"Battle" game-mode of GRB: REMOVE or limit by map size and BR

Battle mode has been effectively dead for years yet remains in the rotation. The evidence is visible every match:

  • Players quit immediately after loading in
  • others quit after dying once
  • SPAA players respawn and quit after realizing there are no aircraft
  • Modern stock tank players face huge maps with no LRF or thermals unlocked

Why It Fails

Battle mode consists of two slow capture zones on opposite sides of large maps. The result:

  • Extended driving with minimal combat
  • Stock players suffer disproportionately (no LRF, no thermals, large engagement distances)
  • Modern tanks above 9.0 BR in close quarters combat on small maps like Advance to the Rhine makes no historical or tactical sense
  • Large maps like Campania (great for other modes) become driving simulators in Battle mode

The Two Failure Scenarios

Large maps: Pure driving simulator. Players quit from boredom before reaching objectives. Stock tanks face fully upgraded opposition across enormous distances.

Small maps: Forced close quarters combat with modern MBTs. Historically nonsensical and tactically broken at 9.0+ BR.

Neither scenario produces enjoyable gameplay.

What Should Change

Three options for developers to consider:

Option 1: Remove Battle mode entirely

  • Redirect players to Domination and Conquest modes which handle similar objectives better
  • Develop new game mode ideas moderated by testers

Option 2: Limit Battle mode by map size

  • Only allow Battle mode on moderate/small maps
  • Remove large maps (Campania, Fields of Poland, etc.) from Battle mode rotation
  • Keeps the mode viable for close quarters gameplay at appropriate BRs

Option 3: Limit Battle mode by BR

  • Battle mode works reasonably at lower BRs (1.0-7.7) and smaller maps where slower vehicles suit the pace
  • Remove or heavily restrict Battle mode above 8.0 BR where mobility and firepower make it unplayable
  • Modern MBTs above 9.0 BR should never be in Battle mode on large and small maps

Why This Matters

Battle mode’s failure cascades into broader problems:

  • Early quitters reduce team sizes making matches unwinnable
  • Stock players face impossible situations on large maps
  • Sometimes, SPAA players waste spawn points with no aircraft to engage
  • Match quality drops across the board affecting everyone’s experience
  • Matches can last 20+ min with little engagement due to “hide and seek tactics”.

If this is an intentional design to frustrate stock players into purchasing modules with real money, it’s counterproductive. Players simply quit rather than spend. Long term retention suffers more than short term revenue gains.

I enjoy slow-paced, tactical gameplay. I play other Simulator games. But Battle mode on large maps has crossed the line from tactical to tedious. The community has been complaining about this for years for a reason

(please read the post fully before answering)

What should happen to Battle mode in Ground Realistic Battles (and SB)?
  • Remove it entirely
  • Keep it but limit to small/moderate maps only
  • Keep it but limit to BR 1.0-7.7/8.7 only and small/moderate maps only
  • Keep it as it is (please explain what you enjoy about it)
0 voters

Depending on community feedback and further ideas discussed here, I’ll repost this as a formal Suggestion for developers to review. Your input shapes the direction of that submission.

its not just generic 3 point conquest ill take it

Conquest Ardennes 😭

1 Like

High tier battle mode is why I always look at the players asking for larger maps with fatigue.
Are you really demanding an even worse driving sim when the current one is already showing it is not popular?

Do you literally just circle around Fields of Poland in real games? It only takes two or so mins get around one side to the other

The big maps are exactly what I LIKE about Battle mode, because that’s the engagement distances tanks are designed for. I will allow that there should be side goals to help keep people engaged, but I HATE 3-lane MOBA and tiny-map CQC combat. I like feeling tactical, taking my time to plan out the engagement, and especially playing the sniper role.

1 Like

Battle is one of the few modes in rotation for ground vehicles that focus intelligent player effort on either offense or defense. The LAST thing that should be done is putting it on CQB maps, because at that point it’s just another mad-scramble TDM/spawn campfest with an alternate win condition.

If anything ground modes need larger maps in order for vehicles to show their actual worth with scouting, flanking, frontal assaulting, positional firing lines, and avoiding (for AB/RB modes, since Sim modes don’t have a substantial issue with it) one CAS aircraft/helicopter from wiping out a third or more of the team in one pass.

I will agree that there should be at least a few secondary objectives like AT guns or support vehicle staging areas to hit, but the focus should be still on securing the enemy’s zone through making a breach point in their armor coverage.