ello everyone, this is a balance proposal for the BMPT and BMPT-72 Terminator.
I appreciate the design concept of these tank support vehicles and agree with their intended role. However, at the current BR 12.0 their combined capability is overperforming. Many stock grind vehicles and other platforms in this bracket lack reliable counters, hurting match quality.
The changes suggested below are not intended to ruin the vehicle, only to remove its overmatching potential while keeping its unique support identity. Civil discussion is welcome, and you may vote in the poll.
BMPT and BMPT-72 are distinctive tank support combat vehicles. However, their overall performance at BR 12.0 is overpowered and limits the viability of other vehicles in the same bracket, especially stock grind vehicles. The goal of this proposal is to keep its intended role — engaging infantry and light armour — without removing its identity, while eliminating its overmatching capability against the front armour of modern MBTs. Details below:
- Adjustment for the 9M120-1 Ataka-T ATGM, only one option to be picked, not both:
- Option A: Reduce tandem warhead penetration to 500–600 mm. It would still reliably engage sides and rears of top-tier MBTs, while losing consistent front penetration against modern main battle tanks.
- Option B: Add a firing restriction: the ATGM may only be launched while the vehicle is stationary, removing the ability to guide missiles on the move. Its current on-the-move guidance grants excessive pressure and forgiving gameplay compared to other ATGM carriers.
- Separate Battle Rating increase (differentiated change instead of a flat change):
- BMPT → BR 13.0
- BMPT-72 → BR 12.7
The base survivability and protection of BMPT is noticeably better than BMPT-72. At BR12.0, this vehicle is extremely frustrating for stock vehicles. It combines Kontakt-5 ERA, twin 2A42 30mm autocannons, high-tier thermals and multiple tandem ATGMs, capable against heavy armour, light vehicles and infantry all at once. Most vehicles in this BR lack consistent counters and the matchmaker ecosystem suffers as a result.
- Revise ammo rack damage model to match QN506 behaviour:
Currently, hitting its ATGM and AGS ready ammo racks only disables the corresponding weapon modules without catastrophic detonation and crew loss, unlike its release state. On QN506, outer missile launchers and ready ammo can detonate and deliver overpressure to kill the crew. I ask for consistent rules: hits on BMPT/BMPT-72 external ready missiles and grenade ammo should have a chance to trigger detonation and overpressure crew damage, to give enemies a dependable weak point. - Optional balance change for twin 2A42 autocannons:
The long-range APDS accuracy and sustained burst spread are overly stable, giving excessive standoff suppression. A potential tweak is to introduce greater barrel heat drift during prolonged firing to reduce long-range APDS hit probability, while preserving its close-to-medium range capability against infantry and light vehicles. - Fuel tank damage model adjustment:
All fuel tanks are currently treated as external, and hits to them do not transfer overpressure or cause crew casualties inside the hull, adding extra survivability. It is suggested that fuel tank hits should be able to produce internal overpressure, fires and crew injuries to add another viable counterplay route.
Note: Poor reverse speed is an authentic historical trait of this platform and should remain unchanged.