Hi, i think that if bigger the map, the bigger should be rewards for destroying enemies, since maps are bigger and finding enemies is much harder than on smaller maps
Which br? Like 9.0 onwards any vehicles with gen 2 thermals makes it very easy to spot targets. There is one cocaine map called volokopoop or something, can sit 50m from spawn and watch 70% of the map kill enemies as far as 3km. Feels like it’s cheating especially with vehicles like PUMA with 15x gunner sight zoom.
I suppose it would make sense for 6.7-8.7 where some 3x3 km map exist yet the tanks are mainly slow.
This probably relates more to Air as there can be some “big” maps like Afghanistan where finding players can be a bit tiresome (more of an EC match/Sim issue though).
Gaijin has already effectively solved this by making larger maps incredibly uncommon.
By allowing people to ban or dislike them?
Oh no I just meant by virtually removing them from the rotation. Can’t have people driving for more than a few seconds before pewpew, player retention would suffer.
But you’re right there too, given how tiny the handful of reasonably sized maps there are.
I wonder why I did that… maybe because of number of dislikes and bans?
Play SB then
That’s like 3 vehicles. If that
Well it’s more but mainly TDS or events 🤷♀️