That’s the power system…
I can’t see autocannons getting out fast enough to even damage anything internally to reliably chance destroying it short of the Ajax or Strf 9040.
Begleitpanzer, puma could, Bradley could I reckon with apfsds, it’s only gotta knock out an ERA tile and it’s through.
I know, the T58 will probably get hit in the next br adjustments anyway. Meanwhile bmpt goes down in br, imagine that…
Oh neat, though this requires every BMPT to show me their left side, and this is only for the TT version, the Prem PS is sat right next to the driver, which aint happening.
I can’t see the second one happening lol but definitely the first, and rightfully so, even just 0.3 up it stop hammering everything in a downtier.
The Bradly has less pen darts than all the light vehicle ACs I use and I don’t see myself getting through all that armour fast enough when they just flick turn. The Begleit I’ll give you but also 57mm so… And the Puma? Idunno about that if the CRV also struggles.
but premium only got 3 crew and less armor. plus the premium you should focus on the ammo belt as they dont have protection as the tech tree one just like i posted here
puma can pen on the side pretty good, wrong vid sorry
Not sure why the CRV struggles then.
because its high and crew sit next to the turret ammo.
Thing is… It’s a chance for them to be able to do something, I’m not advising that a Bradley 1v1s a BMPT-72 lol I’m suggesting that adding a module which can be damaged by autocannon fire will give some vehicles more of an advantage on knocking them out during a fight, for example the bmpt72 could be firing a a vehicle off to the right of you, normally you can’t do much, in this situation you’ll at least be able to pop up, mess up their gun traverse and pop back down leaving them more vulnerable for the next person.
I meant in terms of penning the side, anytime I fire at it my darts go sideways then get eaten by the spall liner.
I’ll have to try again later, but I don’t think I’ve ever killed a BMPT outside of a side shot or lucky drivers viewport, I’ve yet to get a belt detonation or at least that I can recall.
@Hartsy1 I’m not understanding how you’d hit the ring to prevent traverse when ACs struggle to get inside in the first place.
front side track is also a good weak spot to know. maybe 30mm apfsds can do something
Not as reliably and depends on the BMPT, one has spall liner directly behind the drivers (TT variant), the other doesn’t, but even then you’d need to perfect shot past the BMPT72 spall liner surrounding the driver and lining the sides. There’s a reason it reliably works on all the other T chassis but not this one, the missing spall liners.
I don’t think people have also realised that you could potentially have to knock out 4 bmpt’s per player on the Russian team if they utilise their backup on their premium and tech tree vehicles lol.
oh yeas 16V16 advance to Rhyne… with 10 BMPTs storming spawn without any opposition because fu Russian propaganda simulator… awesome game…
lmao if it was a russian propagnda game, nato wouldnt have the best apfsds at top tier.
keep up the cope tho
Yeah… Those daily backups, and BMPTs rarely being alone but that’s just “team play” a concept many of my teams struggle to comprehend as they take up sniping positions, provide no cover, then just get killed. I have to play aggressive in my IFVs or people wont move, 1 T80 makes 2 leos and 1 abrams terrified to round the corner til a CV90 goes flying past it.