BMPT/72 BR Topic

Can they be killed… Yes… Are they the most resilient vehicle to destroy in the game to date? Absolutely yes. Knocking out the multiple weapon systems simultaneously is very difficult in comparison to anything else, the heavy ERA will just counter most rounds in a downtier, you have to flank them to counter them in most cases… Which is hard when gaijin is tailoring maps for head to head engagements, having swarms of them on the map means the opposite team realistically has no other option than to use MBTs, light vehicles are just going to get hammered meaning there’s less vehicles scouting or knocking out drones which puts you at a further disadvantage. It’s just a compounding problem vehicle tbh.

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First things they should change is the accuracy of the 30mm’s and second to that is the turret ring should be taller so hitting it in the neck actually locks the guns up, if gaijin can argue that a turret basket can stop a turret turning when damaged that tall neck carousel can act the same way, currently it’s deeper down in the hull behind the spall liner. All the light tanks and SPAA have those large solid baskets that get knocked out when damaged, this has a simple turret ring and nothing else.

solve a problem to create a other problem
a close up of a man 's head with a bald head .

That’s the thing, T58 isn’t generating any outcry despite obviously being too strong for it’s BR.
Takes you a second to search through all T58 threads and guess what, you’ll even find a few that’re defending it for some weird reason.

Sorry but you simply cannot convince me that BMPT is so much more problematic that it received orders of magnitude more threads/comments in a month after it’s release than what T58 did in several months.

Because it’s busted…The T58 while powerful is still not as busted as the bmpt, some people defend it but the vast majority of everyone sane who has played it or seen it played knows it’s busted, i played 4 games with mine and i refuse to play it now because it’s so busted.

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They are really close though.
With that in mind, number of complaints should be close as well but they aren’t even comparable. This is the only poll I could find on it and not even 2/3rds of voters agree it should go up.
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I’m all for finding a way to balance this thing, which doesn’t seem realistically possible without changing the armour modeling on it, but making the vehicles neck profile taller than it actually is kinda meh… Gaijin does pick and choose what’s real, and some vehicles have beyond their irl performance, but a physical change to the design seems a tad much. Shooting the ATGMs should chain reaction and blow the barrels apart, but that’s also a too much ask and the thing would basically be dead in the water, which I think it deserves, but for “balance” purposes wouldn’t work.

It should increase BMPT/72 and T58.They are both busted.BMPT/72 is busted because of no significant disadvantage and crappy damage model,ammo model.BR of BMPT should be 12.0 or at least 11.7.So 10.3-10.7 can enjoy life without seeing BMPT.It absorbs and deletes ammo like crazy.Before you can shoot their weakspots,you either get blinded out by 30 mm APDS or your ammo disappears.And this is if you see one of them alone.There is always multiple of them and also their friendly tanks

Not really, it’s more a way that autocannon vehicles have a way of disabling it’s weapon systems as a whole once the first few rounds have removed the ERA.

I think having a tall carousel without any form of damage module is less realistic imo, the fact it’s such a large moving park which can’t be jammed by shooting it is a problem, the did the same for spaa’s when the turret was a tall empty box and the turret ring was in the hull, i don’t see why they couldn’t attempt to balance it in the same way.

if they add a turret ring or a turret basket you would creat more thing that act as a spall liner.

people complain about spall eating their shell.

a normal round would have to go through :

era -driver - fuel - spall behind fuel - turret ring - loader - ammo - and crew

Difference being is this would knock out the gun traverse, a spall liner doesn’t do that.

I’m talking about balancing, not realism, this game became Fantasy Thunder some while back, some things don’t act as they should and some things have capabilities never actualized. If this game was closer to reality it’d be a far different game. But a physicalized change to the actual tank specifications seems a stretch ask.

Right, so modelling the carousel as a component that can be knocked out locking the traverse would be one step towards balancing the vehicle through it’s damage model without it being to far fetched from reality.

will it matter as if you knock it out, you would also knock out the fcs

First you’d have to get through to the carousel to begin with, second the RU carousel seems janky, how does one damage the carousel perfectly and yet miss every round it’s holding. I’ve gotten so many “Gas tank/Autoloader” hits on T80s it’s not even funny, does everyone just carry 6 rounds?

Oc it would? Knocking out turret rings are a huge advantage, especially flanking a vehicle, they’ll have to turn the entire vehicle at a BR where mobility is king.

i know its a good thing but before adding a nerf, it will be the same result.

now: hit the same plane fcs die and cant fire back

after your nerf : hit, turret and fcs dies and cant fire back

its the same result at the end and prob wont worth the time to model

The FCS is deeper in the vehicle where autocannons cannot touch it, I’m just suggesting a new module to be added to the damage model that even light vehicles can hit to either help them or their team from just getting shredded, the more vehicles a BMPT has to be concerned about the less likely they are to be rushing it head on like they are currently.

There’s still a 10mm armoured plate around it behind the ERA which could definitely jam the mechanism, i mean they’ve used the same logic with turret baskets?