Battle of the Atlantic: Ships Against Submarines!

Im not saying it to all heavy bomber players. Im saying it to you.

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Not really, they are still unguided torpedoes. At 10km range even slight change of speed or course guarantee miss.

They wont be any different than current destroyers with 15 long lances…

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I just wanted to say I find this event pretty fun. :)

Well to be honest, subs are all slow,…

The most useful ones, would have good torpedoes, or heavy guns

In heavy guns category, we have :

M1 class Submarine for UK, and it’s 304.8mm gun (50 rounds), that can fire it from periscope depth, but have to surface for 3 minutes in order to reload.

The French Surcouf and it’s 12km range double 203mm gun, with 600 rounds

And those are heavy beasts

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me when people said the event was balanced

me pretty much

travolta-where

honestly the event was fine i guess. i don’t really see any advantage for sub either in submerge or on the surface. you get slaughter either way.

and the cargo ship pretty much dead when a group of subs managed to salvo them.

Type VII have 35km max speed what is ~ same like battleships and some smaller ships. In arcade it will be even faster because all vessels get speed buff (for Type VII it is 44 km/h) At the same time, it is not exactly the fastest submarine that existed during WW2. There are many WWII submarines that were significantly faster. In addition, the submarine’s goal is not to chase ships, but predict their direction and shoot torpedoes at them from a prepared position. For example, when they are entering capture point.

Rather odd that wasn’t noticed in whatever testing they did for this event…

People were complaining about it for years in naval mode. We have stuff like depth charge mortars that are impossible to use as there’s simply too much guesswork involved.

Even if they are long-range, unguided torpedoes do not cause balance problems because they can be avoided from their hit course by simply turning or accelerating/decelerating. Even in the African Gulf, which is a close-range battle, the current situation where torpedoes basically do not hit anyone who is maneuvering the ship with the ship in mind is proof of this. To begin with, the Type 95 torpedo is not as strong as the Type 93 torpedo, so the IJN submarine is probably less of a threat than the Shimakaze.

Gaijin needs to fix the wake of the oxygen torpedo before implementing the IJN submarine and the Type 95 torpedo. It is unfair that the IJN destroyers are set with BR that take oxygen torpedoes into account, yet limitations are placed on the advantages of oxygen torpedoes.

Yeah but your in a sub in a normal battle you are underwater shooting basically long lances at people. A DD trying to attack you will be at risk from being obliterated by other enemy ships. The prime targets would be BBs and Cruisers who don’t move much you can essentially get close and fire these at them and they won’t know that a torp is coming at them.

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Certainly submarines can conduct torpedo attacks with lower risk than destroyers, but the launch interval and the number of torpedoes that can be set in the torpedo tubes must be taken into consideration. The I-400 submarine can be set 8 torpedoes in the torpedo tubes, but its longer firing intervals and lower attack accuracy than the Yugumo class destroyer balance this out.
Isn’t it obvious that a torpedo will hit a battleship or cruiser that is not moving? The stationary side is at fault.

Surcouf does have 6x 550mm torpedeos+4x400mm topedeos to be launched, with 2x37mm AA guns, and 2x 203mm guns → clearly best sub ^^"

Is this a bug? Or why am I paying for ammo for an event that doesn’t give any SL?

Remove Catalina and everything will be fine.
There is practically no counter against Catalina, and they instantly take 4 of submarines with ease.

So the range of long lances would not play any part anyway and all submarines will be balanced by fact that players would not release torpedo further than 1km from target.

Nah they should rather make the aiming on the flak guns easier. It wouldn’t be that hard to shoot down if the aiming of these guns wouldn’t be so hard + fix spawns that subs can actually get to the surface for a short time

There is. Its called depth.

Why cant I use back torpedo tube when its modeled?

Also, Im getting better at subbing (dont kink shame me)

I play a lot with this event, the first games was fun but now, it’s a real hell. Why ? Because all the cancer spawnkillers. Gaijing really need to work that asap, it is not fun to play. It’s like Greyhound movie but with op destroyers than do spawnkilling all the time.

I don’t want a easy mode or easy kill the destroyers but simply have fun with tactics. A video game is for fun no ?

This is a shame because the event is very nice, the U-boot modelization, the sound design, Gaijing do great.

The bad:

  • The spawn are too close
  • The spawn are visible on the minimap (com on, really ? This is not “simu”
  • The destroyer are op, too fast and can spot U-boot like Legolas
  • Impossible to play stealth in U-boot, the destroyer spot you at 63m dept
  • A too short map to play

The goods:

  • U-boot model are magnificent
  • The sound design, especially in the dept
  • Just look this immersive ocean
  • The graphics
  • Did you hear the whales chant ?
  • The “cat and mouse game” in the game when you have 0 spawnkillers

Please Gaijing, do something about it, I wait the U-boot for years and I don’t want to see them disappear.

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You can shot down them by AA guns from subs. I’m just surprised that no one fire at them except me in battles. Well, at least I haven’t noticed yet.

Because we are at 50m depth lol

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I think the submarine has the ability to surface :D