damage boxes for bmpt 72 need to be fixed. shooting the supporting structure surroudning the cannons should disable them as they WOULD IN REAL LIFE. you’ve basically made a vehicle whose cannons can’t be disabled unless you shoot the very small barrels directly.
do better.
Why would you shoot a 1 pixel weak spot where you got other bigger and better weaks spots 🤔
Oh look! Yet another waste of time duplicate BMPT thread that will be locked. See you on the main thread! 👋
Seriously, after 41 threads and several nerfs that send it to 11.3, make it ammo-rackable by an L3, etc, they would stop, but no.
Terminator have a completely normal hitbox and it follows the game’s logic like any other vehicle, the combat module have a decent amount of modules for its size, it will be destroyed like any other vehicle, and now easily by shooting the ammunition belt. Due to the technically weaker combat module, you can disable most of the offensive tools using a chemical projectile (e.g. HE and HEAT), which turned out to be very effective with the MSC I’ve been playing recently.