Battle of the Atlantic: Ships Against Submarines!

There are probably some more detailed tutorials online but here’s a rundown for subs: wasd is the normal direction keys, q and e is for up and down, if you’re at 7 meters then you can press V and raise/lower your periscope which will allow you to press shift and use the periscope. If you look at a target then you will lock on to it which will activate the target computer which will provide the direction of torpedo lead indicator which you will have to point your sub towards and press space to fire.

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Of course OTOH, if they had made players sit thru a newb tutorial, they would whine about that. Damned if you do, damned if you don’t eh Stona?

  1. No I can’t, because I bound Alt to something else years ago, and haven’t the foggiest idea what that is in the control menu. I’ve never needed it, because weapons in War Thunder have stat cards (until now)

  2. Thank you (for this and for the torpedo information, and the other guy for explaining diving), but the main point for the context of this thread is more about how I had no way to know any of this from in the game. I could have gone and looked it up on google or whatever afterward if I wanted to, but for feedback purposes, it not being in the game is a huge problem.

this isn’t the event for TOG II. that one is separate.

Yes, that was what I was saying. The fact that it’s separate is a pointless kick in the teeth, which means you’re punishing me for playing this versus playing the modes that work for that event. Why would you punish me if you want people to try this? Obviously it should give progress to both, so I don’t have a direct disincentive to play this.

Even knowing now (that you told me, not the game) how torpedo calculation works etc, I’m not going to try again like I otherwise might have, purely because I know I’m wasting my time and not getting any rewards.

if they had made players sit thru

Then don’t MAKE them? “Do you want to do the tutorial”

  • Yes

  • No

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It did actually give me a tutorial by the way… 1) AFTER the match was over, 2) It was a tutorial for destroyers, but I had just played a submarine not a destroyer, 3) I actually went through it, but the tutorial didn’t mention anything about submarines. edit 4) It did cover torpedoes but said nothing about a moving firing solution or gray leading area. It just had me shoot a guy standing still, directly, the end.

🤔 to say the least

Just a couple of things to do with the Submarines.
First I would like to point out that the current depth where you start to take damage in the subs is at 58 Meters.
If you go past that you start to take severe damage to the hull and interior, and if you go to 100 meters you die. The stat card states 260 meters as max depth but you cannot even reach 1/4 of that before getting damaged.
The Type 7 sub was rated for 220 to 230 meters Max operating depth with Crush Depth being from 250 to 290.
Please edit the depth at which you start to take damage to be much higher as 60 meters is very little and sometimes is not enough to even avoid depth charges.

Second, the Torpedoes we have are extremely basic. Using these vs quick and nimble destroyers is, to put things mildly extremely frustrating. It would be good to see Torpedoes that can be guided by gyro anglers or at least some kind of passive guidance after launch.

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Feels like we got an event that wasn’t really playtested before putting it on the live servers…
Balance is completely out the window, if you know what you are doing the Fletcher will kill the submarines every time, submarines are vulnerable to fragmentation even while at periscope depth.
The submarines can full speed even while at 3m depth where only the machine gun is visible, and loses 20km/h as soon as you go just a tad lower.
No points for objective, so all you do is either sit still and hope a DD runs into your mine or suicide rush into them.

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I would also like to add that having 20 mins roughly to kill all the convoy and avoid or kill the destroyers feels like not enough, because 90% of the time you are travelling under water which means you take for ever to even get near the convoy and then have little time left to kill them all or kill the rest of the destroyers. I would advise a match time limit increase to take into account how slow the subs are when submerged.

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Awesome event! Thx Gaijin

@Oldie-SE You said in another thread that “You can’t go unseen”. Was that literal or just “it’s too hard to do” or something?

I assumed I just didn’t know what the rules were for visibility, and screwed up something that I didn’t understand, but if the rules are “You are visible, period” and that’s it, then why add a stealth vehicle to a game and give it no stealth?

It’d be like adding a spitfire but only letting it drive around on the ground like a bad casemate.

