Barrel damage adds insult to injury for heavy armor

Barrel damage is just hugely unfair to some tanks way more than others, a large long 88 with muzzle break vs skinny little barrels on Shermans and such, who also get stabilizers, is just a guaranteed loss.

Especially since they just need to hit a little sliver of the muzzle break to destroy the entire barrel.

And then there are weird things like the Russian 14.5mm MG being able to annihilate barrels and tracks with 10 shots.

3 Likes

The problem is that with removal of barrel damage mechanic, a lot of B.R. would need to get adjusted.

1 Like

I don’t know what vehicle is balanced based on barrel damage.

2 Likes

With/without barrel damage, vechicle effectivness is going to change.

Every vehicle with a barrel. Because the current BRs are based on how the vehicles perform.

1 Like

Just going to make US even stronger most likely.

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I would say the opposite.

US is by far the worst offender of shooting barrels so whilst they would lose an advantage, their common enemies would get uptiered a lot because they can actually play the game.

The problem is that if the mechanic was implemented, we would need to wait a long time for B.R. to be changed accordingly to it.

Not to mention that later people could ask for removal of cupola damage.

Honestly they should make barrel damage more consistant and probably more friendly to vehicles with muzzle brakes.

Because if a 120mm solid shot is digging in at 70-80 degrees id probably expect something (offcourse depending on the barrel jacket thickness) instead of the nothing we get today.

3 Likes

I mean any mechanic change has that happen, currently it’s just silly though.
With a stabilizer and faster reload the muzzle breaks are a massive and easy to hit target.

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Compared to hitting a Jumbo barrel that is always going to ricochet if you don’t hit the front of it, and even then.
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4 Likes

Honestly people will probably ask for that way less when they fix the APHE shrapnel cone

2 Likes

If we are asking for this, then we should propose B.R. changes as well

You’re going to assume what BR changes are needed?

I belive most if not all B.R. are going to need a change after it would be implemented.

Which should happen naturally, no? There is no way to guess what the impact from this feature is.
Nor does it have to be removed, but heavy tanks should not get disabled from a single shot to their muzzle brake, it should require several shots so that it’s not the best way to approach every single tank.

If i was to put mud in your barrel you would have to get out of your tank and clean it before firing it or risk blowing up your tank. If you was to get killed in your tank you would never be able to drive a tank again.

If i was to shoot a barrel from any angle it would bend/ warp and never be used again.

I dont think a barrel should be able to pass through an obstruction, and u should be able to use an obstruction to turn your turret faster, but that could also bend it

1 Like

It does not need to be removed.

You can shoot at a barrel, so you should be able to damage it. It is in the players control, it is not some arbitrary thing like random failures.

2 Likes

Removal of barrel damage? Excessive solution to a problem of game design.

Wanna make people stop shooting gun tubes? Stop rewarding them for it. How is this achieved?

Divide barrel (and breech) DMs into muzzle device, multiple sections of the tube, recoil mechanisms and etc. Allow players with broken muzzle devices and gun tubes to fire with reduced accuracy. Breaking a muzzle device will increase recoil and lower successive rate of fire, the same with broken recoil mechanisms.

Now the exceedingly easy way to fully disable any enemy from firing back is gone; thus players will not go for barrel shots as the reward of a free kill/disable is no longer there. Broken barrels will still matter but they won’t be number 1 or 2 objective in a tank engagement.

8 Likes

Well lets just see this
So this random light tank destroys your barrel
Then it damages your tracks
And then it positions behind you and keeps shooting your rear armour, increasing your repair time
The turret already rotates at the speed of a turtle and you want all the above to be happening at the same time?
This is very annoying when it happens and its not a skill issue but merely some players with less neurons.
The game is suppose to be fun not for this to happen.