making the torp tubes pseudo trainable would atleast be somewhat closer than the current system.
Sure it ignores that the Torpedo would have to first run a hundred or meters and then turn and could look a tad wack, but imo thats better than the current nothing.
I really enjoyed the gameplay in U-Boat. It would be nice if you could have: Gyro torpedoes, FAT and LUT guidance, changes to allow the G7e and the G7a to be used, magnetic pistols, variable depth settings for the torps, G7es TV Zaunkönig, 250m crush depth, manual change between diesel and electric drive, noisemakers, hydrophones, and some other stuff that I’ve forgotten.
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I was really hyped for this event but log on today and well Ngl kind of disappointed, I know it’s been mentioned probably. But seriously… no Royal Navy vessels? No Short Sunderland? no mosquito ‘tsetse’? no B-24?
The event is fun but it’s just abit underwhelming with the lack of choice.
This as well. I’m not complaining since the American ships are better suited to ASW than the RN ships at the moment but it would be nice to have something other than a Catalina.
i think they have some sort of intention of this (or at least have tested something). if you look at the controls during sub gameplay there is a setting for “homing torpedoes” or something like that.
Gameplay and functionwise is it really?
Because the score we receive for killing AI may not be zero but if killing 10 of them in a match doesn’t even net you 150 score it is practically zero in a event running alongside the Tog II event which you can’t grind in this mode where we need to juggle real life commitments and multiple timed in-game events.
Even if the score from killing AI, the primary objective of the German side to win, got increased by a factor of 10 it’d still be high risk small reward to accomplish compared to turning to fight the escorts charging the spawn.
It really is different.
Zero might be because of a bug, to little might be wrong settings or missing calculations.
Its easier to narrow down the cause of the issue, find it and fix it if you have the correct information to start with.
to us as end users they are practically nearly equal. but thinking with programmer brain they are very different.
Most importantly: I had absolutely no idea what was going on. Zero instructions. Zero time or opportunity to set up keybinds. Zero information about weapons available, on either team. Zero rules about how submerging works (can you even go to different depths?), when you can or can’t be spotted, etc. Just no clue about anything happening, because you didn’t tell me ANYTHING. There should be a tutorial, a test drive ability, stat cards (there is one for the vehicle but not the weapons because i can’t click into mods or see xray or anything), and so on.
How are you supposed to aim? I have no idea how fast the enemy ships are moving, I have no idea how fast my torpedoes move, I don’t remember how to do trigonometry (lol) from high school even if I did, and I don’t seem to have a firing computer like a real submarine would have. Or if I do, you didn’t tell me how to use it, so may as well not have one. So… I’m just blindly guessing randomly? I still managed to hit about 10% of my shots, but that seems pretty crazy low versus if I had any idea what to do.
It looks like you give no SL or RP for this? Seriously? Why would you actively punish me for playing a game mode that you advertised? If you didn’t want me to play it, you could have just not released it…
It doesn’t look like I had any progress toward TOG II either. DOUBLE punishing me for playing? You clearly REALLY don’t want people to play this, why?
The game seems extremely biased in favor of the surface team. We had none of the defenders spawn next to the convoy, ridiculously lucky for us, and yet still got roflstomped anyway. I barely got an airplane and thought hey I actually know how this works! Nice! Then got lit up by about literally 40 different AA guns because it seems the cargo ships also have AA, and yeeted into the shadow realm from kilometers away despite all kinds of evasive maneuvers. Wow, great. Good thing I earned the SP for that.
Already discussed a lot above: but if the win condition is to sink the convoy, it needs to give the MOST score, not the least. It’s fine if you want it to be a PVP game, but then just remove the requirement to sink the convoy to win, in that case.
Minor UI bug: the end card after the battle didn’t have a column for vessel kills.
Overall, maybe it would have been fun if I had any idea how anything worked and if there are aiming computers etc that I just don’t know about? As is, I was just flinging torpedoes totally blindly into the void, and randomly some hit some things and some didn’t, and then I got spotted in a way I don’t understand the rules for, and blown up. Then shot down in a plane that had a 0.5% chance to get anywhere before dying. And then you kicked me in the teeth afterward by giving me no rewards or TOG II progress.
you can see this in game while holding alt and hovering your mouse over the weapons.(not ideal, but works until they give us something better)
you take out periscope, aim at a ship until calculation are done and it gives you a gray/green area where to aim the torpedoes to hit at current speeds. (just as in arcade naval)
this isn’t the event for TOG II. that one is separate.
i agree.
Most of everyone’s issues are:
-Too few points for AI kills.
-WAY to hard to play the sub as of now (in terms of balance)
-No instructions.
There are probably some more detailed tutorials online but here’s a rundown for subs: wasd is the normal direction keys, q and e is for up and down, if you’re at 7 meters then you can press V and raise/lower your periscope which will allow you to press shift and use the periscope. If you look at a target then you will lock on to it which will activate the target computer which will provide the direction of torpedo lead indicator which you will have to point your sub towards and press space to fire.
No I can’t, because I bound Alt to something else years ago, and haven’t the foggiest idea what that is in the control menu. I’ve never needed it, because weapons in War Thunder have stat cards (until now)
Thank you (for this and for the torpedo information, and the other guy for explaining diving), but the main point for the context of this thread is more about how I had no way to know any of this from in the game. I could have gone and looked it up on google or whatever afterward if I wanted to, but for feedback purposes, it not being in the game is a huge problem.
this isn’t the event for TOG II. that one is separate.
Yes, that was what I was saying. The fact that it’s separate is a pointless kick in the teeth, which means you’re punishing me for playing this versus playing the modes that work for that event. Why would you punish me if you want people to try this? Obviously it should give progress to both, so I don’t have a direct disincentive to play this.
Even knowing now (that you told me, not the game) how torpedo calculation works etc, I’m not going to try again like I otherwise might have, purely because I know I’m wasting my time and not getting any rewards.
It did actually give me a tutorial by the way… 1) AFTER the match was over, 2) It was a tutorial for destroyers, but I had just played a submarine not a destroyer, 3) I actually went through it, but the tutorial didn’t mention anything about submarines. edit 4) It did cover torpedoes but said nothing about a moving firing solution or gray leading area. It just had me shoot a guy standing still, directly, the end.
Just a couple of things to do with the Submarines.
First I would like to point out that the current depth where you start to take damage in the subs is at 58 Meters.
If you go past that you start to take severe damage to the hull and interior, and if you go to 100 meters you die. The stat card states 260 meters as max depth but you cannot even reach 1/4 of that before getting damaged.
The Type 7 sub was rated for 220 to 230 meters Max operating depth with Crush Depth being from 250 to 290.
Please edit the depth at which you start to take damage to be much higher as 60 meters is very little and sometimes is not enough to even avoid depth charges.
Second, the Torpedoes we have are extremely basic. Using these vs quick and nimble destroyers is, to put things mildly extremely frustrating. It would be good to see Torpedoes that can be guided by gyro anglers or at least some kind of passive guidance after launch.