BMPT/72 BR Topic

…wrong thread…

wrong thread?

This has got to be one of the worst takes on this forum. U ragebaiting bro?

You literally ignored part of what i said to make it seem like you knew what was going on?

Yeah lol

The shot was clean through, there was no other object interaction between firing and connection. And I wouldn’t say equally, this easily happens more against T series tanks than anything else, VT4 being behind it.

No, it reacts differently in that we’ve been shooting weak spots of this hull for what feels like eons but now darts are just straight up getting lost in the sauce upon arrival. I wish you wouldn’t use the protection analysis as a baseline either, it’s insanely unreliable, it tells you all types of shots that will pen a tank that are simply not happening. You use the hit analysis as your example and then follow up with accuracy, I can only assume you were at a safe engaging distance and not the primary target, using the more reliably 75mm, you could gib almost any other nations tank shooting them anywhere but we have to pixel perfect shoot RU tanks for effectiveness and that’s somehow balanced yeh? A good example would be the T-series tanks as it says you can pen under the angled faceplates and hit the crew and breach and the shot never seems to go through unless you’re more than 1100m away, I say this in situations with all the T series covered in bushes when you need to identify the series of tank and remember exactly where the viewport is in a split second when you play a nation that 90% dies in one shot anyone from the front.

I’ve also lost absolute trust in the hit analysis credibility, one of my shots eaten by the infamous T-series phantom trunnion was displayed as having gone through the tank, damaging modules, and passing through a crew members face doing no damage.

It wouldn’t matter, Abrams armour is made out of aluminum in this game, these two vehicles wouldn’t have the same devastating experience, the HTSVL is mostly annoying because of it’s low profile, I’d honestly wager giving it a bigger profile would lower its effectiveness all around, and it’d still only have 1 cannon to deal with.

Only one of these vehicles has a comparable RoF, and it’s also RU lmao, the only real balancing factor the BMPT has is the fact it doesn’t have APFSDS.

I assure you you’re not, this happens so much it irritates me because hulled down I can’t do anything besides trying to barrel/breach, which too often results in this or “Non-pen”,


them while I risk being one shot through all of my front, face and lower and this same situation happens time and time again, trunnion eats my round and I get breached/barreled/crew killed/detonation/turret ring/my old high school yearbook, all decimated. Or the fact that their carousel is often absent of any rounds or charges, how you hit it and strike no rounds is baffling.

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i dont know why but i think the ammo of the new nerf is broken and need fixes.

here a video where he kept shooting but not ammo was shown in the damage screen

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I have this issue too lol all the t-series currently has some vibranium plates hidden around the breech area, a lot of angles the DM53/M829A2 will simply bounce off, so it’s a hit and miss when one decided to push you without exposing a section of their hull.

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Meanwhile the “Most armoured” MBT in the game has the most fragile breach I’ve ever experienced, and I painstakingly went up the entire Chieftain/Challenger line because faction loyalty, then settled on JP as my main because RoF and mobility. I simply can’t with the STRVs, breach/turret ring, repair for 29 seconds, die 2 seconds before finishing.

My GR.1 was considered the most OP vehicle the game had ever seen at the time (We’re ignoring the Is-6 here) and it was turned into fodder less than 2 weeks later when it had to fight everything that had flares. Feels like they could’ve just fixed the issue of SRAAMS flying off the rail at 130 degree angles as an alternative… Or how the Type 89 was considered OP and they removed the ability to fire on the move from the ATGMs for balance and I suppose real life capabilities, but we only get real life drawbacks included selectively.

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Wow, this thread is still exists ? xD

oh so not only that in 10_2 even i have to fight BMPT swarms not after patch russian cas can bomb you from orbit out of RANGE OF ANY NATO SAM in that lineup and on top of that iam forced to play lets play PUMA that cannot fire its spikes because…bug…well even if it fires spikes it still do no damage so why bother … absolute russian propaganda simulator, great game. BMPT win rate in sim is over 80%

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oo and boxer external ammo still cook off and blow crew up… while russian certainly not biased vehicle based on propaganda leaflets ammo is made of corn powder which never explodes.

Ok, Gaijin-sama, here’s why you should nerf this thing.

17692699562675709

As you can see, a lot of people are currently “exploiting” the BMPT because it’s easy to play and is actually fun.
However, as you already know, players who are having fun are less likely to buy packs and premium time.
Therefore, the less fun people have, the more money you make.

In conclusion, I believe that nerfing the BMPT will significantly improve your profit margins in the long run.

I’ve already emailed you my CV and am currently awaiting your phone-call!

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“We ‘would’ fix it but my waifu needs me!”
IMG_1782

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It’s wild how you can check a BMPT72 player stats and see almost 2 k/d ratio while he doesn’t even reach 1 k/d with the rest of his vehicles

Smells awfully like T58.

Western propaganda! some are barely surpassing a KD of 1

Wish i remember their name, kinda want to check up on them to see if they’ve improved on it