Base bombing in premium fighters… why?

That has to be a Tiger_tank post… at least I’m positive I saw him make one complaining about it’s lack of napalm.

Is base bombing in TT fighters allowed?

Yeah, about final reward netting, fragging ground target gives better reward than base bomb and die if you survive long enough, thanks to survival multiplier

What I meant was the base reward itself.

Because you are eventually rationalising Gaijin again, whether you want to or not

Yes, if you make a long survival enough to apply the bonus, getting Thunderer probably gives more reward

But you are completely dismissing that taking ground targets has a higher risk than directly going to base.

For example, Tonka with 12 1000lb bombs are easy prey against other enemies on high ground.
And there is another example of Milan, bomb base quick, and utilise full A2A until gun/missile runs out gives better overall reward than keep concering bout ground grinding.

If you survive the same amount of time, the base bomb gives a better reward because it has a better base reward than the howitzer.

Your personal experience doesn’t guarantee that your take is 100% right.
Everybody can be wrong, even you can be wrong.

Yeah, that was what I meant ;)

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… what kind of an argument is this? Why would I subject myself to the less RP and higher risk of ground pounding over base bombing then ground pounding on my way back to base

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He brought up the ‘ideal’ option to rationalise his take.
Probably he doesn’t think ground pounding has higher risks because every basebombing jet is as fast as Q-5, maybe?

i do hate base bombers in (premium)fighters, if we have 4 people base bombing we already have lost the match, its annoying, also premium fighter players usually complain about other stuff being “overpowered” or “unfair” because they are bad at the game, its fun to watch but pretty sad honestly, they bomb through the whole tree and get the jet they want, espcially if its a new player they will complain that their planes are “bad” and worst in the game(USA players) rather than enknowlegding that they are just bad at the game

@hjnbnb
Base bombing is higher risk than ground striking unless you’re waiting for the 2nd spawning of bases.

I know this because I’m among the interceptors at higher BRs for the first wave of base bombers.

Oh wow, 11 minutes for 4736RP, which is less RP per minute than using a Harrier GR3 in air simulator.
image

And it was 11 minutes because an Su-7 beat to the base, which I can’t complain about cause I was going in just to get this data.

If you want high bombing RP per minute, you have to play sim, and if you want high RP per minute ground striking is better and safer than going for a 1st wave base bombing attempt when every interceptor on the enemy team is going for friendly bases.

2nd wave base bombing is safer than ground striking, but it’s slower.

With safe base bombing and ground striking, both are going to be slower than death-rushing bases, but they’re going to be safer.

And @Stockholm_Blend is dismissing that taking on bases in a 1st wave has higher risk than going after ground targets.

It has been known that base bombing is less RP than soft targets for over 5 years.
And it’s known that 1st wave base bombing is the highest risk of any PVE tactic.

I just wonder why the heck do you geniuely belives that flying into the middle of fubar and hovering around has a lower risk than rushing into the far left side of the base and quickly dispose the dead weights.

Enemy interceptors aren’t fools. ffs

@Stockholm_Blend
Cause you don’t go to the center of the map until after the enemy passes the battlefield, which happens about the same time the 1st wave of base bombers complete their mission.

While F-111A has the benefit of being 10.7 while Tornado IDS is at 11.3 and 11.7, these are two awful platforms that get in slow.

Look at that survival rate.

And while I haven’t spaded a Tornado in a hot minute, if I start one up in air RB, it’ll be ground striking because I’ve chosen the slower base bombing method for 3 of them just cause I got burnt out of thunderer from the Vark and A-10.

If I 1st wave base bomb in air RB, it’s because it’s a map where it’s safe to do so, otherwise I don’t.
I intentionally choose the safest routes because getting there and getting out matters more than getting a petty amount of rewards from being a zomber.

Even when flying the fastest bomber in the game: F-111F, I wouldn’t 1st wave on anywhere close to most maps. Too much risk.

Waiting for enemies to pass their ground targets is always ideal, and it usually gives a solid 30 - 90 seconds of availability at minimum.
A base bombing run is like 20 - 40 seconds, and a ground strike run is 30 - 50 seconds.

