If the ammo belt leads to explosion id be fine with them staying even at 11.3. Right now they have to go higher.
He wasn’t talking about torpedoes, I was, that’s on me
(what waiting for submarines does to someone i guess)
The rocket’s fins are unique. And her base, is not to take a conditional aim 120, redesign its tail and say, “See, we’ve made something new.”
Well, within the game, it will be used by all available operators. That is, it will not be a unique weapon.
Agreed
IDK if they also fixed the turret resisting large HE warheads
I think a key way to make it more balanced to make it much easier to disable its weapons systems on the turret
Right now, you fire sabots at the ‘turret’ and basically nothing happens, HE is pretty much the same - as of right now, firing at the BMPT only gives your position away if its hull down
Using HE/HESH as a deterance for hull down BMPTs would be a good middle road
The damage model as a whole could do with a rework, right now side shots are being eaten at point blank range, or penetrating and making hardly any spall, the only reliable way to kill it is the lower frontal plate which is easily hidden
?? i wasnt talking about torpedoes nor i was talking about weapons irl i was actually talking about ingame stuff then you went about the uniqueness of russia being ERA while they didnt even invent it to begin with
This is indeed very interesting to read.

I’m discussing the distinctive capabilities of the Soviet army in the game. This is the basis for understanding and placing vehicles and their battle ratings. So, I haven’t strayed from the topic. Discussing the differences between the Soviet and NATO schools within the context of the current thread is possible and appropriate. But you’ve already gone further, starting to use “other vehicles of Russian injustice” as an argument.
So, I’ll go back to where I started. Changing this br’s won’t help. It’s the same problem as the Puma and HSTV time ago.
When, due to a lack of modules and mechanics, BMPT becomes too strong at any rating.
Yeah, and no, because for some reason BMPT gets special treatment with its “Internal” and “External” Belt where it’s still a 50/50 chance if it dies or not.
BMPT belt does need a nerf
Either make destroying it disable FCS or explosive
Actually, add the belt feeding system as a module, make it breakable like an autoloader
Did you answer the correct message?
No, thanks mobile
Like Puma was fixed. Like puma was moved on br and it is doesnt help at all.
Ahhhhh
You might want to go re-read what i even commented on in the first place. I think you are kinda forgetting who is who in this thread.
I started with telling you that DL is better than GNSS, that back then the Mig27K was (and to a point still is) a way more reliable vehicle than what others had because mavericks are bad while Kh25/29/KAB500s arent.
And then i commented on your reductionist tendency on things that are not russian.
While i dont disagree it is also important to note that simply adding more modules is not going to fix the inherent issue of the design.
In a hull down position the combination of “external” ammo belt with ammo box and skeletal unmanned turret creates situations where outside of getting extremely lucky and somehow causing an ammo explosion via turret hit there isnt much to be done.
And even outside of hull down position its protection is still not in line with any tank or vehicle at its current battle rating, without even taking its offensive ability in question.
On top of ERA blocks overperforming in their capacity to intercept KE munitions its basically a soup of mechanics thrown at one another.
The only real way to make this vehicle less of a problem is by making ammo belts detonate as they should.
It was already <=10% before they separated the belts (to the current configuration) and they definitely didnt increase it at any point since.
The only reason it sometimes dies to external belts being struck is that the internal belts are damaged, either by spall or pressure damage, which isnt reliable.
But ofc the entire idea of belts leading down into the crew compartment becoming “external” is just utterly braindamged and a sole excuse to justify a artificial survivability buff.
but not like thats a new thing we didnt know already.
The blowout panel animation through the crew compartment (russian BBQ) is ofc the cherry on top.
I gave you the answers to your questions, about DL and about Mig27k. You missed my answer.
It would be quite a solution if this module could be knocked out with a regular machine gun.
You don’t have to show surprising situations in the game. It’s not objective. These things happen.
These are bugs
Putting this clip in here with zero context whatsoever (watch the kill feed)
It’s all fighting with barely any mention of BMPT. I just read about CAS over and over even though it’s the least annoying thing currently at top tier.
when “bugs” become a common occurrence they are no longer just “bugs”
Hell in this thread with 8000+ messages theres more than enough evidence to show you how common these “bugs” are.
Your answer was paraphrased “would you be ok with no pantsir and f16 dominating with mavericks” or something to that tune, which is A) putting words in my mouth and B) missing the point entirely about the reliability of russian ordinance vs non-russian ordinance.
Mavericks are and have been known for their extremely god awful HEAT post pen for years. While Kh25s/29s kill via overpressure of HE warhead. (100+ kg of TNT).
At that point it would just be more straight forward to make the ammo belt detonate instead of making modules that are within armored plates somehow destructible with machine gun.
Which would also lead to multiple other questions/problems and youd end up with spaghetti of issues.
