Why do I see a Mod notice telling me the title was changed per OP’s request. So now they are trying to cover up their mistake or something.
Hold up why is there an M22 that should be rank1, you sure you arent faking this in a test battle
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Also this was probably during the time it is in 11.3 most tanks you killed were a higher br and 10.3 would NOT be a high enough br for you to kill something in 11.7 or higher, so you got some explaining to do
People sometimes bring heinously lower br vehicles for gap fillers (usually using a premium) or to get a 50k SL reward for destroying a vehicle 5 brs higher than your own.
thats what i was probably thinking
What?
Ka50, object 279 ,bmp2m, 2s38 now the bmpt72
It’s older, slightly less unbalanced for the BR+clearly haven’t been bothering to look for the old T58 OP threads that have been made
compared to BMPT/72 BR thread…
is nothing.
Real big problems.
Lets be honest, all T58 threads combined haven’t received 4-5k comments, unlike this one.
Because it’s nowhere near as broken as this tank was on release. T58 is mostly fine with a small uptier, not +2.0 like the BMPT deserved from release
Literally had to add modules to attempt to balance the things, the object 292 Still doesn’t have its autoloader modelled, still doing the classic side shot damage and knocking out nothing.
I think this thing needs a bit more than just a mild uptier.

Compared to the release BMPT at 10.3 that approached 70+ win ratio that’s positively tame
The stats speak a completely different story.
You can’t have 2.26 K/D with that amount of battles and be just mildly unbalanced.
They are more than balanced now.
0.3 of a BR are increase is justified for a premium vehicle tbh, if it’s targeted towards new players for grinding and the stats are still 2:1 K/D could definitely go up alil.
Ohh yeh im not saying the wasn’t, but they are prime examples of vehicles that were busted for months, and in the KA50s era… Literally year’s.
Unless a vehicle is reliably solo farming nukes (BMPT) a decent K/D ratio is just indicative of high lethality and/or high survivability, match impact isn’t measured in kills