WTH does it mean by the rate of turn appears to increase beyond theoretical figures?
Use it as much as the throttle
@Morvran
I actually think this is what Sharkey was doing against the F-5 based on the little picture it provides
Using 20-30 degrees of nozzle initially pulling up and around and then braking stop used to decelerate in and behind and then hover stop to point and kill.
Being a first year mech engineering student this entire conversation has been extremely hilarious and a good change of pace from getting molested by linear algebra and physics 1.
Pretty informative too if you actually listen lol
3 Likes
Glad I can provide comedic value if nothing else
1 Like
Got real confusing during the argument about simple vector diagrams… How the hell do you even get this heated about that lol…
2 Likes
Idk it’s not even unit vectors it’s just high school Pythagoras pretty funny still.
Had me doubting myself for a second because i was just not getting where the problem in translation was and just assumed it was more complicated than it looked.
About what i wrote?
English is not my first language so unit vectors are called versores here

This post was flagged by the community and is temporarily hidden.
5 Likes
Yes the harrier was so cool. Then the Americans got hold of it, decided to change it and made it worse at everything other then carrying bombs.
In theory a Gr.3 in realistic battles if at low level and in a level turn should never drop below 400 knots. In mouse aim pulling 18 degrees AOA with 0 loss in airspeed.
This post was flagged by the community and is temporarily hidden.
Its faster, climbs better, turns better, bleeds less, and accelerates better.
Ive never seen a harrier 1 pilot say the plane didn’t accelerate well in and out of a turning fight.
Ive only heard harrier 2 pilots say that.
Gaijin said they reviewed in in full so it has to mean that it can sustain 18 degrees AOA at 400 knots.
18 degrees AOA is the limit it pulls in mouse aim. So naturally it should never slow down below 400 knots.
That’s incredible energy addition and extremely low bleed rates.
Also the real life harrier is overperforming at very low speed in lift compared to gaijins calculations.
This post was flagged by the community and is temporarily hidden.
7 Likes
The Black line represents 18 degrees AOA. Gaijin reviewed this in full.
@FeetPics
So how is the bleed rate poor?
It will literally never slow down below 400 knots even while pulling 18 degrees AOA.
Common I need the math explainethed to mwah
While you’re at it explain to me how it can dump 60 knots a second
Need to take 6 seconds to complete a 90 degree turn and then at the end of the turn be only 100 knots slower then when you started. While you claimed it would be bleeding 60 knots a second?
Wouldn’t that result in about 337 knots of loss of speed?
Okay just to humor you.
What is the turn rate at 18 AOA and 400 knots? What is the G loading? And do you have an actual lift to drag diagram for the Harrier? Or is this whole argument just your own conjecture?
Gaijin said it right there it will be pulling like 5.25-5.35 G for 14 odd D/S
I doo, although it only goes to 16 degrees AOA.
Yeah note how the drag coefficient is much lower in game than it is in real life. Drag causes plane to slow down. Crazy how it’s probably dramatically over performing in terms of energy retention in game.
notice how the lift coefficient is also lower then real life lol.
Wow really when I pull the instantaneous turn rate at 400 knots in game it slows down anemically yet IRL it actually could maintain that speed and ITR.
Is the engine just so much more powerful then in game?
Again can you explain to me how the harrier can achieve a low rate of turn - high rate of bleed and fall within these 2 parameters
90 degrees of turn - 100 knots of airspeed lost.