I’ve been playing more and more 11.3 after leaving toptier after the update of the BMPT invasion, because I was just loosing my mind.
And yet now, BMPT is still 1.3 BR under the T-80BVM.
And I still am waiting for an answer why.
1. Front armor
This is a unmaned turret of a T-90M or T80BVM, with spall liners everywhere, even behinf the “turret”. Almost impossible to take out the fire system, since he has 2 of the tinniest breech in the game, plus 4 missiles on 2 different launchers, all around the turret.
And you can aim to disable both 30mm, you can’t ! This happens VERY often, if you don’t take out a single one of them.

You can shoot the amo trough the turret, they will burn but since there are 2 guns (even tho the 2 belt are litteraly against each other in the cheek ??!!, how funny is that devs ? and btw, I’m doing a degree in fluid mecanics, I will do my joy to show you that even if there is a metal sheet between the 2 belt it won’t hold the INSANE T° of burning those.)

| Material family |
Thermal diffusivity |
Opposite face at 20 s |
| Concrete / brick |
Very low |
~20–30 °C |
| Plaster / gypsum |
Very low |
~20 °C |
| Calcium silicate |
Very low |
~20 °C |
| Ceramic |
Very low |
~20 °C |
| Steel |
High |
Can exceed 170 °C |
| Aluminum |
Very high |
Can exceed 170 °C |
| Copper |
Extreme |
Very fast |
This shows that if the barrier between those is 3cm, it has to be a an only a 100% mineral/insulating material to prevent the cook off of the second amo rack. Here, all material over and the ceramic are good to prevent this; but I doubt they will make an amo rail in concrete hahaha.
If you ask, I’m sure of my math, even tho I am still at my studies and I might have missed something.
I used the ISO 834 classic fire curb as it is the main we use in civil ingeneering, I think that the amo start burning by themselves at 170°C, T(0) = 20°C, and the cook off is around 900°C hot and used de 1D heat equation. for the one who really want to know.
And you may ask, “what about the electronics that shut down all the shooting devices ?”, well unless you have 460mm of pen and insane luck or more than 600mm of pen and a very good aim at a close range, don’t even think about it !
So frontaly, unless you have a good shot on the LFP and are lucky enough to not get… trolled by a sync bug (Often, my APFSDS just get 5cm higher, and that is not negligible, since the armor there get insaly high in a matter of cm.) You just CANNOT kill this thing with at least in 2 shots. And that 30mm can take out any breech in no more than 4 hits of his 30mm (550 shots/min → 9.16/sec → .43 sec for 4 shots), it is not even the time you have to peek, realise where he is, aim and shoot.
2. Side armor
For the side :
I will speak about the PREMIUM variant, the BMPT-72. So please keep in mind that the tech-tree variant has 2 more crew members in the front of the hull, making it not killable by a CREW KNOCKED OUT with the spall liners.
The armor on the side is just insane. The Relikt can tank multiple shots from lower caliber guns.
So it is not possible to take it out from this perspective, unless the turret of the BMPT is facing another direction giving you… 4 seoncds if he doesn’t move the hull. Something like 3.2 sec if he does.
For lager caliber with a good APFSDS, you need to be lucky enough to hit one of those :
and keep in mind that the column of shells can be destroyed BY IT’S OWN, and so can not be considered a 1-shot spot.
Here is the comparison with a T-80BVM:
It is actually a way bigger 1-shot spot on the 12.7 variant.
All of this to show that this thing, this BR terminator, this 11.3 shredder, this tank obliterator, this abomination, this… acner of the society has a WAY better survivability than any other tank in game.
And if you think that the reason is his firepower…
Consider quitting. And seek for another form of hobby or employement.
3. What to change ?
-
First, hitting the amo (not in the hull because it kills the crew for some reason), BOTH feeds should explose, making the BMPT more vulnerable since it cannot shoots any APDS.
-
Secondly, they did it for the strikers and other unmaned turret, we need more module in the turret that is essencially empty now.
-
Thirdly, the spalling on the turret should be reworked, so shells don’t just travel across and maybe yellow or orange some parts.
-
Fourthly (and to finish), move it to 12.7, or something like 12.0 or 12.3 if the 3 points over are implemented.
I am sure that the community will have plenty of ideas for 5, 6 and other points to balance this Vodka-mobile.
That is my little rant of rage against the BMPT’s.
I will be happy (not ironically ) to see what are the valid argument(S ?) to pur this thing at this BR, since I don’t have it in game. So please respond to my article.
Edit : I might put that in a bug report or idk about the BMPT, that’s a hell lot of work for a statement in a reply.