I’ve said all i have to say in this thread already thx
Just remember people said the same exact thing about the T-90M when it first launched
And I sure don’t see anyone talking about that tank anymore and nothing about it has changed.
Standard cope cycle too
“RU tank is OP and under br’d again”
RU supporters "nah your tripping because (insert reason here) "
multiple and many people later - “no…we’re not”
RU people = “well skill issue RU poor, there was this (insert other vehicle here for deflection purposes) ”
UPDATE: JAPAN does NOT struggle with experienced players xD. Glass cannons with mobility have bee the best tanks hands down.
I’m convinced I can kill the BMPT with Chi-Ha LG
TD get neither :).(Disregarding the open top/ guided atgm only boxes) Ammo box with either is terrible too
Br changes are shown.2s38 is going up to 10.7
T72B3 is going down to 11.3
there is no bmpt change.
Who the fuck decided T72B3 at 11.3 is a good idea
They did act differently- the spall liners were corrected after release. People didn’t suddenly remember , bugs were fixed.
So youre implying the Terminators spall liners are bugged?
If not, whats “bugged”.
11.3 has made no difference. Ive had more BMPTs in 10.3 games than 11.3 games. They in 99% of my 10.3 games.
Bad players apparently
When they add the T-14 Armata, I’ll just quit the game forever. That’s it.
Glad I’m not the only one who’s noticed.
My question is why Multi-Crew Tank Combat 4 can add all the latest vehicles without such a commotion taking place.
What do they do different…
There are multiple TD/SPG’s in the game with scouting. Not many, but there are. At “top tier” BR’s, I do not think there are any.
For artillery I cannot name any others off the top of my head other than the BMPT’s.
They make the vehicles somewhat balance while trying to keep it as accurate as possible, i guess
MTC also has the BMPTs but the difference being that they blow up with a well placed shot since i think their RNG elements aren’t as bad as WT’s
Also they’ll either use IRL info or do their own calculations to determine a shell’s penetration, which tends to differ from WT, hence why in WT you’ll have the 2S38 APFSDS’s pen being 222mm when in MTC it’s like 170-ish or something
oh, and the devs are active in their discord, actually looking at bug reports and other issues that players posts there, which means an issue is usually fixed rather quickly depending on how serious it is
We already know how bug reports in WT can take months or even years to be fixed even if it’s been marked as accepted
MTC is obviously on a much smaller scale compared to WT tho, since they are pretty much ground exclusive with the the exception of helis
The thing is, the Russian Ministry of Defense loves to embellish its military achievements on paper. And if Gaijin adds the T-14 to the game, they’ll take the performance characteristics from those same documents. According to the documents, the T-14 Armata is completely indestructible. Its APS can even intercept APFSDS rounds. So I’ll just quit the game.
lmao armata still have the auto loader of the regular t-series plus you can just useless as the turret is not even protected.
not to forget its big as your ego against russia so you will spot it easy.
Well :
- Bradley A3 10.0 = APFSDS
- PUMA 10.3 = APFSDS
- PUMA VJTF 11.0 = APFSDS
- BMP-2M 10.3 = APFSDS
- Desert Warrior 10.0 = APFSDS
- Ajax 10.3 = APFSDS
The list goes on , so at 11.3 it’s crazy that BMPT has to fight with 3UBR8 especialy given 3UBR11 is not even penning that much , it has almost identical penetration to M919 which sits at 10.0 so yeah …
Maybe you should compare the winrate before saying that nonsense.
