Not really, it’s more a way that autocannon vehicles have a way of disabling it’s weapon systems as a whole once the first few rounds have removed the ERA.
I think having a tall carousel without any form of damage module is less realistic imo, the fact it’s such a large moving park which can’t be jammed by shooting it is a problem, the did the same for spaa’s when the turret was a tall empty box and the turret ring was in the hull, i don’t see why they couldn’t attempt to balance it in the same way.
if they add a turret ring or a turret basket you would creat more thing that act as a spall liner.
people complain about spall eating their shell.
a normal round would have to go through :
era -driver - fuel - spall behind fuel - turret ring - loader - ammo - and crew
Difference being is this would knock out the gun traverse, a spall liner doesn’t do that.
I’m talking about balancing, not realism, this game became Fantasy Thunder some while back, some things don’t act as they should and some things have capabilities never actualized. If this game was closer to reality it’d be a far different game. But a physicalized change to the actual tank specifications seems a stretch ask.
Right, so modelling the carousel as a component that can be knocked out locking the traverse would be one step towards balancing the vehicle through it’s damage model without it being to far fetched from reality.
will it matter as if you knock it out, you would also knock out the fcs
First you’d have to get through to the carousel to begin with, second the RU carousel seems janky, how does one damage the carousel perfectly and yet miss every round it’s holding. I’ve gotten so many “Gas tank/Autoloader” hits on T80s it’s not even funny, does everyone just carry 6 rounds?
Oc it would? Knocking out turret rings are a huge advantage, especially flanking a vehicle, they’ll have to turn the entire vehicle at a BR where mobility is king.
i know its a good thing but before adding a nerf, it will be the same result.
now: hit the same plane fcs die and cant fire back
after your nerf : hit, turret and fcs dies and cant fire back
its the same result at the end and prob wont worth the time to model
The FCS is deeper in the vehicle where autocannons cannot touch it, I’m just suggesting a new module to be added to the damage model that even light vehicles can hit to either help them or their team from just getting shredded, the more vehicles a BMPT has to be concerned about the less likely they are to be rushing it head on like they are currently.
There’s still a 10mm armoured plate around it behind the ERA which could definitely jam the mechanism, i mean they’ve used the same logic with turret baskets?
not the system, its outside not protected by armor. any 60mm or more can kill it
And yet opted to not start it like almost if not every other autocannon vehicle, what are the chances they go back and do it, and if they did, autocannons would still have to fight through all that fantasy modeling to get to it, if you’ve got a side shot already, just aim for under the skirts and ammo rack it.
I’m literally looking at the FCS within the tank, and electric equipment outside of it, you can’t hit the FCS with an autocannon?
I’m confused, the FCS is literally under the gunner optic, surrounded by all that armor, no autocannon vehicle is touching that, I still get mildly upset when a spike hits a barrel and just turns it yellow, damaging nothing else, because why not.
It’s adding additional weaknesses to a vehicle to balance it, yes side on you can shoot etc etc but you’re not always going to have a perfect shot at the perfect angle, adding a turret module that gives you or a teammate an advantage on knocking it out or disabling it in more ways will always help to balance it’s performance imo.
The T58 hasn’t made an entire BR range borderline unplayable
If I come across a T58 in a match i’ll generally say bugger that’s a potential problem then try and deal with it.
If i come across a bmpt or hear a bmpt because you usually hear them first while they hold W and the mouse button down at the same time. I’ll nope out and go the opposite way 5 seconds later they’re usually in the spawn and i’m in a different match.
Honestly wasting your time discussing the T58 with him, it’s not even in the same league, the T58 doesn’t get an ammo crate, optical tracking for aircraft, 2 guns, or additional atgms.
