I’m still sticking to the idea that this is totally intentional. And at this point, I’m just trying to ignore >9.3, because it doesn’t matter - do I know where the “weak spots” are, or do I not - the BS mobile will engage an RNG and with the probability of 70% it will do nothing. The next 20% maybe will do crit, which will be repaired in a short period of time. And maybe only 5% that it will one-shot the BS mobile.
We all perfectly know that in real life this garbage would be spread to atoms way before it damages something. So…
Even Challenger 2 rifled barrel APFSDS has 700mm and 730mm penetration but in game it’s 564mm.
That’s a pretty poor misrepresentation. If they made the game fair top tier would have more first to shoot wins instead of badly sabotaged performance models.
Yeah. It’s been long enough. They’ve had plenty of time to fix the vehicle if they wanted to. The only conclusion that can be drawn is that they’re happy with how things are.
It’s a shame, I really enjoyed 10.7 as cas is reasonably balanced at that br but the vehicles are still decently modern, but I guess the game stops at 10.0 now on ground.
It needs :
To actually die when it’s ammo detonates
it’s era to obey the laws of physics and not just be a flat value. In what world is this acceptable in a supposedly “realistic” game?
The autocannons to be realistic with their spread.
Nah they just aren’t the brightest, they want instant profits regardless of what it does to the game health every single time. Russian way of thinking since the middle ages. Remember what they did at Stalingrad, same shit here, they’d rather sacrifice a large portion of the player base who enjoys top tier, for the profits of people swiping their and their parents credit cards to buy the BMPT, gold for accelerated research, modules and crew on the tech tree BMPT.
They won’t learn, there is nothing to learn for Gaijin. They keep doing this nonsense. Eventually they’ll balance these two vehicles, but at that point people will already be very fed up.
I mean just look how they squash all BMPT complaints into a single topic, so it looks like people aren’t complaining all that much. If they wouldn’t be doing that, the forums would be riddled with calls for balance, removal and just pure frustration.
Right out of the text book and Gaijin 101 business model.
Its 11.3 now but 10.3-10.7 is unplayable. My swedish premiums feel useless against that bs tank. Not to mention my winrate in this bracket is abysmal considering the BMPTS shredding our team every game.
January, Not a single nation has a win rate over 50% for 10.3-11.3 except for Italy with 50.1% lol.
Probably one the worst addition to this game. And then they added a MBT with aps to 11.0. NATO nations just need to avoid 10.3-11.3 for a very long time.
Everything is unplayable there the BMPTs show up, because there’s tons of them in every game, and autocannons are broken so is the Relikt and general armor on those things, they keep bouncing all sorts of shots from all sorts of angles.
I said it before when they introduced the Relikt and even Contact-5, it’s broken, it needs fixing, especially the side skirts, they seem to eat everything even flat on 90 degree 600mm+ penetrating darts from 10m, it happens, and it shouldn’t. It’s broken since it was introduced into the game, is it there to help Russian teams or to balance the game I don’t know, but it pisses me off when the above happens, literally dead on, right angle from 10m and the APFSDS gets eaten, bounces or shatters, with zero damage to the enemy tank.
The same is now happening to the Terminators, on top of the next level armor shenanigans and autocannon madness.
Cant forget the fact that the dart has to hit ammo otherwise its protected by the spall liner and autoloader and the new trunnion increasing protection which only works on t series “coincidentally”
Amazing how Rusbots can be given one of the most broken vehicles this game has EVER SEEN, get a bunch of buffs, and still BARELY outperform nations that have jack all.
This is not just a BMPT issue; it’s an overall problem with autocannon vehicles. It’s simply garbage gameplay added to the game, any vehicle with a fast cannon can destroy your gun. You can barely see the direction, and the rest is history. The BMPT is just pure cancer. It’s almost humorous to see all those vehicles destroying M2s and A7s, or any top BR tanks, without any issues frontally.
Prob most boring experience I ever had recently. Its just I drive, I do some kills, I facetank some absurd hits and I die. Seems like “tank support vehicle” (as name implies) is better headliner than every soviet tank. Survivability is rather busted and even after you get set on fire, you just lose few rounds and erase guy who thought that hitting ammo in this realistic game means something and decided to rush to you. Either way, not going to play it until I get mig27k, jet which includes actual gameplay unlike bmpt.
Should not forget that the side relikt will provide 250mm+ protection for multiple shots when it should be depleted if it provides significant KE protection against a shot. If the ERA doesn’t go boom then it’s nothing more than HHA spaced armor. Gaijin doesn’t want to model that though.
in my games usually its USSR (plus maybe a minor country) which plays against all of the nations
thats true, but also there is exploding fuel tanks, and its crampness and crew amount leads to each weakspot being oneshot
with them USSR MBTss its always something. Even hull-down its mask and turret roof that usually destroys breech and has a chance to 1) oneshot tank as can damage two crew members 2) destroy breech and potentially destroy the autoloader 3) do nuthing as warthunder happends.
Abrams strong because fast + decent to OP shell + survivable
yes, because its called survivability. Tanking is about KV-1B or Churchill 7, them MBTs arent about tanking. Yet the ability to get crippled, but not killed, and get away to repair is a nice trait that prevents otherwise guarantee respawn in several situations…
uh… it quite is?
Cognitive in WT may be the second after pure knowledge of enemy machinery, that player has to have.
Its different with some competitive games sure, as time-to-kill in WT gets close to oneshot. But surveying and noticing is one of the most important skills players have to have.
I get what you mean, and im pretty sure you`re right with it to some extent. War Thunder Moment is one great factor when you play. But as much as it is, it is as inconsistent. So you cant just say “Abrams does not survive” because it happends to get oneshotted once in a while. Same as you cant say “BMPT doest get oneshotted”.
no shit, war thunder i played in 2019 and now are hugely different. The difference tho only makes it worse. Less FPS, harder server calculations leading to stupidity like 30mm APHE penetrating the MAUS. And the ricochei of the BMPs UFP.
But that also does imply that in 2019 there were no Abrams. No 2a4 and no T-72.