The turret is still a steel, if I can shoot a Warrior IFV through it’s 15mm aluminium armour and generate spall the same should be said for the BMP-T turret instead it acts like a void if you don’t hit the any of the modules you do no damage.
how balanced is this is competitive in toptier br but is 10.7 so…bmpt side armor is insane eat toptier rounds this nor normal… is bug my opinion incorrect damage model for NERA… 16:35 really balanced take toptier rounds in saide…
that’s “theory” but its not active for it. But what should also work is disabling electronics which at NATO tanks, drain your battery and FCS stops working leading to inability to fire, for this “certainly not russian bias” it doesn’t apply
For the tanks that have FCS modeled, yes. & if “electronics” is destroyed on the AJAX, it disables IRST Tracker, but it doesn’t do anything on the BMPT.
Disabling FCS on BMPT does disabling H-drive, firing etc. The problem is sometimes spall just *doesn't* spall or damage FCS sometimes, and sometimes it does.
but FCS should disable any targeting whatsoever especially when considering remote turret, just like it does at nato tanks, NATO fcs disable turret completely including firing, even on MBT and not only remotely controlled turrets. Second and main problem is electronics which do nothing whatsoever on russian tanks, on nato tanks it disable whole turret and fcs. Gaijin is just spitting in to customers face constantly since KA 50
sorry, but did you read the description in the screenshot? If the FCS module is damaged in game, H-drive, V-drive, and stabilizer, so it cannot fire back, and no manual control of turret since it’s unmanned. That being said, if the “Electronics” module is destroyed it SHOULD disable FCS, thus disable firing, targeting, etc.
Like I keep reminding everyone: when you are doing Protection Analysis on the TT BMPT (and you have not played/ground out its mods yet) keep in mind that it does not even have its Extra ERA yet! It gets MUCH WORSE! 🤣
Didn’t content creators get free vehicles on acc? I just don’t understand why Spook say “highest battle rating” but then play 12.3 and not 13.0 because his highest USSR vehicle is prem su30.
I’m still shocked that the destroying the belts don’t take away ammo, you can physically see the belts get destroyed, why isn’t it treated like first stage ammo? At least for the 100 or so rounds for the belt that is suspended in the middle of the hull.
Copy paste of my position on the BMPT so it can be in the main thread
I run the BMPT in my 12.0 line up. I’m not a skilled player but I do just as good with it as some 12.0 vehicles I use. I never used it at 10.3 or 10.7. I think it could easily go up to 11.3 or 11.7. The fact that I have faced it while driving a R400 or FV4030/3 is just something that shouldn’t happen.
Just dawned on me, the BMP-T is the test for the T-14.
The turret is crewless
The hull armour is near impenetrable (you all thought you would just shoot a T-14 in the side and collect all 3 crew members.) Well the BMP-T with it’s armour has shown that is not possible.
Yes the T-14 will have a singular breach and you will hopefully be able to damage that breach…
But the hull the survivability the unmanned turret it is for the T-14 and T-15
nothing screams russian bias when 2x spikes hit top of gun breaches of BMPT and do exactly ZERO DAMAGE meanwhile he fires few shots, hits CCTV and disable whole turret on Boxer CRV…