Kazakhstan is not in game.
Well, not as a sub-tree or anything but there is a vehicle from them in the game, SU-25BM
Any word on ammo cooking all the way through?
Kazakhstan is very much in the game.
Also, there are many vehicles that are/were in service with a country that’s not widely represented in War Thunder
Some examples are:

Turkey with the AMBT

Oman with the RGO

Bangladesh with the VT5

or Slovakia with the Moderna
M60 AMBT is the tank I want
You know something is messed up when it has to be split in to two forum posts due to post limit.
Anyway, i’m gonna throw my 25 cents in to the ring by showing that Israeli bushmaster basically can’t pen BMPT with darts anywhere, except in to it’s back end.

Now, this wouldn’t be half bad if it wasn’t for the fact that it’s just 0.4 br higher than all Israeli IFVs and still seen in 13.0 games, effortlessly messing up teams, meaning that it’s supposedly just a tad bit better than 11.3 IFV, according to gaijin. Spikes should’ve made this complaint obsolete, but they’re physically broken, miss all the time and lack their signature top-down trajectory which would’ve been able to defeat the magic armor that it has. Now if i was Gaijin i would’ve said that it’s really hard for our massive company to program such difficult mechanic, if it wasn’t for the fact that it is already implemented in game on LMURs and such.
Who and under which chemicals decided that a vehicle with overestimated 12.7 hull would fit nicely at 11.7 and left it there for so long.
Also for some reason it’s classified as tank destroyer for some reason, which gets it an ammo box.
