Battle Rating changes for January 2024 (post feedback)

Finally not silenced on the forum, so now I can respond to this.

What is more absurd is the fact that you put words into my mouth and distorted what I’ve actually said in order to win an online argument about a video game.

I not once said that the T20 should be or deserved 6.3. Never, not a single time.
My entire argument has been two things:

  1. The T20 isn’t as bad at 6.3 as people make it out to be;
  2. The T25 isn’t better than the T20.

In fact, days before you even wrote that massive strawman falacy, someone asked me on Discord if i thought the T20 deserved 6.3, and my immediate answer was no, repeating what I’ve already stated.

Discord texts

My response

Would I prefer if it were 6.0? Obviously, I have the tank. I am the person that made the bug report that got the transmission of the T20 buffed recently in the first place.

It also took me quite literally a year to find sources necessary for making that bug report, so I don’t want to hear any of that bull on how I hate the tank.

And it isn’t, the Pershings are all 6.7.

For armament you are ignoring the fact the T20 has a stabilizer, faster reload, faster turret traverse, and the almighty .50 cal.

You are correct about the armor, I won’t argue there, but that’s not how mobility works.

Pure top speed alone doesn’t determine how mobile a tank is. The M4A3 (76) is far more mobile than the M4A2 (76) despite having a lower top speed, because the A3 has much better acceleration.

And the T20 has even better acceleration than the M4A3 (76), while also having a much higher top speed, specially in reverse.

On a flat, good road, it takes 10 seconds for the T20 to reach 40 km/h, and 16 seconds for the Panther A, at least with my testing.

So not only does it have much higher acceleration, it also has a much higher top speed. Together, that means the T20 will be on average traveling at a much higher speed no matter the map.

Forwards mobility isn’t as simple as just comparing top speeds. There are other considerations like how quickly the vehicle gets up to speed.

Which is why Thunderskill (which doesn’t account for all matches even) says that the T20 was played in over 6000 matches in the past month before it was uptiered?

And the reason why isn’t because highly skilled players like to play tanks that suck. It’s because highly skilled players can turn the stabilizer and mobility of the T20 into a disgusting advantage.

And I am not part of that group of people. Even still, when the T20’s transmission got buffed (again, because of my bug report), I played it exclusively at 6.3 for a couple games and it still performed okay while being an extremely fun tank due to high degree of mobility it has for a medium tank and the stabilizer.

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I’ll be the first to admit that I am a very mediocre player at this game. Still, my experience has been the play style of US tanks really doesn’t change much for the WWII BRs. You rarely have the armor or firepower to go head on, so you have to flank and take side shots. That strategy works at 1.3 and 7.3 BR, so the T20 going up doesn’t change the performance of the tank.

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That is exactly, precisely my point.

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The way I look at is most US tanks have a high skill ceiling but also a high skill floor. They really don’t help you out much, but if you know how to use them, you can do a ton of damage.

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Okay, stop…

As long as @sartt is consistent, that’s all that matters if he’s having a good time in the game.
No one has to be your ideal. And Sartt IMO is good at the game, and I hope he’s having a good time with the game regardless.

@NightRaidxda
I use air RB as the determination.
240 medium caliber flares [now that we have small caliber in the game].
One of the best airframes for air RB, and 4 meta missiles with 4 good radar backups.

A 2 days quote i never keep in my mind,…

Ok, thanks for your heads-up, can i have mine down for good now?,…

2days,… next time react faster,…

Okay, in this case let’s send it to 8.0 or around this. Anyway it shouldn’t head on, right?

I have a sneaking suspicion that the need to flank and take side shots is partly caused by US vehicles constantly going up in BR.

Whenever there is a tank that can somewhat resist frontal fire and penetrate targets with anything like relative ease, it goes up until it can no longer “brawl”.

Case in point, M26 up-BR’ed to 6.7 and total irrelevance.

That’s not what I’m saying at all. My point is that’s why US tanks keep going up. People that know how to use them to their potential can do so at any BR. It’s the downside of stats based balancing. The T20 shouldn’t be 6.3, but it being 6.3 doesn’t change how you play it.

I agree, to an extent. I also think US tanks are far more balanced.

Edit: I don’t mean BR wise, I mean in terms of their design. The gun doesn’t outperform the armor, the armor doesn’t outperform the gun, while the armor and gun don’t outperform their mobility. Tanks like the Jumbo are an exception. They are intended for different roles.

Are you serious? Why you always move Japanese planes UP IN THE BR? A6m5 Ko at 5.3 doesn’t make sense at all.
Just stop lol

If someone complains about a certain nation/vehicle being underpowered or bad they better have proof that they know how to play this game.

And from both his stats and some of his replays, he doesn’t have that. I normally don’t have a problem with it as long as they have fun, but he should leave balance discussions to people who can actually play the game decently.

He can speak on IFVs and MBTs at the least.
His stats prove that M3A3 and BMP-2M are equivalents.

But clearly not about aircrafts.

Which was my point.

F.O.H I dont care if me and 1 more person I KEEP SPAWNING i dont stop spawning.



Something you’ve never done before in sim, actually try to capture a base because you’re sitting in your ADATS https://youtu.be/aMrLzpY794g

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coming from the guy who has 1,100 games in the stryker while your next two most played vehicles ARE SPAAs YOU SIT IN THE BACK WHILE YOUR TEAM CARRIES YOU.



I’ve shown this to people who dont even play warthunder and they ask " why does he has over 1,000 games played in 1 tank? "

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the bmp 2m is perfect when people try to spawn camp.

When they ignore a good chunk of the feedback, and change stuff that didn’t need to be changed, then yeah, more than 1 round of feedback before the changes are instantly ingame would be nice.

Look at the Char25T, A6M5 ko, Amx 50 TO/90 and the Amx-13 (FL11). There were tons of comments saying they shouldn’t move up, but they still were

And the F-5E was going to go to 11.0, but then it stays at 10.7 for some reason.

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Funny because that is what you do a lot.

And if I get carried, why is your winrate in the Abramses between 30-40% while mine is between the 50-55%? Because you are a major reason for your low winrate and I’m part of the reason for my high winrate.

I have seen your replays. Half of the time you either play with either no sound or with your monitor off.

Also funny you should post a screenshot of a Carpathians game. You spend 8 minutes of that game sitting in the back naxt to your spawn.

Funny because in the first 3-5 or more of your replays I looked at you were gone after 1-2 deaths. Of course in typical sartt style you did fuck all in those games.

Have you ever considered the possibility that you could play different battle ratings like 9.3, 10.0, 10.3, 11.0, 11.7 and yet always bring some combination of M1128, XM1069, or M247 as backup vehicles thus inflating their battle count? (As opposed to MBTs which are different at every BR)

If you add the battles just on the first page here in MBTs such as M1A2, M60 AMBT, M1A1, IPM1, M1A2 SEP, M1, XM-1, you get a total of 2934 battles.

Battles in M1128, XM1069, M247 add up to 2659, and that’s not a bad ratio of support vehicle to MBT.

I don’t know about you, but I love when people spawn in a 2nd, 3rd, or 4th time as SPAA and light tanks, as opposed to just leaving the game.

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