So, the subs target to win the match are the merchant ships but they only earn any meaningful amount of points (which is the reason everybody is playing) by sinking destroyers.

Right…

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PBY is hilariously OP. It’s 4 bombs = 4 dead submarines.

Tacoma - nice to see it has a better sonar and (shockingly short-range) hedgehog, but overall - it sux.
It would be much better if Hedgehog would be implemented in a realistic way: 200-250m range, contact fuse, fired in swarm rather than individually. Also: UI could use aiming reticle, it’s absurdly difficult to pinpoint enemy location with the current implementation (approached enemy sub at periscope depth from starboard, sprayed hedgehogs and prayed, still couldn’t kill the sub, lol)

Fletcher - easy mode to unlock PBY. I’m yet to have a match in fletcher where I wouldn’t score the required points for PBY. The only way Fletcher dies is if I make a silly mistake or run 4vs1 (cause I survived 3vs1 successfully, killing all 3 subs). Hint for an added mechanic: any gunfire from my Fletcher should blind sonar. This would make it require at least some skill.

He-111 - useless, lmao. What did you expect when enemy is blistered with AA? Perhaps swap it for BF-109, so that subs could get some air cover? Or BF-109 armed with two 50kg bombs? Or Ju-87? He struggles to survive even against AA gunners from the cargo ships themselves, yet alone if they got any support.

Subs - lol, they can dive after being hit with multiple HE and/or AP shells? Much realism, lmao. Also:

  • No torpedo depth setting.
  • no Fat or Lut steering, so I must turn the entire submarine… :/ This is extremely frustrating and preventing a number of counter-plays or realistic tactics against convoys that Germans used.
  • range nerfed TO THE GROUND. The hell they got only 2km range?! IRL they had 5 km range @ 30 knots (55.6 km/h).
  • Minimum arming distance seems miniscule (I guess… 20 meters?) - IRL it was often 250 meters, which would give destroyers a very nice, safe window to engage submarines up close - something they currently lack.
  • G7e isn’t supposed to leave a trace of the bubbles on the surface… but I get it: balancing. Though still it’d be good to have a choice of G7e and G7a without and with tracers to see how they behave in combat.
  • Amount of points for killing a cargo vessel could easily be x5 times higher than it is right now. 200 points for scoring a kill after surviving multiple frigates and destroyers is extremely underwhelming.
  • Sinking cargo ship with 37mm seems to be impossible >_<
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I think this is a special event-only adjustment. I hope that when the submarine is officially implemented there will be no special adjustments to the torpedo range.

I think the G7e’s wake should be set correctly since it is a good opportunity to test the submarine. Also, when the G7e is officially implemented, don’t forget to fix the wake of oxygen torpedoes that emit CO2. This issue has been left unaddressed for a long time.
Basically, torpedoes only hit players who are moving in a constant linear motion without turning or accelerating/decelerating. There is no need to make special adjustments to the torpedo to account for those who do not steer.

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That’s what everyone is saying. Did Gaijin think they could just put it in the game in this state without anyone saying anything? The sturmtiger event was fun but this takes the cake. This isn’t what the trailer promised and there isn’t enough time left before it’s over to make any significant changes.

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I feel like getting kills with subs is much more luck than skill

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If you can get past the escorts, racking up cargo ships is pretty easy. Most seem to go straight for the spawn point (of course). I’ve had the best luck against destroyers by dropping mines in their path while trying to run away.

I did that, either get to the escorts and score 0.5 points per kill and the match is half over or fight the escorts and get slaughtered

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if the Catalinas were RB Catalinas and not these AB ones it’d loom very different too

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I’ve managed to kill some of both and let me tell you that getting the escorts to chase you and shoving a mine up their arse is very easy. Cargo ships just go straight. It would be much better if they buffed rewards for playing the objective and increased the range of the G7e torpedoes.

I got some kills too in a Sub now, but it doesn’t remotely compare to how easy it is playing the US

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