KV-1 (Zis-5)
100/75/70
90/90/90
T14
50/63/50
76/101/101
- KV has better hull armor, turrets are mostly a saw-off
- T14 is a premium - they often have some advantages, and you see a lot less of them
KV-1 (Zis-5)
100/75/70
90/90/90
T14
50/63/50
76/101/101
@iMatty01
No, I’m dismissing combining two different games into one statistic.
Get it right.
And if you do combine them, you have to remove the different variables.
So I’d rather just treat arcade and realistic as they want to be treated: Differently.
Gaijin changes stuff on a vehicle based on the performance on both game modes,dismissing a whole mode because you don’t like the fact that it’s “easier” to kill planes with it is a proof of bias.
I could even say that at this point i should dismiss RB because at that BR you get to use the LRF meaning you can accurately kill people at over 1km+,but i’ll not do that because it’s a stupid argument to dismiss a whole mode when talking about a vehicle’s performance
Someone has the armor protection analysis against german 120mm? I saw a leo2k do nothing to a terminator and I wonder the weakspot against 120mm cannons.
I see a T14 pretty much every 4.7 match.
And given the T-14 has better sloped armor, better reload, low speed stab, and a better round with an HMG, it’s a miracle they are the same br.
Yes both turrets can be weak in some instances. The Kv-1 has a better side profile, the T-14 has a better front profile.
Try to destroy it now.
Usually it’s the same weakspots as every T-series tank,so LFP/ angle side from the front.
The only problem is that i think volumetric was messed up again so everytime you shoot at anything now it’s a complete gamble
Neck/driver hatch shots were always and still a gambling, volumetric still f- up. If even a 120mm cannon has issue with pen, imagine 105mm or less. Also autocannons going through ERA takes a lot of shots, even from the side its a very known issue.
Worst part its that at long or very close ranges, aiming at weakspot its difficult because it takes extra time, and you cant afford to miss or 7s reload while the bmpt already destroyed ur cannon or killed you with the atgm.
Yeah… today i had the audacity to shoot a BMPT where it is supposed to have the ammo belts and it only destroyed one of those without making the tank explode,the BMPT then proceeded to waste me with a combination of the 30mm APDS belt and one Ataka
Wbat a fun tank to fight against!!!
Just try play 10.3, it would definitely go up soon, just avoid 9.3/10.3 till then.
russia every update get “unique highly anticipated vehicle”
Heard enough, add the T-15 (with 57mm and atgms) to 10.3
You’re comparing stats years old vehicles vs one that was just released 🤦♂️ dude just give it a rest, the thing should be 11.3
Also it just received a buff today
It has a compensation with it’s 2.6s autoloaded reload speed and a nuke shell that only needs to hit your track in order to kill you.
No, RB and AB are two completely different modes that already have their separated BRs.
AB performance has nothing to do with RB and vice versa.
I think you didn’t understand the discussion we were having.
The 279 is stabilised ofc, however its armour greatly benefits from the volumetric hell the shape creates.
There is 0 chance the thing ends up facing 9.7 tanks with no stabiliser, thermals or lrf.
Like I said, it’s effectively impossible to balance.
Haven’t really experienced many fights with BMP-Ts due to them getting their cheeks clapped early on, but they don’t look really intimidating either way.
Killed by the missile overpressure, you can get same result with a pzh2000.
The issue its with the MBTs.
It wasn’t overpressure damage that killed the tank.