BMPT/72 BR Topic

This!!!

Also this!

In terms of the HSTVL, with any russian tank, yes I have to pixel perfect aim because Kontakt-5 and Relikt violates the poor performance of the XM885, so shooting side on almost always doesn’t guarantee a successful pen (It wouldn’t anyways, especially being such a small dart and Gaijin not giving it the full pen). I wouldn’t make that comparison in having to pixel shoot Russian tanks vs American tanks, because in the case of the HSTVL, Russian tanks are the only problematic tank because of the ERA. It’s easier to kill T-80Us because they don’t have ERA down past the mid-section of the tank and just skirts.

I’m not sure what to think of your response if you mean having to shoot Russian tanks in specific spots with any nations tank because that’s just how their armor profile is. If you’re saying that’s unbalanced, than that’s a more complex issue because you don’t want to nerf the composition of armor because it has less visible weakspots. If Anti-ERA rounds ever get introduce, you’d also have to realize that any new Russian tank that gets added in the future will outright be violated because this is the main tank chassis Russia uses.

Compared to if newer NATO tanks gets added, they don’t use ERA to protect their composition and that would run into the issue of “Should russia also get darts to insta-pen nato tanks etc.” Which is probably the reason they haven’t been introduced yet.

and the fact a lot of western tanks end up introducing an entirely new chassis. Russia new tank is the T-14, but someone is going to say something about quitting the game if that get’s added, but have no issue introudcing a western equivalent without asking the same questions.

You bring up a good point with the bushes-- on the Terminator, the weak spots aren’t as visible, but are just as easily there, so it can create an unnerving illusion of armor depending on where you’re looking at it and that’s just looking at the x-ray view.

Even if we don’t rely on the hit analysis, I personally just haven’t had trouble killing these things. They are equally as difficult to deal with as a T-90M, or a T-72 in my experience. It’s like I said, if this thing had a T-90 turret, it’d probably be the oppisite of what it is right now and this whole armor debate wouldn’t be much a question.

But like I said, Multicrew tank combat 4 has the T-15 Armata and even more modern tanks and we don’t have the insane meltdown that is WarThunder. So who knows.

NERF BMPTs

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hey bmpt are still in 10 bracket in sim, seem they forgot

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Not hard to forget something that no one plays.

I had to modify your response for a more accurate representation.

The next best armour profile would be the 2A4? Because it for sure isn’t the Challenger or Abrams. T series get their Relikt modeled perfectly to stop the penetration of kinetic rounds, but vehicles can’t get the round meant to counter that specific armour because why? Everyone else has to suffer not having any real armour, why do they solely get to keep that benefit and I hope the argument isn’t because realism, as Gaijin has turned down scores of NATO vehicle details people have gathered from an extensive amount of sources for whatever odd reason. Duplet on the BM Oplet is supposed to be superior to Relikt in kinetic defense, and yet it’s still not remotely as irritating to deal with in the game than RU relikt.

RU current round already instapens nato tanks so I’m not sure what this means, do you mean in the turret face? Because everyone else has no side protection, the same viewport weakspot (albeit different locations) some even being the gunner viewport (I believe one of the Leo?), same LFP weakspot, breaches that break (shots that often just outright kill crew depending on tank), the same through the track killshot, all while having even more weakspots than any T series.

I do, unless I’m not their current victim, sends more side shots to the shadow realm than the T90s, not to mention all the additional internals/layers your shots have to RNG against. The premium version dies far more reliably than the TT version even if you discount the 2 additional crew and it’s easy to identify one or the other by their ATGM over/under (double stack) or side by side setup to know which of the two you’re interacting with, which would more often be the TT over-under one which is objectively the worst of the two to deal with and not requiring a purchase meaning easily more of them.

I had to google what this was as I don’t play Roblox, but I would wager the damage models are significantly different by some substantial margin. If whoever they are added the new Type 89 crewless concept vehicle, it would probably explode if you hit the ammunition or switchblade drones, if Gaijin model it, it’ll probably be hit by a rock and all the systems would malfunction and the remote controller would probably implode in his chair. Two games can have a 1:1 roster and still perform vastly different depending on the modeling.

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All Bushmaster guns have been nerfed. You’ll barely be able to penetrate the sides of Soviet MBTs with them.

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Just noticed BMPT its very resistant against arty, you would need to drop it over the driver/commander/gunner cupola or its not going to kill the vehicle, if it lands on the turret, its only going to destroy the “external” ammo. And yeah those cupolas are kinda small.

Also a weird thing of no kill if it hits a especific part of driver cupola.

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Those turret barrels eat spikes and only turn yellow, things just weird in its entirety.

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It’s kinda funny, honestly. The moment you dare to suggest that a certain USSR tank might be a tiny bit overtuned, you can already hear someone slamming their keyboard : “B-but… but the T58?”

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Of which only one of them exists and can be humble checked with a barrel break, even if it has a 2.6s rof and instagibs anything it side-eyes. Two BMPTs which hulled down both equally insufferable.

those barrels are made the same place as the t-34 drive hatch!

they happily tanks spikes and rounds from a 120 mm canon, turn around and shoot your d’ck off.

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Accuracy only possible thanks to the generalized AC model presented in WT, it would have to use the 300 RPM mode in order for them to have even a modicum of accuracy that wasn’t pure star wars stormtrooper aim.

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i haven’t seen a BMPT/72 with a negative K/D ration and a winrate under 60% today, even a low level player who just held W had good stats, and still Gaijin wont do anything.

My guess is they have sold most of the 2S38 they think they can, and they have made a new gold calf, so now they are finally raising the 2S38 as bit.

This BS propaganda wonder machine wont get a raise or a nerf until the next wonder weapon is ready.

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Yep 3 Entire BR ranges are unplayable because of this 10.3 -12.3 that’s 99% of top tier unless you’re playing Russia or have Russia on your team. That’s frankly disgusting…

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Balanced as always :D

they should be ahamed.

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In 11.3 + you have more chance of damaging bmpt or killing it but when the whole team is in bmpts you have zero chance im in black prince hull down turfet only looking over hill and a random 60mm round from a bmpt hits my gun breaking it and by the time its fixed theres 5 bmpts surrounding me that drill me to death its perthetic. I was also in tkx (p) 12.0 the other day and i see a bmpt in front of me he not seen me i aim at his under plate i fire it bounces he still didnt see me i fire again he catches fire turns jis turret fires a couple of his rounds 1 60mm round hits my turret on the sloped plate under gun and pens tank hits every crew member goes through the ammo instantly blows my tank up in what world would this actually happen

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just saw someone with a 76% and 79% winrate with the two BS machines who told me a winrate is a team effort.

Offcourse it is bud, especially when the BS machines is on you team!

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