Just had one drive into A on Spaceport, get hull down and single handedly kill everyone on the flank
this was a 12.0 ish match
Very cool, very nice - back to the hangar for me!
Just had one drive into A on Spaceport, get hull down and single handedly kill everyone on the flank
this was a 12.0 ish match
Very cool, very nice - back to the hangar for me!
When the head games weak you tell them you’ll call them next time and forget about them.
Just put it at 12.3 and everybody can stop whining.
I would prefer a rework vs BR increase.
Yes, but i doubt we will get that.
I was referring to the BMPT BR change (topic)
Not the entire BR April changes as a whole
I don’t know enough about Zeros or play props enough to have a fixed opinion on that matter
Then I want it at 13.3
So we live in the land of extremes, got it.
Apparently you can only move up if you’re dominating and move down if you’re getting dominated.
Slightly strong/weak vehicles never existed.
@kedrigern same goes for your reply as well.
Do you understand the intended purpose of the Battle Rating system?
You can breach BMPTs though.
It’s very obvious that armor and survivability carries that thing hard and they’re at 11.7 mostly because of that.
I don’t mind them moving up to 11.7.
I don’t even mind TT one moving up to 12.0 though.
What are you on ?
PUMA and BMPTs both got pushed up by a lot because they were indeed dominant at their initial BRs.
If BMPTs at 11.3 were indeed so dominant Gaijin wouldn’t outright refuse to move them to 12.0.
I guess your hate boner prevents you from seeing the difference between slightly strong and dominant vehicles.
POV: you just can’t be arsed anymore
so true. its even worse for japan because there all paper thin and all the BMPT players do is aim for the lower hull too.
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An incredbily thought provoking answer to my question, thanks
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i was kinda agreeing with you but yeah.
the zero got it’s BR moved like any other turn fighter, even though it’s not better than any other plane beside the turning. but that is now OOT but yeah Gaijin “statistic” really need to be open, because holy hell they are doing alot of bad decision.
(This is off topic ik) The problem is ARB at prop tiers somewhat encourages low altitude dogfights where turnfighters will almost always win. Historically speaking most dogfights happened at mid-high altitude but it’s not evident in WT. We should probably get back on topic.
yeah i finishing it right there, but damn the changes is really weird.
it’s not even consistent lol
Ha my bad, i misunderstood ^^’
Both guns at the same time that’s rare.
Not to mention the fact that it never overheats since you can just switch guns back and forth