BMPT/72 BR Topic

Considering how much Russian platforms overperforms in terms of protection and survivability it will become pretty much wet dream.

Tho at the same time it will be breach repair simulator due to basically not having any armor on turret.

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Don’t worry, 70% of the shots taken at the turret will ricochet in the most magical way
infact, there’s a 10% chance it will reflect the shell back to you and you’ll die to your own shot

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Now its wrecking 13.0… might have to buff some MBT damage models.

First thing that comes to my mind is the Abram’s turret ring.

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I’m sure Abrams neck being modeled after used paper towels has to be correct, maybe. BMPT should clear blitz straight through it.

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Hellfire’s are missing overpressure. Same with Apache 30mm against thin skinned vehicles and infantry.

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It will the ultimate BS propaganda wagon with nukes launchers instead of smoke, automatic drones and sharks with fricking laser beams.

after a lot more games of top tier and occasionally 10.7 to grind the booge-i mean, Booker, i still struggle a bit against bmpts cuz theres no barrel to snipe as they will just spray me with 30mm if one gun goes down anyways and lfp can be a bit trolly sometimes. so i just fly a helicopter send em a nice hellfire and get shot down by the same guy in a sukhoi or the free pantsir or something lol.

also i cant wait to grind the regular M1A1 hc once i get it…at least the dozer blade looks cool

Yeah, I have done this since the Eliminator came out. I refuse all games that are in its BR range. Admittedly that doesn’t effect many of my vehicles as I play most below that. But when it happens, I return to hanger.

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We couldn’t call it bias because the BMPT arrived, this has been a thing with the BMP-2s or vehicles witht he 2a42 cannon since the beginning of time. Sine autocannons got introduced actually.

We also can’t just apply the nerf to 1 vehicle or weapon because this would have to be a universal change.

I’m not sure what this means entirely. As far as I know, if more vehicles with tank hulls
and auto combinations come out. There is no flat out “careful implementation” because it’s a vehicle that combines the annoyances of an autocannon stacked on a tank chassis. There is no true way to “carefully” implement that. Even if we were to say the armor on the vehicle wasn’t “funky” to begin with.

You mean prove the 2a42 cannon at distance.
This video should suffice enough.

Also this video should suffice to compared to western counterparts on slower rates of fire mind you.

I understand because of the BMPT, everyone wants to see the 2a42 cannon get it’s “real spread” but I’m trying to also add this isn’t just weapon speific, this would have to be a universal change for all existing autocannons in the game.

I know someones gonna claim “oh but you’re nerfing nato vehicles again” when it’s just keeping the realism everyone asks for consistent across the game

Sure, sounds good, kinda stupid that every gun is held to the exact same standards, which buffs some and nerfs others (by negating the advantage they are meant to have) but it also needs to be done for me things too, like ammo belts being counted as internal vs external, how ERA is modeled, ATGMs being fired on the move, etc etc there is a reason why “Selective Realism” has been a term used a lot since the BMPT was added

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A good example I could bring up is that if you knick the Pantsirs 30mm ammo belt by a pixel on the “external” part leading to the guns themselves, it just magically blows up, even if you’re carrying a mostly AP belt. That isn’t very realistic, I don’t here any claiming about bias on that.

But somebody is gonna say, “oh it’s fine beause it’s pretty strong anyways” Sure… I guess?

or that light tanks, especially the large SPAAs like the Pantsir (but others too) have so much empty space that they can be annoying to kill. So actually have a bit of a vulnerability like that does help off-set that. I think my record was a FlakRad needing 4 APFSDS rounds, no idea why it took so many.

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And I mean, if it’s like the Bradley where the back is literally just open space. There isn’t much you can to really balance that besides adding modules that have something to do with the mechanical readiness of the vehicle itself.

It’s not even balance at that point, that’s just a fact. You’ve gotta know where to aim as you do irl.

Which Id be 100% for. So long as it was does fairly and evenly too all.

Maybe, but a 120mm round going straight through a tank/light vehicle is going to do something, even just stun the crew briefly. But they arent that empty, most are pretty chock full of stuff, unless its specifcally an IFV and you hit the infantry compartment then fair, but its probably going to mess something up still Its not going to be as if I had just thrown a stone at the tank.

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That is true, but that treads into the realm of overpenetration. Like the one example everyone talks about in Desert Storm I think? Where some Abrams crew sent an APFSDS round straight through the front of a BMP, but because of overpen, the gunner shot back and killed someone in a Bradley I think later on.

Obviously spall wasn’t enough to disable it or it missed any means of ammunition it had.

(Which is the reason we have HEAT rounds)

Sure, but I think that is an exception not the rule. Most of the time, its probably doing something. It would especially increase the effectiveness of non APFSDS rounds like HESH. Seen too many Pantsirs and co tank hits from that as well

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