I get that base bombing is the ad populum, especially rocket base bombing as that’s actually the method that grants the highest rewards.
I get that bad experiences of rushing in has occurred.

But there’s a reason base bombing isn’t called a meta.

I admit, at first it annoyed me when i played Tornado, seeing MiG-23s with two napalm bombs; you already know it’s game over.

I’d had this MiG-23ML for a while, and I’d never played it like this before.

I wanted to try it so I wouldn’t die ignorant, and it’s clear that in an afternoon you grind really hard, really fast, without getting stressed, and it’s almost fun to race your allies to see who’s going to skid their wings.

But globally in air RB you won’t find good gameplay, fair play, etc. It’s really just brutal Team Deathmatch, and when you play 20/30/50 games in a row you want to speed things up at some point.

When I want to have fun, I play sims, it’s completely different.

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I get this sentiment, I really do.
I had a match just now where all I could get was 270 score and 6 ground targets destroyed because my team fell apart that quickly.
But I got out alive and now I’m eating home made ramen as I wait for the new star to activate.
I’ll probably play A32A in sim today since I think the 9.3 ended yesterday.

THAT is another reason I don’t 1st wave base bomb.

I’d rather wait 3 minutes somewhere on the map, or do strike runs in my relevant strike aircraft than choose the highest risk.

No, I’m just using the term ad populum, not implying or claiming that it’s the fallacy.
Ad populum is the term I know to use for popular methods without it sounding weird to write at this time.

The average player would rather press spacebar for days on end than spend a couple hours learning how to get good with what they have

It’s just how it is

That is why majorities of players are 1st wave bombing.
in worst-worst-case scenario, base bombing have slightly higher chance of getting bigger rewards,
while both got steamrolled by enemies and get no/minimum activity time bonus

1- if you are talking about event grinding, ground grinding is your bet, it gives a higher score than base bombing, while neither base bombing nor ground grinding is helpful to win in the current gamemode
2- just saying, mentioning homemade ramen sounds bit off topic, but okay

Okay, it is your right to choose whether to bomb first or not
But just don’t act like an elitist and don’t say like you are 100% right, sometimes you are saying with overconfidence.

without sounding weird, well, maybe you just could write straghtfowardly such as ‘famous options’ instead of the logical term of ad populum.

Anyway, back to the original topic,
If Gaijin made the gamemode more balanced, not like how it is (heavily concentrated on A2A with fast-paced deathmatch)
If Ground attacking has any viable contribution to win
If A2A gives a similar reward-per-difficulty compared to base bombing, or if all three ways of fighting (air-to-air, ground grinding, and base bombing) contribute to winning in the same effort.

OP wouldn’t complain at all bc base bombing in a fighter can also contribute to winning and being a lesser dead weight
And we also wouldn’t argue at all.

There is just a thing, you can take napalms for base and full load of missiles on F4s, Something what you cant do in example Mig 23

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This is the part i wholeheartedly agree with

Kfir canard is the worst!

Back when I was dumb, and relatively new to the game, the immediate second the F-4S went on sale I bought it cause who doesn’t want the high tier jet? This was also before the F-18 was added. As for the F-5, I’m honestly not sure why I skipped over it. It definitely would’ve been a much better investment than the F-4S I agree with you there.

Adding to this as a “Please play sim, it’s not as scary”

This is prop fighter optimized, but you can prolly figure out sane radar and TV and guided ground strike weapon controls for sim yourself:

You don’t need a headtracker, VR or HOTAS to do decent in sim.
Above controls let me fly into furballs with the 109 and survive and even get nice score using a mouse & keyboard.

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By replacing the r60m missiles with napalm, you won’t even lose a percentage in efficiency.
They will make kills only in case of an attack by the blind pilots, or just an AI bot, and it’s not a fact that they will catch up with them :))

Those who plays fighter perfectly know about problem with enemy marker. People prefer to grind through bases rather then dying without noticing enemy in 3km , because game doesn’t show markers and radar does see nothing.