AH1G for all nations should be like 7.3 cuz they are turbo trash.
Pardon? I do agree the AH-1G is single-handedly the one heli I’ve had the most pain flying, but 7.7 is the minimum RB BR for helps in the game, they could just go to 7.7 and still suck but not as bad.
Italian AB205 should honestly be like br 6.3 and it will STILL be terrible down there… its such a sad helicopter…
I take it back… 7.3 sounds ok.
Ah1W (all nations) should be 10.7 like all the other helos its similar to… infact many of them have better loadouts than this thing does like the Lynx, and Mi24s at a lower BR.
I do agree that 10.7 would be a sweet spot for them, considering 10.7 is a more fleshed out BR than 11.0 (which for most nations in RB only exists in the form of a few jets and very few tanks, if any).
AH6M should be 9.7 sense it doesnt have CMs, or AAMs, and has a very limited weapons supply.
AH-6M shouldn’t be 9.7? It has access to AGM-114Ks, if it got moved down in BR it would be to 10.0 minimum; 9.7 is a bit outlandish imho.
This would be interesting around 9.3 - 9.7 Br with the APKWS weapons system, if they get AT HEAT warhead and not the weak ones that are multipurpose or anti-infantry we already have in-game. Plus the warheads are small, so you need more than a couple of missiles to kill a tank.
it does have 114ks but it is by far the worst heli to grind mods for possibly in the game because they are a rank 4 mod and your only guided weapon before that is APKWS which is useless
also with only 4 114ks and pretty bad optics id argue it should be 10.0 max even more so because right after it in the tree is a heli with the same max load but better optics and 2 114ks stock
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honestly I could see this at like 11.0-11.3 if they add IR guided hydras for it (they exist and have been tested) and probably max br if they add those with HEAT warheads
Their warhead is very small, so they will struggle to kill vehicles if they don’t eliminate the entire crew or cause an ammo rack. CIRIT missiles on T129 are a good example of their performance and another important aspect is their limited steering compared to other ATGMs, they will struggle to follow agile vehicles and will lose track if they’re not launched in ideal conditions. Also the limited penetration (should be similar to 290mm like their unguided counterparts) will struggle to defeat the armor of most MBTs at top tier and you will need to perform salvo shots of several APKWS missiles to make them penetrate and aim for weak spots/thin armor places.
wait can it mount stingers? actually it cant but no one said it cant be fired out the door lol
I mean yeah, but you have enough that you could just spam off 3-4 and that would probably kill a light vehicle/AA
it would be even more insane if they added them with the 19 rocket drums instead of artificially limiting them to the 7 ones
Technically speaking, IRL it would depend on whether the backblast is manageable within the cabin. I’m not sure if Stingers have soft launch.
Then again, if we allow the aircrew to carry weapons then it could use all sorts of man-portable missiles like Spike and Javelin.