I would like To Have Bigger maps in GR RB Because when i Spawn in with a Plane They can Track me Instand and Some maps they can Almost Shot in the Airfield. i Would like to Have an Extra Option to Only get Maps with like 50 Km Range so we can Fly High without the Pantsir shots you down from 20Km Away
[Would you like to see this in-game?]
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I would like to recast my vote as no
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When it comes to br.9.0 and above we definitely need bigger maps where we cannot see and shoot into the opponents spawn area from our own spawn area, after we already have instant range finders.
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We have potent aa to protect us from aircraft, and western countries will be getting new and better aa systems than adats.
I’ve been grinding the T-34-85 event, and during these events when I’m frequently playing long sessions, certain minor flaws come into acute focus.
War Thunder does many things well, in my opinion the developers have done an excellent job recreating the vehicles, how they sound, move, operate etc. However I feel like the environments have been sorely neglected.
I feel like we’ve ended up in a situation where the maps are funnelling players into 400m-600m games of whackamole, where the game is one by the team that can withstand the most boredom and successfully ambush the enemy that loses patience and starts driving again. All this I can deal with tho.
I think my main issue with the size and layout of maps is that it’s nearly impossible for players to disengage from a fight.
- For a start, the maps are too small to outrun your enemy,
- if you’re in a particularly fast tank you might get to cover but it’s unlikely you’ll be able to hide.
- finally you better turn your engine off otherwise everyone in a ~100m -ish radius is going to hone in you. (players have engine sound detection down to a fine enough art that it’s like watching someone with an aimbot, I’ll play an ASU-57 and be running behind a ridge line and see all the turrets following my like they’re locked on)
I don’t know if the solution is big maps either, we’ve got plenty of large maps with are in many ways kind of awful too.
P.S. War Thunder is getting better though, one of the best changes I saw in the history of war thunder maps was when they actually modelled the road embankments in the Eastern Europe Map, I like to Joke that war thunder finally graded their roads because there’s clearly defined drains and then rills either side of the road were excess material would have been left following the maintenance grading and resheeting (I digress), it’s staple part of rural road construction for as long as there have been roads, and these organic features are missing. They’re important because the add to the quality of the simulation, I mean what’s the point of recreating these amazing vehicles in astonishing detail if we’re going to be fighting in environments that are poor simulacrums of the real world.
I mean once you notice that the maps are all brutally flat, and that the roughness of the terrain with rocks the tank back and forth is a simulated rhythm, it starts taking a toll on your suspension of disbelief. Maps like Cargo Port, Advance to the Rhine, Sun City and Space port have sections so flat that they’d never drain water, why is my tank bouncing around like I’m driving on a corrugated dirt road?
Rant over
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I CANT believe Stona actually closed this innocent discussion for a while, dude is on a rampage😭😭😭
This can be seen as an existing thread but… we already have so many duplicate Kh38 abrams arhs etc etc threads, let’s keep this one