BMPT/72 BR Topic

You create impact by killing things around you, making space for you and your team to take caps and map control.

Neither T58 nor BMPT can scout so that’s off the table.
Those two others pretty much happen after kills have been made.

Simple untrue, even confirmed by Gaijin.
They balance by efficiency or “income” and you definitely get less of that when getting an assist or a scout.

Also, skill bonus is solely revolved around kills.

BMPT also dies when it gets ambushed by someone that understands what they’re doing.
Not to mention, you can’t really get to 2.26 K/D without being a really obnoxious vehicle to deal with at your BR.

And they still op btw, always you can see all the players with a BMPT t72 or the normal and they still op is hard to kill them

Whether it comes from the front or the side, neither the Leopard 2A4’s DM23 nor the TAM 2C’s DM63 can penetrate it reliably. I once needed three DM23 shots—one from above and two from the side—just to kill a BMPT. I only managed to take him out because I was well-positioned and he was just another one of those 99% brainless BMPT players who only know how to press W.

The armor is literally multiple times more resistant than it should be and will regularly defeat ammo that should have no issue with it from the front, in attacks from the side and rear.

You are trying to claim a vehicle that is a bully (that should go up) of 8.3 is equally strong as a vehicle that literally cannot be balanced in the game without major changes to multiple systems and mechanics. Take a step back from the numbers and play the game for once.

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Apparently, next update will change bmpt’s damage model

The circle of ammunition within the tank should explode on impact, but the belt attached to it going up to the cannons will not blow up on impact (considered external, even if it is attached to the circle of ammo inside, and is itself inside the tank… can’t understand the logic behind that ngl), but will “significantly damage device in the vehicle”, so maybe fcs.

Anyway, they don’t want to nerf the thing because it still brings them a lot of money, that’s what I understand

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they also nerfed the era lmao. you cant ask for more nerf.

They did not make any changes to the turret’s ERA.

He also didnt hit the ERA, as the tile hasnt been destroyed (which it would be had it gone off/been hit).
The corner looking like it had been struck is just a visual issue of the hit-replay, which you can recreate easily:
{BEC7408B-22C1-470A-A614-DEB74ED8E35F}

{01EE8CE8-5111-4CC5-9636-8759C5B7C518}

{6095B3CD-7343-4517-83C1-DB47FA984BE3}

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Wtf they never did tht

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i just love it


i am tired batman

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not a peep about “nerfing ERA”. Not in this post nor the datamines.

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Nope……

Which is already accounted for in it’s stats.

I never said that.
I was just interested why is T58 much, much less talked about when it’s nearly as broken when it comes to game balance.

Dear Lord

Top tier is doomed

I just realized it’s a buff, because the “”“external”“” belt used to explode (sometimes before)

So they just buffed the bmpt, lmao. Buff

how it feels to accidentally shot your own ATGM out of the sky and blow it up with the 30mm when you are trying to kill someone
image

Because my Leo 1A5 has 'em on breakfast from 1.5km distance, no prob with DM33.

Funfact, atleast the Spike is underperforming alone in the Pen area )))
Should be 1100mm :(

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just had a spike bounce of a BS wonder machines barrel…
It didn’t even turn yellow, but a single shot from a BMPT will mess up a huge barrel.

Not sure what’s worst, Tow2 B or Spikes.

Make tanden do tanden stuff please!

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