Big List Of Small Economy/Game Changes

- Boosters: Should never expire until activated. If a player does their daily bonus before work every weekday and then plays on the weekend they should have the entire weeks worth of boosters available to them. We see this all the time, players love to maintain their login streak but often don’t have time to actually play. Some of us work full-time, some of us have families, some of us have other commitments, etc. This lets players feel more rewarded when they actually get a chance to have a session because now they can make the most of that time. There’s already a system in place that reduces stacking modifiers, why is it an issue to keep a hold of boosters?

- Test-drives: Same as boosters, should never expire. If someone gets a test-drive let us use it when we have the time to play.

- Battle Trophy Discounts: Should be stackable like boosters, with similar reducing modifiers the more you activate at one time. With a cap of 75%. This eliminates the player frustration of rolling the same discount multiple times in a row. Can we also have better quality control for receiving discounts to vehicles that were recently removed from sale?

- Orders: If you don’t complete the order, but one of your teammates does then you get a Teamwork award. Not a huge difference but at least you get 600 SL out of it instead of nothing. Which might give some incentive for players to actually use them. Just to clarify we’re not getting rid of the squad kills section, we’re simply adding an additional method of getting this award.

- New Skill RP Bonus: Should be based off score and not kills. WT is an objective based game and players actually playing the objectives should be rewarded. It’s not really fair that someone that is actively capping points, scouting targets, and disabling enemies for allies to kill then gets no additional skill bonus.

- Better conversion rate for Convertible RP: Barely anyone uses it currently. Doesn’t have to be a massive change, perhaps 60RP for 1GE instead of 45RP currently. You could even add an additional conversion modifier if someone is a premium account holder, such as increasing it to 1 GE for 75RP.

- Add an SL conversion rate for Convertible RP: For example 60RP for 500SL. This acts as an SL sink for Gaijin much like the SL crates. The exact conversion rate can be debated, the point is that the option should exist.

- Battle Pass and Event Missions: These should always be available during the Battle Pass/Event timeframe. Allowing players to either complete them over multiple sessions or even in one session if they’re crazy enough. I play a ton of games with these kind of special events & battle passes and have never seen one as restrictive as Warthunders. For the Battle Pass missions specifically there should also be an option to reroll ones for different game modes, some players don’t play ground, air, or naval. Just add an SL and then a GE cost like rerolling regular missions.

- Vehicles that share the same ammunition shouldn’t have to research it again: Much like how WoT does it for shared modules, WT should do it with ammunition. Stock vehicles are incredibly frustrating to play, especially at top tiers.

- Percentage Repair Discount When Spawning Multiple Vehicles: You should get a progressively higher repair discount depending on how many vehicles you spawn in a mission. IE: 1 vehicle no discount, 2 vehicles 5% overall repair discount, 3 vehicles 10% overall repair discount, etc. This incentivises people to keep playing the mission instead of leaving.

- Ace Crew RP Requirements: Need to be reduced, they go into the millions on high tier vehicles and premiums are even worse. To give a example the A1E1 Independent at 1.3 has a 380,000 RP requirement to get a free Ace Crew.

- Crew Skill Points: Need to be addressed much like SL and RP rewards. Crew Skills are the most P2W aspect of Warthunder.

- Make spawns in Ground battles work like cap points: Fairly simple premise, you should be able to restore ammo, activate crew replenishment, etc just like cap zones. It would also be nice if the spawn uniquely had the option to swap out to another vehicle without holding J. It could give you back 50% of your spawn cost. That way if the enemy have a lot of aircraft up and you’re near base you can respawn in an SPAA or your own plane.

6 Likes

Adding:

Killing a vehicle with a lower BR should not punish you. Max penalty for BR should be 1.0, and an associated 10%: You cannot pick your opponents, and those opponents can still win a game if they’re lower BR and possibly even threaten your survival. Getting 90% less reward sucks.

If you’re flying bottom bracket vehicles in an active sim-EC lobby with max bracket vehicles, you should earn a discount on your spawn costs if the max-bracket vehicle killed you: At the moment, you’ve no reason to fly bottom-bracket vehicles and you’re better off waiting until you have better odds. This would incentivize playing even on off-meta cycles and give newbies a way to practice their planes at a lower cost. If you got premium, your rewards should be increased instead.

In ARB, in event you receive critical or severe damage or get ignited, J-ing out should give proportional repair costs: At the present, if you J out you MUST pay full repair costs. This can be as much as a 10 000 SL difference depending on when you die. Proprotional repair cost makes it work like any other death.

5 Likes

I think there should be somehting else to incentivise playing with lower bracket vehicle. Right now there is no point in playing lower bracket plane, because you’ll get stomped especially at higher tiers by higher bracket plane. I suggest more SL and RP in addition to your proposition

Thanks for the replies. Love the discussion.