BMPT/72 BR Topic

Kv-1 vs the T-14? Pretty sure the T-14 has the better armor, round, and reload. With an HMG.

IS-3, how about an T26E5, it can withstand a 122mm frontally, and barrel, track, and destroy the Is-3 before the IS-3 could reload again.

Hstvl should honestly be 12.3 and rdflt 12.0

While the 2s38 gets bumped to 10.7

But that’s a topic for this:

Tbh, the t-58 is gonna be a real problem to select an appropriate br.

Can’t really go to 8.7, as it would face 9.7 unstabilsed with no compensation like thermals and a dart which the French have.

Certainly can’t go lower though for obvious reasons.

8.3 is the only real place it could sit, but it should never have been added tbh as it was clear it would be almost impossible to balance.

If you’re comparing the the non-armored 8.7 French tanks you’re already doing it wrong.
279 is 9.0 with a worse round, worse armor, but a stabilizer.

0.86 if you consider only RB. War Thunder is AB and RB, and the general performance of a vehicle must take into account both modes.

0.86 KD(RB)+1.45 KD (AB)= 2.31 KD/2= 1.15 KD

Lol now that i think about it i wrote the wrong number before,the combined KD of the 2S38 is way higher

Nevermind i wrote right,my brain today is not helping

Oh, you were comparing the two different games. I see.
I mean… Arcade allows for easier anti-air, which is why it has a higher KDR there.

Begleit has an even larger anti-air record in arcade than 2S38 does.

You have to be careful when using arcade stats for things with HEVT as a round option.

Not really, the fact you have an aiming reticle doesn’t mean you’re inherently better at dealing with planes. While it’s true that the 2S38 is often used as a make-shift SPAA in Arcade,most people will still lock you with the IRST because the Radar/IRST lock gives you more precision.

Moreover,you can’t say that KD is the true KD because 2S38 players also die against planes so if you remove air kills,you must also remove their deaths to air threats. And since you don’t know that, it’s better to keep the KD showed there.

1 Like

You can’t cite Statshark that proves the aiming is easier in arcade than realistic then dismiss Statshark the moment someone points it out.

Edit:
My stance here is an opposition to combining different-game statistics.
It’s already a skill based statistics database as is, and adding in different game variables as well is even less helpful to vehicle discussion.

KV-1 (Zis-5)
100/75/70
90/90/90

T14
50/63/50
76/101/101

  • KV has better hull armor, turrets are mostly a saw-off
  • T14 is a premium - they often have some advantages, and you see a lot less of them

@iMatty01
No, I’m dismissing combining two different games into one statistic.
Get it right.

And if you do combine them, you have to remove the different variables.
So I’d rather just treat arcade and realistic as they want to be treated: Differently.

Gaijin changes stuff on a vehicle based on the performance on both game modes,dismissing a whole mode because you don’t like the fact that it’s “easier” to kill planes with it is a proof of bias.

I could even say that at this point i should dismiss RB because at that BR you get to use the LRF meaning you can accurately kill people at over 1km+,but i’ll not do that because it’s a stupid argument to dismiss a whole mode when talking about a vehicle’s performance

Someone has the armor protection analysis against german 120mm? I saw a leo2k do nothing to a terminator and I wonder the weakspot against 120mm cannons.

I see a T14 pretty much every 4.7 match.

And given the T-14 has better sloped armor, better reload, low speed stab, and a better round with an HMG, it’s a miracle they are the same br.

Yes both turrets can be weak in some instances. The Kv-1 has a better side profile, the T-14 has a better front profile.

imageTry to destroy it now.

Usually it’s the same weakspots as every T-series tank,so LFP/ angle side from the front.

The only problem is that i think volumetric was messed up again so everytime you shoot at anything now it’s a complete gamble

Neck/driver hatch shots were always and still a gambling, volumetric still f- up. If even a 120mm cannon has issue with pen, imagine 105mm or less. Also autocannons going through ERA takes a lot of shots, even from the side its a very known issue.

Worst part its that at long or very close ranges, aiming at weakspot its difficult because it takes extra time, and you cant afford to miss or 7s reload while the bmpt already destroyed ur cannon or killed you with the atgm.

1 Like

Yeah… today i had the audacity to shoot a BMPT where it is supposed to have the ammo belts and it only destroyed one of those without making the tank explode,the BMPT then proceeded to waste me with a combination of the 30mm APDS belt and one Ataka

Wbat a fun tank to fight against!!!

Just try play 10.3, it would definitely go up soon, just avoid 9.3/10.3 till then.

russia every update get “unique highly anticipated vehicle”

4 Likes

Heard enough, add the T-15 (with 57mm and atgms) to 10.3

You’re comparing stats years old vehicles vs one that was just released 🤦‍♂️ dude just give it a rest, the thing should be 11.3

Also it just received a buff today