Not really, the fact you have an aiming reticle doesn’t mean you’re inherently better at dealing with planes. While it’s true that the 2S38 is often used as a make-shift SPAA in Arcade,most people will still lock you with the IRST because the Radar/IRST lock gives you more precision.
Moreover,you can’t say that KD is the true KD because 2S38 players also die against planes so if you remove air kills,you must also remove their deaths to air threats. And since you don’t know that, it’s better to keep the KD showed there.
You can’t cite Statshark that proves the aiming is easier in arcade than realistic then dismiss Statshark the moment someone points it out.
Edit:
My stance here is an opposition to combining different-game statistics.
It’s already a skill based statistics database as is, and adding in different game variables as well is even less helpful to vehicle discussion.
@iMatty01
No, I’m dismissing combining two different games into one statistic.
Get it right.
And if you do combine them, you have to remove the different variables.
So I’d rather just treat arcade and realistic as they want to be treated: Differently.
Gaijin changes stuff on a vehicle based on the performance on both game modes,dismissing a whole mode because you don’t like the fact that it’s “easier” to kill planes with it is a proof of bias.
I could even say that at this point i should dismiss RB because at that BR you get to use the LRF meaning you can accurately kill people at over 1km+,but i’ll not do that because it’s a stupid argument to dismiss a whole mode when talking about a vehicle’s performance
Someone has the armor protection analysis against german 120mm? I saw a leo2k do nothing to a terminator and I wonder the weakspot against 120mm cannons.
Neck/driver hatch shots were always and still a gambling, volumetric still f- up. If even a 120mm cannon has issue with pen, imagine 105mm or less. Also autocannons going through ERA takes a lot of shots, even from the side its a very known issue.
Worst part its that at long or very close ranges, aiming at weakspot its difficult because it takes extra time, and you cant afford to miss or 7s reload while the bmpt already destroyed ur cannon or killed you with the atgm.
Yeah… today i had the audacity to shoot a BMPT where it is supposed to have the ammo belts and it only destroyed one of those without making the tank explode,the BMPT then proceeded to waste me with a combination of the 30mm APDS belt and one Ataka