BMPT/72 BR Topic

Agreed

IDK if they also fixed the turret resisting large HE warheads

I think a key way to make it more balanced to make it much easier to disable its weapons systems on the turret

Right now, you fire sabots at the ‘turret’ and basically nothing happens, HE is pretty much the same - as of right now, firing at the BMPT only gives your position away if its hull down

Using HE/HESH as a deterance for hull down BMPTs would be a good middle road

The damage model as a whole could do with a rework, right now side shots are being eaten at point blank range, or penetrating and making hardly any spall, the only reliable way to kill it is the lower frontal plate which is easily hidden

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?? i wasnt talking about torpedoes nor i was talking about weapons irl i was actually talking about ingame stuff then you went about the uniqueness of russia being ERA while they didnt even invent it to begin with

This is indeed very interesting to read.

VerycatCateatGIF

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Yeah, and no, because for some reason BMPT gets special treatment with its “Internal” and “External” Belt where it’s still a 50/50 chance if it dies or not.

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BMPT belt does need a nerf
Either make destroying it disable FCS or explosive

Actually, add the belt feeding system as a module, make it breakable like an autoloader

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Did you answer the correct message?

No, thanks mobile

Like Puma was fixed. Like puma was moved on br and it is doesnt help at all.

Ahhhhh

You might want to go re-read what i even commented on in the first place. I think you are kinda forgetting who is who in this thread.
I started with telling you that DL is better than GNSS, that back then the Mig27K was (and to a point still is) a way more reliable vehicle than what others had because mavericks are bad while Kh25/29/KAB500s arent.
And then i commented on your reductionist tendency on things that are not russian.

While i dont disagree it is also important to note that simply adding more modules is not going to fix the inherent issue of the design.
In a hull down position the combination of “external” ammo belt with ammo box and skeletal unmanned turret creates situations where outside of getting extremely lucky and somehow causing an ammo explosion via turret hit there isnt much to be done.

And even outside of hull down position its protection is still not in line with any tank or vehicle at its current battle rating, without even taking its offensive ability in question.


On top of ERA blocks overperforming in their capacity to intercept KE munitions its basically a soup of mechanics thrown at one another.
The only real way to make this vehicle less of a problem is by making ammo belts detonate as they should.

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It was already <=10% before they separated the belts (to the current configuration) and they definitely didnt increase it at any point since.

The only reason it sometimes dies to external belts being struck is that the internal belts are damaged, either by spall or pressure damage, which isnt reliable.

But ofc the entire idea of belts leading down into the crew compartment becoming “external” is just utterly braindamged and a sole excuse to justify a artificial survivability buff.


but not like thats a new thing we didnt know already.

The blowout panel animation through the crew compartment (russian BBQ) is ofc the cherry on top.

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I gave you the answers to your questions, about DL and about Mig27k. You missed my answer.

It would be quite a solution if this module could be knocked out with a regular machine gun.

You don’t have to show surprising situations in the game. It’s not objective. These things happen.
These are bugs

Putting this clip in here with zero context whatsoever (watch the kill feed)

It’s all fighting with barely any mention of BMPT. I just read about CAS over and over even though it’s the least annoying thing currently at top tier.

when “bugs” become a common occurrence they are no longer just “bugs”
Hell in this thread with 8000+ messages theres more than enough evidence to show you how common these “bugs” are.

Your answer was paraphrased “would you be ok with no pantsir and f16 dominating with mavericks” or something to that tune, which is A) putting words in my mouth and B) missing the point entirely about the reliability of russian ordinance vs non-russian ordinance.
Mavericks are and have been known for their extremely god awful HEAT post pen for years. While Kh25s/29s kill via overpressure of HE warhead. (100+ kg of TNT).

At that point it would just be more straight forward to make the ammo belt detonate instead of making modules that are within armored plates somehow destructible with machine gun.
Which would also lead to multiple other questions/problems and youd end up with spaghetti of issues.

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Does nothing. I can post video of my A10 staying 10km away slinging AGMs and can’t be touched by SPAA

here

Well, sooner or later they’ll fix it. If you’re saying it can withstand hits better than the main battle tank.

What’s the problem? Add a unique module to a specific vehicle. This has been done before, and it didn’t cause any problems.

With A-10 flight performance it takes decades for mavericks to reach their target,any semi decent SPAA player will make them useless.

You’re not gonna get close to battlefield unless terrain helps you which in this case you’re basically becoming useless and SPAA accomplished its job.

Very poor counterargument I must say.

I think its unfair to say we’ve barely mentioned the BMPT, theres several videos in this chat now showing how busted it is, and much discussion on how it can be fixed, arguing about its BR is a waste of time because the tank is quite frankly broken

unfortunately we are probably screaming into the void as I’ve not seen a single member of Gaijin’s staff comment anywhere in the last few weeks

Fair enough, I don’t tend to play jets in GRB unless im doing CAP (historically I’m very much a Air RB player, and a decent one at that)

I just thought the clip was funny