Bluewater fleet tech tree is unrealistic

I don’t really play ships in war thunder, but it’s partly because ironically I consider World of Warships more realistic and hystorically satisfying. I think that the tech tree and machmaking of naval battles in War Thunder is just dumb. In low tier you can only play destroyers, in toptier you can only play battleships. So my problem is that in the case of planes and tanks there are different types of vehicles which develop from rank I till the top of the tech tree. You have everything at every levels from light vehicles to heavy vehicles and all of the main support vehicles, everything which isn’t especially unique. In Warships the tech tree is built the same way. It becomes even more diverse in higher tiers. They have destroyers, cruisers, battleships, aircraft carriers and now even submarines all at one level, all in the same battle, interacting, fighting, supporting eachother in creative ways. In War Thunder almost all the different ship roles are separated by BR gaps and I see players complaining that in high ranks they aren’t separated by big enough BR gaps. Why is that so? Why can’t different ship roles exist together in the same battle supporting eachother like they did in real life and they also do in Warships, which is a working arcade game (or at least it works better than War Thunder does)? Also where are the aircraft carriers and the WWII battleships like Bismarck, Yamato, Iowa? Why is it good to have WWII boats in 2.0 BR and than WWI battleships at 6.0. Why is Hood and Dreadnought at around the same BR when they’re 4 tiers apart in Warships. Dreadnought is considered the first modern battleship in history, built before WWI, while Hood is a WWI battleship which posing a considerable treath even during WWII. How does this make any sense?

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Because naval is balanced around ship capability. There are no combined fleet tactics, and maps are too small to make that work. Some kind of World War mode would be needed to make your scenario work, and they have shown zero interest in even decompressing blue water naval, so I wouldn’t hold my breath. I’ve been playing since naval alpha, so I have a pretty good understanding if you have specific questions…

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But it works in Warships. What’s the difference?

They have HP bar (serious)

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World of Warships is much more of an arcade game. They take a lot of liberties with ship capabilities to make a top tier destroyer equal to a top tier battleship. Destoeyers can be virtually invisible in WoWS where they won’t be in War Thunder as an example. They also use a hit point system instead if more realistic module damage. It’s just a completely different system that does not translate well to War Thunder.

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You can go test how well it would work in WT. Take on battleship and then destroyer. Then when you get match spawn that destroyer and see how well you do, unless you have Japanese long lance torpedoes I doubt you have much impact against enemy vessels that are battleships.

In WOWS all ships can do decent damage against other. You can kill Yamato or Iowa just by shooting them at superstructure using 5inch HE shells. I mean in theory you can do that in WT, but I think it is not going to take 2-4min like in WOWS.

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But in the case of tanks, many light tanks can’t do shit against heavy tanks, or even against mediums, mainly in high ranks, not talking about spaas which aren’t even designed to deal with tanks. But still everyone finds their place in the battle playing different roles, even though one on one an XM800T could do nothing against an IS-4M which is .3 BR lover than it. I believe that the naval battles are shitty now, I just can’t believe that they couldn’t work in a way every other game modes, and also every other games do (which is both more realistic and more fun).

In ground battles, light tanks can scout. They can also flank, and most light tanks can kill or heavily damage a heavy tank from the front or rear. Some light tanks also have missiles. They can also cap.

Ground is not analogous at all to blue water naval. There is no scouting. Caps are handled generally by coastal vessels. Finally, a light vessel will have a very difficult time damaging a heavy cruiser or battleship, and it’s not like the flanks are less armored on a ship in general. If you want to kill a battleship, you either need good torpedoes or very heavy shells.

What you are asking for would require completely different maps, a complete rework of the damage system, different spotting mechanics, and a few other things we haven’t even mentioned yet. I just don’t see it happening, seeing as how we can’t even get BR decompression after 2 years of begging for it, or to get them to fix obvious bugs they’ve known about sometimes since beta testing.

no, it isnt. there are cold war destroyers fighting ww1 / ww2 destroyers Ships with missiles and ships with rapid fire autocannons.

Well yeah, I kind of think gaijin failed at the first approach. they started out naval battles the wrong way. Probably it will never be consistent. It’s just sad:(

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Up to about 3.7 it works well… Coastal, Bluewater and air are all well balanced against each other and you get a mix of capabilities in a lineup.

The model breaks down at progressively higher BRs from there for all the reasons given… As WT devs originally said it would be break down and that they didn’t want ever to have bigger capital ships. But players pushed and now here we are, a mode that, outside the early BRs, has next to nothing to do with the thing it’s trying to simulate.

There is really no way to fix this now. I’m basically playing it now as a slightly different air mode, where I have to earn the points to get a flyout and then I enjoy the game for that part of it. Which honestly is I think is all they ever envisioned it as.

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But those really are exceptions in ground force and even if something like XM or Wiesel can’t kill IS-4 or Maus they can still cripple them and make them easy kill for friendlies. Destroyers and even many cruisers can’t do that because they can’t destroy engines or cripple the turrets easily.

Both in Ground and air battles well played several BR lower vehicle can still easily take on higher BR vehicle just because many times it is just one good burst or shot and enemy is dead. In naval outside of Ammo racks that are sometimes pure luck or torpedo hit you’re not killing anybody fast.

Only way to make playing Destroyers and cruisers against battleships fun and balanced is to make Naval EC main mode and add objectives that favors these classes like protecting convoys from PT boats and air threat…etc

You are referring to the era they fought in, and I’m referring to their actual offensive and defensive capabilities. A modern destroyer with a rapid fire cannon or missile launcher (most are only good for killing aircraft) is going to get absolutely butchered by a WW I dreadnought. That’s why you don’t see a Bravy fighting a Bayern, because they are balanced around their capacity to kill each other, not necessarily their modernity.

i’ve blown up a ww1 dreadnought using a mitscher… using terrain to my advantage 😅

You definitely can, and there are exceptions. I try to offer advice to people saying you can’t play in a full uptier, but they don’t like to listen most of the time.

i hit it with a 320mm rocket :)

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Governed by how short range the RUR-4 is, that’s a bloody glorious feat of desperation

around a island lol