Battle of the Atlantic: Ships Against Submarines!

Yes we are aware of this, as mentioned here already some time ago.
Sadly reward for AI ship is part of global setting (as far as I understand) and could not be changed exclusively for this specific event.
But as I said, we are aware that’s an issue.

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How hard can it be? Just change a 1 to a 400.

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The win conditions aren’t working properly. My team sank 11/13 enemy cargo ships but we still lost. 2/13 isn’t 20%, so why did the Allies win? @Stona_WT

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Because for the win you need to sink all 13 cargo ships. The US team objective is to defend the convoy so as long as at least 1 ship is alive they win.

That’s not what the event description says. It says “20%”. Right here, in fact.

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The 13 is the 20%.

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there are 20 ships in total though

13 would be roughly 1/3rd liberty ships remaining, so idk where that 20% even comes from either way X)

11/13 = 85%, does it not? That could be explained more clearly.


If the dive control hadn’t jammed (without reason in 7 meters), I would have only one death.

There are more then 13 ship in the convoy. The 13 is the threshold not the whole number.

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13 from 15
3 rows each for 5 ships

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After playing a few times, here is my personal feedback.

  1. The submarine team (or submarines in general, if this is coming to regular naval) needs more spawn points. As it stands, its super easy for the Escort team to intercept the submarines, because you know exactly where they will be coming from.

2a. The submarines make too much noise for arcade. it should either be tuned down all together (still make full speed noisy) or let traveling at lower depths be quieter.
2b. Alternatively (and preferably, for me) it could be based on crew skill. ASW officers with more skill can pick out a sub from amidst the battle noises and from farther out compared to a new recruit. Subs with higher maintenance stats could generate less noise.

  1. While it might be too complicated for now, subs should have a way to be “lost in the noise”. Meaning the more screws and explosions near the sonar and/or the target, the easier it is for sonar to lose track of the target. Later subs would have the ability to launch decoys. Ships that are still sinking could make excellent “zones of noise”.

  2. Aircraft designed for ASW and that have radios should have a way to “spot” subs for the supporting fleet.

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So fun to pay 33k SL each time I want to start a match on the US side, because the event is bugged.
Great job.

I just have a question regarding why we are piloting what is effectively an incorrect Type VIIF?

Actually…yeah… the type viic in particular could go 17-18 knots surfaced, but only 7-8 submerged.

Ww2 uboats had 2 engines, a diesel for surface travel and an electric for submerged. Oft times they would NEED to surface and would spend a lot of their time on the surface because the electric batteries would run out and need charging via the deisel engine. (Unlike nuclear subs which dont need oxygen for internal combustion and can run underwater indefinately) The invention, or atleast application of the submarine snorkel during the war years helped by allowing subs to remain indefinately at periscope depth.

How is it a type F and how is it incorrect? 🤔

We don’t have the 8.8cm deck gun and we have the 2 20mm and 1 37mm AA guns both of these thing were only present on the F. However we carry mines which the F did not do and it could be argued we do not carry enough torpedoes as the F was used to resupply other Uboats on patrol as the F had the capacity to carry 39 torpedoes as part of its resupply mission.

Are you sure that it isn’t Type VIIC/41 like the U-995 or the Type VIIC/42? Both of these seem to lack deck gun and have same armament as the ones in game.

I am slightly confused about the /41 config if it had deck gun or not but I am quite sure that the /42 model didn’t have deck gun.

Maybe some /41 were modified later on loosing the deck gun? I also found this picture:

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yeah i think it’s a c/41 or 42 as well? maybe even just a normal type viic? from what i can find via google, snorkel installation (which can clearly be seen in game) required removal of the deck gun (while keeping the mount) due to the gun getting in the way of the snorkel.

also research said all type viic’s could launch mines from their torpedo tubes

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Please submit valid bug report here: Community Bug Reporting System
I tried to re-create the situation and was not possible for me.

Vehicles in events (like, for example USS Fletcher here) are different vehicles you have in tech tree (they got different ID), so they are not connected with your tech tree.

I have USS Fletcher and I checked both with auto purchase ammo on and off - no info to purchase ammo for me when I am joining Event.