Barrel damage adds insult to injury for heavy armor

Or change “efficiency” metrics to where “frontally immune” no longer equates to “overpowered.” A machine like the Maus, Doom Turtle, Tortoise, Jagdtiger, Black Prince, etc etc throws away everything for that armor, and should be intentionally tiered where that armor works. Every opponent that isn’t a similar armor monster should have no choice but to go around and side/rear shot, or bomb them later. Or spawn a specialized machine that throws away most other useful traits for a gun that can ignore the armor and kill them anyway, which in high tiers is stuff like the M109, 2S3M, PLZ83, Rochev, etc. NOT everyone and their mother’s cat having HEATFS.

I honestly never understood why people are so quick to make the mental leap from “I can’t penetrate that frontally with the absolute weakest possible machine in this BR range” to “it must be overpowered, time to scream on forums/Reddit.”

Indeed - my complaint comes from the fact that every single possible opponent is able to ignore unpennable frontal armor in one way or another via either barrel damage or LOLpen rounds.

And when most opponents save for other superheavies have far better mobility than your superheavy, they should be expected to go around or die, simple as that. I killed a Maus with the IS-2’44’s BR-471B from 600m away a couple weeks ago by simply being patient and going around, then jumping them while they were distracted.

And now that we have derp artillery available to every nation in spades, we no longer need to molly-coddle people with barrel damage or the overkill influx of LOLpen light tanks. Good “balance” regarding heavy armor in my eyes is some German player being unable to kill a Churchill VII frontally with a long 75 and then proceeding to spawn a Dicker Max or Sturer Emil which can punch through the armor carelessly. M109 & friends are the rough equivalent of that concept in higher ranks - they throw away many things for that derp ability.

If something is going to stop my rampage in a heavy (TD), I would rather it be a derp arty shell than a HEATFS/sabot/dart from 30 years in the future.

You would spawn those knowing full well you may encounter something you can’t kill frontally, but also knowing full well you can run circles around those few things you can’t kill frontally, too. Which we already see with an M18 vs a King Tiger H.

Or just purposely don’t raise their BRs over a certain cap (which most are already at in my opinion, higher still and they become irrelevant) and lower reward multipliers on them to “balance” them instead.

If it were wholly up to me, I would address the ridiculousness of barrel damage, undo old nerfs to all HEAT, HEATFS, APCR, APDS, and HESH, add missing kinetic pen to all HE rounds (its been quietly added to many tanks such as 20-pdr HE for example, but strangely not to the derp guns yet), use the restored damage of all the high-pen rounds to force BR decompression across the board. Derp artillery would rein in heavy spam, not go-kart LOLpen light tanks. And in many cases I would decrease BRs of most superheavies so they can actually rely more on their armor.

Then heavies absorbing penetrating shots and not dying would become a thing of the past - it is not fun in the slightest to spend half of a match in a Doom Turtle repairing your cannon barrel.

In my opinion, I see stuff like the T29, T34, KT105, T32, T32E1, IS-6, and T-10A as far better than any superheavy because they can actually get out of their own way. I’d put all those at 7.3-7.7, with the last superheavies below that. IS-3 and Doom Turtle at 6.7, IS-4M and Maus at 7.0. Armor should matter, but when it is penetrated, you should die in 1-3 shots tops.

Tanks like the M103, AMX-50 Surbaisse, AMX-50 Surblinde, Conqueror, and IS-7 would be a cut above the 7.3-7.7 tier, and all be 8.0+. The Object 279 and T-10M are in a league of their own above those.

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this is… a terrible idea. Taking out barrels usually requires good aim and positioning. it is a very necessary and fair thing to do. If you are having issues getting your barrels shot out, you need to position/listen and… Play better.

You can’t hide a weak barrel tip. It unfairly punishes machines which have large-caliber guns, large muzzle brakes, and slow turret traverse (if they have turrets at all). Machines which are already rendered irrelevant by time-traveling APDS/HEATFS on a regular basis already. And more recently overpressure from derp artillery pieces.

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no, it is a fair mechanic and a very good thing to have/be able to do.

If they bother shooting your barrel, they cant easily pen/kill you. Removing having your barrel shot out, or shooting out barrels is an absurd proposition and suggestion. In short, Extremely stupid to suggest or support.

