Bigger map = Bigger rewards for destroying people

Hi, i think that if bigger the map, the bigger should be rewards for destroying enemies, since maps are bigger and finding enemies is much harder than on smaller maps

3 Likes

Which br? Like 9.0 onwards any vehicles with gen 2 thermals makes it very easy to spot targets. There is one cocaine map called volokopoop or something, can sit 50m from spawn and watch 70% of the map kill enemies as far as 3km. Feels like it’s cheating especially with vehicles like PUMA with 15x gunner sight zoom.

I suppose it would make sense for 6.7-8.7 where some 3x3 km map exist yet the tanks are mainly slow.

2 Likes

This probably relates more to Air as there can be some “big” maps like Afghanistan where finding players can be a bit tiresome (more of an EC match/Sim issue though).

1 Like

Gaijin has already effectively solved this by making larger maps incredibly uncommon.

By allowing people to ban or dislike them?

Oh no I just meant by virtually removing them from the rotation. Can’t have people driving for more than a few seconds before pewpew, player retention would suffer.

But you’re right there too, given how tiny the handful of reasonably sized maps there are.

I wonder why I did that… maybe because of number of dislikes and bans?

Play SB then

That’s like 3 vehicles. If that
Well it’s more but mainly TDS or events 🤷‍♀️