BMPT/72 BR Topic

I mean sure, but then y’know. If we buff darts to be shrapnel bombs against light vehicles when they really aren’t, then nobody is gonna make use of different shells. Gunner Heat PC does an amazing job of simulating overpen and why different rounds are important. I don’t think this would be a good change.

And that would actually incentivize “faster” gameplay at that tier. Everyone wants to 1 shot or 2 hot everything, but that’s just now how it works all the time, and slowing down top tier gameplay would go a long way from “point and click”

Id not propose that, but simply having more things that could be hit.

I have the same opinion with aircraft. Too many times ive seen a missile impact, and seemingly not do much because things like wiring simply isnt modeled. So the missile just hit empty space. If there was even a minimal pattern of wiring scattered about an aircraft, which had certain effects (such as wiring in a wing being damaged, prevented weapons on that wing being fired) Addon more complex engine models, other modules and parts, etc etc then “hits” would stop being quite so frustrating.

Same applies to light tanks. If the round hit, and even if it overpenned, it could hit a few things along the way, secondary modules that didnt necessarily do much important, but did something, then it would be less frustrating, and adding more modules, actual, physical things the shell has to travel through would in theory actually reduce overpen

What about the repair simulator nerds.

Because people already don’t like that, that’s the problem when trying to find a balance.

Ripping the 240 mg on the hstvl is like 5 seconds to repair.

So imagine 3-4 different mods that adding 2+ seconds or even 1. It all adds up in the end.

It’s 100% not going to grant an instant kill.

It would be less frusturating because to the player you did something. But all you really did was add repair time of needless modules per say and then y’know. “repair simulator” as people call it

Perhaps, still think it beats out the current situation

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First and foremost, one would imagine these cannons should’ve always acted differently from the beginning… Even putting that aside, I was specifically talking about the accuracy of the terminators dual 2a42 setup, no one in their right mind can say 2 wobbly salt shakers have the same accuracy or performance as 1 more stabilized and less wobble cannon (singular 2a42).

It wouldn’t… Plenty of vehicles have had nerfs that aren’t universal to the entirety of a weapon or system, with the claim of “balance purposes”, why can’t it apply to this vehicle?

Except you could add 13 more HIFV and they wouldn’t remotely compare to the BMPT because they’d have 1 AC to worry about and it would either overheat in 10 seconds or have the accuracy of the RCV on the move, if BMPT was a single cannon vehicle like other HIFVs it wouldn’t be nearly as ridiculous in in-game performance.

This is literally spraying and praying, just watching the initial burst you can see the dispersion to start taking place lol… You would have been better off showcasing the low RoF mode used in the initial part of the whole video. It literally sprays a bus of all things to showcase the high RoF mode, it’s like me using a Heavy MG and firing at the side of a barn instead of a silhouette, hard to even tell how much is striking and how great the deviation is with these action cuts, easy to showcase strikes harder to showcase misses (if you even want it showcased).

Not all NATO ACs perform the same, even if they use the same combat philosophy, slower RoF and bursts for accurate shot placement because heat and vibration from sustained fire causes deviation, though many of them have higher fire modes for area suppression (some IFVs such as the Bradley capable of 500 RPM modes for this specific purpose)

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being able to vary fire rate like you can with heli guns would be an awesome mechanic to add for ground too (assuming you cant already, 90% sure you cant)

Also the bias existed before the BMPT was added, we all just lived with it since it was never going to change for balance purposes because the 2a42 shouldn’t be as accurate as it is in game anyways, now we have the same cannon on a dual platform setup with the same accuracy which should obviously be laughable?

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You mean the impunitycoptors that can take an APFSDS shell to the face and somehow just be “hit” and still fine when in reality the shell would rip through both crews and the rotor mechanism shrecking the entire bird?

Yup, though much like aircraft and light tnaks, the solution to that is the same

I give it a pass for light vehicles, some have it better than others (some of the CV platforms can eat shells from the front) or just other AC vehicles in general, (the puma HIFV for instance getting hit almost anywhere by a sneeze and being disabled due to all the electronics that are all on the same circuit or whatever) otherwise light vehicles would be even more impossible to play. Heli however get too much free pass and freedom defeat radar systems by sitting next to a tree, defeat missiles strafing 2m left or right, quick reload/repair to fling more AGMs, can only be locked on by certain jets of whom they can lock onto with missiles and their cannons to defeat while being able to not move and have their IRCCM defeat missiles.

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I think all light tanks should be given the same treatment and it would be unfair otherwise. Though equally, they need to sort other things out like spall liners…boxer and Ajax for example are totally Missing them.

Sure, but the solution is realistic modeling.

No radar signature for aircraft radars or ARH? Model the radar signature created by the rotor blades.

Missile defeated by MP? remove or reduce MP to IRL levels (SAMs it would be near enough 0)

Quick repair and reload? Move the heli pads further away (has been needed for a while now for at least 10.0+, but the long ranged FNF is really really stupid)

IRCCM being properly modeled to only affect a limited number of missiles at a time

Also add more parts, more detailed engines, make it so that a bad hit is actually a bad hit

Because the only reason we’re applying selective realism is beause autocannons on an armored chassis are just annoying to players, and inaccurate fire wouldn’t make much of a difference gameplay wise beause you’ll still be saturated by rounds regardless.

And autocannons have been a hot topic across all vehicles in the game regarding pixel point accuracy, this vehicle only brought that issue to light.

They wouldn’t be reliably able to track me 800m across the map almost effortlessly without more thought…

It only brought it back INTO the light, plenty of threads and topics about WT AC issues spread across the net, this only severely exacerbated it, people didn’t stop caring, BMPT just caused a double down probably because double cannons (and maybe the inconsistent damage model)
Also I’ve never had the T72/T90 do this before


Rubber pops off before the plate and plate is still intact? Oof…

As far as I can tell most realism stops at vehicle models, anything beyond that is discretion.

Concerns slated to be addressed 2 major updates from now.

Fair doesn’t make money, frustration does.

Ajax cannon is good, but probably where all my praise stops, can’t tell if it feels sluggish or the gear shift ratios are off but reaching 70 kph feels like a pipe dream in this thing short of a ski slope.

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1st shot was absorbed by the spall liner and missed the main ammo from what it looks like, the second shot is what’s questionable unlesss the spall got absorbed by all the extra modules

2 shots to the same plate before it came off, the 2nd shot was just eaten by the plate itself.

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“Just shot at the weakspots bro”

Broken biased game

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My best case scenario was hoping to disable it for the next person to deal with, no clue where the kill shot from that angle would even be.

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I don’t think it actually is tho, besides the lack of mention for distance, we don’t actually know where all these shots are even hitting on the bus, the amount of times they switch camera angles also just makes it so much worse
I wasn’t even sure if they were hitting the back of it or the side

If we look at this video at 17:55, while we still don’t know the distance, the accuracy does seem a bit off


The type of player that says vehicle suffers at top tier…

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I think bud forgot he had missiles
actually no he did shoot 2, does the launcher’s not change their models afterwards?