This may be true, but also, think about vehicles like the Tigers or the T series heavy tanks for the US, that in a full down tier, are very difficult to deal with for most nations. I mean, I recently have achieved a nuke in the T34, because it is simply well armored and well armed with decent speed. For a lot of vehicles I faced, their only large counter was to get my gun barrel, and destroy it.

Without that mechanic, it would only force the vehicles up in BR (because no barrel break=more successful shots=more kills=better stats), and make them play against more vehicles with HEAT and APDS.

Unfortunately, this is a scenario where you can’t have your cake and eat it. So. The way it is now is fine (and even arguably too strong).

In RB? Yes.
In AB? No. In AB you can see where your shells will go because you have a crosshair (the thing missing in RB).

Necessary for players with weak tanks and strong opponents.
Fair? Not completely. The best part is to divide the barrel into parts and let the tank fire a shell but with less accuracy (if some part of the barrel gets damaged), as someone in this thread suggested, which sounds right and when barrel damage will also seem fair.

try playing a vehicle with low pen

You do know that GJ heavily nerfed german 20 and 30mm about 1.5 years ago when they introduced the funny formula to smaller calibers, which buffed or remained the same for all other cannons but german cannons?

I’ve never seen an instance of someone losing their barrel outside of the following 3 cases:

  1. They stared face-on at short range against a tank that clearly had a reload speed advantage and let their barrel get shot out because they didn’t have the experience or mental faculty to do anything to make the shot difficult.
  2. The barrel just so happened to get hit by a shot that was trying to kill them, thus saving their tank from worse critical damage at the cost of losing the ability to fire for a few seconds.
  3. An overconfident push around the corner of hard cover with an extremely slow tank (ex T95), where the chance to shoot out the barrel was basically handed on a silver platter.

I don’t see why the game should change because of this. There will always be people who just flat-out refuse to learn from their mistakes no matter how painful it gets or how often it happens. You can’t patch that out.

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wait til your radiator over heats, and it causes your engine to fail : /

It is absolutely necessary… If you are in a full up tier, or trying to get god mode, etc… You Need to be able to take out barrels/breeches, or you will just die…

I already said its necessary but not fair

then your argument is… stupid… Its necessary, so leave it at that.

I feel that this is a skill issue.

Why would breaking the barrel into components change anything? If you hi any part of the barrel period, it would realistically put the tank out of service.

This whole “make it into multiple parts” thing is fine, however it doesn’t actually change anything other than let you know which part of the barrel is hit.

German cannons still tear stuff to shreds with mine rounds, why are you complaining so much about something that is still there, even if the damage is not quite as much

Lets say you got hit on your knee - you can still walk but you limp
You got hit on your ankle - can still walk
You got hit on your foot - now that is when you might be able to walk
You see hitting different parts doesnt mean all other parts are inoperable

The point was that they nerfed german AP rounds across the board while buffing all other cannons in Pen or didnt touch them at all. Additionally you have to get rather close with the 151s to actually hit anything in contrast to all other weapons. The AN/M2 has around 40mm in Pen, the Bullshitcal has 30mm of pen and both dont cost extra SP to spawn, while additionally the platforms have an abundance of “remove that postcode”, strapped to it.

Not to mention they additionally nerfed the RPM and MV of the 151´s, I mean think of the scenario of US and RU vehicles suddenly losing 30-40% of pen, MV and RPM across the board, stripping all the ordinance of the planes permitting only one pityful bomb or three in the best case.
Imagine what would happen to this forum.

As someone pointed out, its a common occurence that Germany gets always the short end of the stick. Best example is the Zerstörer 45, others already cry its OP, yet in its configuration I only see a big fat target that is open to strafing from 1,5km out. As far as I know it should be in a similar configuration to the Wirbel yet it gets the worst configuration again.

In short Germany doesnt get the same omni-purpose capabilities while other nations get them without any repercussions.

On a barrel, it does. It is by no means the same as a knee, at all. If any time it she’ll guys anywhere in the barrel and does damage, it should realistically be inoperable. That’s simply how it is.

You rb players want it to be realistic then lets keep it in rb
Remove it from ab because ab players are trying to have fun