw … :)

And MBT are balanced ? Only one BMPT is unbalanced. Everything else is balanced … xD Chally DS is also perfectly fine at 11.7… :)
Like i said - go play it, check it by yourself, and we can discuss this. I belive, there is only 2 way for BMPT - unplayable / very hard to play, or, very good tank destroyer adn ppl learn how to deal with it ( and mostly games now when i get 10.7 set is with guys who knows how to deal with it )

I’m here to say that not even 12.0 will be enough to stop this vehicle. It just tanked a round with 629mm of penetration on its side. It should be removed from the game and only come back in the distant future, when we have uranium-based rounds that can penetrate over 1,000mm.

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