BMPT/72 BR Topic

First you’d have to get through to the carousel to begin with, second the RU carousel seems janky, how does one damage the carousel perfectly and yet miss every round it’s holding. I’ve gotten so many “Gas tank/Autoloader” hits on T80s it’s not even funny, does everyone just carry 6 rounds?

Oc it would? Knocking out turret rings are a huge advantage, especially flanking a vehicle, they’ll have to turn the entire vehicle at a BR where mobility is king.

i know its a good thing but before adding a nerf, it will be the same result.

now: hit the same plane fcs die and cant fire back

after your nerf : hit, turret and fcs dies and cant fire back

its the same result at the end and prob wont worth the time to model

The FCS is deeper in the vehicle where autocannons cannot touch it, I’m just suggesting a new module to be added to the damage model that even light vehicles can hit to either help them or their team from just getting shredded, the more vehicles a BMPT has to be concerned about the less likely they are to be rushing it head on like they are currently.

There’s still a 10mm armoured plate around it behind the ERA which could definitely jam the mechanism, i mean they’ve used the same logic with turret baskets?

not the system, its outside not protected by armor. any 60mm or more can kill it

And yet opted to not start it like almost if not every other autocannon vehicle, what are the chances they go back and do it, and if they did, autocannons would still have to fight through all that fantasy modeling to get to it, if you’ve got a side shot already, just aim for under the skirts and ammo rack it.

I’m literally looking at the FCS within the tank, and electric equipment outside of it, you can’t hit the FCS with an autocannon?

I’m confused, the FCS is literally under the gunner optic, surrounded by all that armor, no autocannon vehicle is touching that, I still get mildly upset when a spike hits a barrel and just turns it yellow, damaging nothing else, because why not.

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It’s adding additional weaknesses to a vehicle to balance it, yes side on you can shoot etc etc but you’re not always going to have a perfect shot at the perfect angle, adding a turret module that gives you or a teammate an advantage on knocking it out or disabling it in more ways will always help to balance it’s performance imo.

The T58 hasn’t made an entire BR range borderline unplayable
If I come across a T58 in a match i’ll generally say bugger that’s a potential problem then try and deal with it.

If i come across a bmpt or hear a bmpt because you usually hear them first while they hold W and the mouse button down at the same time. I’ll nope out and go the opposite way 5 seconds later they’re usually in the spawn and i’m in a different match.

Honestly wasting your time discussing the T58 with him, it’s not even in the same league, the T58 doesn’t get an ammo crate, optical tracking for aircraft, 2 guns, or additional atgms.

That’s the power system…

I can’t see autocannons getting out fast enough to even damage anything internally to reliably chance destroying it short of the Ajax or Strf 9040.

Begleitpanzer, puma could, Bradley could I reckon with apfsds, it’s only gotta knock out an ERA tile and it’s through.

I know, the T58 will probably get hit in the next br adjustments anyway. Meanwhile bmpt goes down in br, imagine that…

Oh neat, though this requires every BMPT to show me their left side, and this is only for the TT version, the Prem PS is sat right next to the driver, which aint happening.

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I can’t see the second one happening lol but definitely the first, and rightfully so, even just 0.3 up it stop hammering everything in a downtier.

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The Bradly has less pen darts than all the light vehicle ACs I use and I don’t see myself getting through all that armour fast enough when they just flick turn. The Begleit I’ll give you but also 57mm so… And the Puma? Idunno about that if the CRV also struggles.